Death Knell Necromancy Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 caster level. Class Levels: Witch 2 Cleric 2 Oracle 2 Warpriest 2 Inquisitor 2 Antipaladin 1 core_rulebook necromancy component_v component_s antipaladin cleric
Death Ward Necromancy Grants bonuses against death spells and negative energy. Class Levels: Druid 5 Witch 4 Cleric 4 Hunter 5 Oracle 4 Paladin 4 Alchemist 4 Warpriest 4 Inquisitor 4 Investigator 4 core_rulebook necromancy component_v component_s component_df alchemist
Deathless Necromancy Prevents target from dying due to hit point damage. Class Levels: Witch 4 Cleric 4 Oracle 4 Wizard 4 Arcanist 4 Sorcerer 4 Alchemist 4 Warpriest 4 Inquisitor 4 Investigator 4 mythic_adventures necromancy component_v component_s alchemist arcanist
Deathwatch Necromancy Reveals how near death subjects within 30 ft. are. Class Levels: Cleric 1 Oracle 1 Warpriest 1 core_rulebook necromancy component_v component_s cleric oracle
Debilitating Portent Enchantment Inflicts an ill fate on target, halving its damage whenever it attacks or casts a spell. Class Levels: Witch 4 Cleric 4 Oracle 4 Warpriest 4 ultimate_combat enchantment component_v component_s component_df cleric
Decompose Corpse Necromancy Turn a corpse into a clean skeleton. Class Levels: Druid 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Wizard 1 Arcanist 1 Sorcerer 1 Warpriest 1 ultimate_magic necromancy component_v component_s component_m arcanist
Deeper Darkness Evocation Object sheds shadows in 60-ft. radius. Class Levels: Adept 3 Cleric 3 Oracle 3 Shaman 3 Warpriest 3 Inquisitor 3 Antipaladin 3 core_rulebook evocation component_v component_m component_df adept
Defending Bone Necromancy You animate a bone with necromantic energy, giving it the power to float near your body and interpose itself against physical attacks. Class Levels: Magus 2 Witch 2 Cleric 2 Oracle 2 Wizard 2 Sorcerer 2 Inquisitor 2 inner_sea_gods necromancy component_v component_s component_f component_df
Delay Disease Conjuration The target becomes temporarily immune to disease. Class Levels: Druid 2 Witch 1 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Paladin 2 Alchemist 2 Warpriest 2 Inquisitor 2 Investigator 2 advanced_race_guide conjuration component_v component_s component_df alchemist
Delay Pain Enchantment Ignore pain for 1 hour/level. Class Levels: Bard 2 Skald 2 Witch 2 Cleric 2 Oracle 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2 Bloodrager 2 Inquisitor 2 ultimate_magic enchantment component_v component_s arcanist bard
Delay Poison Conjuration Stops poison from harming subject for 1 hour/level. Class Levels: Bard 2 Adept 2 Druid 2 Skald 2 Witch 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Shaman 2 Paladin 2 Alchemist 2 Warpriest 2 Inquisitor 2 Investigator 2 core_rulebook conjuration component_v component_s component_df adept
Delay Poison, Communal Conjuration As delay poison, but you may divide the duration among creatures touched. Class Levels: Bard 3 Druid 3 Skald 3 Witch 3 Cleric 3 Hunter 3 Oracle 3 Ranger 3 Paladin 3 Alchemist 3 Warpriest 3 Inquisitor 3 Investigator 3 ultimate_combat conjuration component_v component_s component_df alchemist
Desecrate Evocation Fills area with negative energy; aids undead. Class Levels: Cleric 2 Oracle 2 Warpriest 2 Inquisitor 2 Antipaladin 2 core_rulebook evocation component_v component_s component_m component_df
Destruction Necromancy Kills subject and destroys remains. Class Levels: Witch 8 Cleric 7 Oracle 7 Shaman 8 core_rulebook necromancy component_v component_s component_f cleric
Detect Chaos Divination Reveals the presence, location, and power of chaotic auras in a 60-ft. cone. Class Levels: Adept 1 Cleric 1 Oracle 1 Shaman 1 Warpriest 1 Inquisitor 1 core_rulebook divination adept cleric inquisitor oracle
Detect Evil Divination Reveals the presence, location, and power of evil auras in a 60-ft. cone. Class Levels: Adept 1 Cleric 1 Oracle 1 Shaman 1 Warpriest 1 Inquisitor 1 core_rulebook divination component_v component_s component_df adept
Detect Good Divination Reveals the presence, location, and power of good auras in a 60-ft. cone. Class Levels: Adept 1 Cleric 1 Oracle 1 Shaman 1 Warpriest 1 Inquisitor 1 core_rulebook divination adept cleric inquisitor oracle
Detect Law Divination Reveals the presence, location, and power of lawful auras in a 60-ft. cone. Class Levels: Adept 1 Cleric 1 Oracle 1 Shaman 1 Warpriest 1 Inquisitor 1 core_rulebook divination adept cleric inquisitor oracle
Detect Magic Divination Detects all spells and magic items within 60 ft. Class Levels: Bard 0 Adept 0 Druid 0 Magus 0 Skald 0 Witch 0 Cleric 0 Hunter 0 Oracle 0 Shaman 0 Wizard 0 Arcanist 0 Sorcerer 0 Summoner 0 Warpriest 0 Inquisitor 0 core_rulebook divination component_v component_s adept arcanist
Detect Poison Divination Detects poison in a creature or object. Class Levels: Druid 0 Witch 0 Cleric 0 Hunter 0 Oracle 0 Ranger 1 Shaman 0 Wizard 0 Paladin 1 Arcanist 0 Sorcerer 0 Warpriest 0 Inquisitor 0 Antipaladin 1 core_rulebook divination component_v component_s antipaladin arcanist
Detect Radiation Divination You detect radiation in the surrounding area. Class Levels: Bard 1 Druid 1 Skald 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Warpriest 1 technology_guide divination component_v component_s arcanist bard
Detect Undead Divination Reveals undead within 60 ft. Class Levels: Cleric 1 Oracle 1 Shaman 1 Wizard 1 Paladin 1 Arcanist 1 Sorcerer 1 Alchemist 1 Warpriest 1 Inquisitor 1 Investigator 1 core_rulebook divination component_v component_s component_m component_df
Diagnose Disease Divination Detect and identify diseases. Class Levels: Druid 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Paladin 1 Warpriest 1 ultimate_magic divination component_v component_s cleric druid
Dictum Evocation Kills, paralyzes, staggers, or deafens nonlawful targets. Class Levels: Cleric 7 Oracle 7 Inquisitor 6 core_rulebook evocation component_v cleric inquisitor oracle