Eagle's Splendor, Mass Transmutation As eagle's splendor, 1 subject/level. Class Levels: Bard 6 Skald 6 Cleric 6 Oracle 6 Shaman 6 Wizard 6 Arcanist 6 Sorcerer 6 Summoner 4 Warpriest 6 core_rulebook transmutation component_v component_s component_m component_df
Earth Glide Transmutation The target can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water, traveling at a speed of 5 feet. Class Levels: Druid 4 Hunter 4 Shaman 4 Wizard 4 Arcanist 4 Sorcerer 4 Alchemist 4 Bloodrager 4 Investigator 4 advanced_race_guide transmutation component_v component_s alchemist arcanist
Earth Tremor Transmutation You strike the ground and unleash a tremor of seismic force, hurling up earth, rock, and sand. Class Levels: Druid 3 Magus 3 Witch 3 Hunter 3 Shaman 3 Wizard 3 Sorcerer 3 Bloodrager 3 ultimate_wilderness transmutation earth component_v component_s bloodrager
Earthquake Evocation Intense tremor shakes 80-ft.-radius. Class Levels: Druid 8 Cleric 8 Oracle 8 Shaman 8 core_rulebook evocation component_v component_s component_df cleric
Ectoplasmic Snare Evocation Tendril of ectoplasm grapples a creature and tethers you to it. Class Levels: Magus 3 Shaman 3 Wizard 3 Psychic 3 Sorcerer 3 Spiritualist 3 occult_adventures evocation component_v component_s magus psychic
Elemental Swarm Conjuration Summons multiple elementals. Class Levels: Druid 9 Witch 9 Shaman 9 core_rulebook conjuration component_v component_s druid shaman
Endothermic Touch Transmutation This spell slows the metabolism and other bodily functions of a creature for a short amount of time. Class Levels: Druid 1 Witch 1 Hunter 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 monster_codex transmutation component_v component_s component_m component_df
Endure Elements Abjuration Exist comfortably in hot or cold regions. Class Levels: Adept 1 Druid 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Shaman 1 Wizard 1 Paladin 1 Arcanist 1 Sorcerer 1 Summoner 1 Alchemist 1 Warpriest 1 Bloodrager 1 Investigator 1 core_rulebook abjuration component_v component_s adept alchemist
Energy Drain Necromancy Subject gains 2d4 negative levels. Class Levels: Cleric 9 Oracle 9 Shaman 9 Wizard 9 Arcanist 9 Sorcerer 9 core_rulebook necromancy arcanist cleric oracle shaman
Enshroud Thoughts Abjuration Ward yourself against thought detection and memory alteration. Class Levels: Bard 2 Skald 2 Witch 2 Hunter 3 Medium 2 Ranger 3 Shaman 2 Psychic 2 Alchemist 2 Mesmerist 2 Inquisitor 2 Investigator 2 occult_adventures abjuration mind_affecting component_v component_s alchemist
Entangle Transmutation Plants entangle everyone in 40-ft. radius. Class Levels: Druid 1 Hunter 1 Ranger 1 Shaman 1 core_rulebook transmutation component_v component_s component_df druid
Enthrall Enchantment Captivates all within 100 ft. + 10 ft./level. Class Levels: Bard 2 Skald 2 Witch 2 Cleric 2 Oracle 2 Shaman 2 Warpriest 2 Inquisitor 2 core_rulebook enchantment component_v component_s bard cleric
Entice Fey Conjuration This spell functions as lesser entice fey, except that the spell's whimsical calling can produce a single fey of 12 Hit Dice or less, or two fey of the same kind whose Hit Dice total no more than 12. Class Levels: Bard 6 Druid 7 Skald 6 Shaman 7 ultimate_intrigue conjuration component_v component_s component_m bard
Entice Fey (Greater) Conjuration This spell functions as lesser entice fey, except the spell's whimsical calling can produce a single fey of 18 Hit Dice or less, or up to three fey of the same kind whose Hit Dice total no more than 18. Class Levels: Druid 9 Shaman 9 ultimate_intrigue conjuration component_v component_s component_m druid
Entice Fey (Lesser) Conjuration This spell functions as lesser planar ally, except that you entice a fey of 6 HD or fewer to lend you its aid with an offering of music or something else it finds appealing. Class Levels: Bard 4 Druid 5 Skald 4 Hunter 4 Medium 3 Ranger 4 Shaman 5 ultimate_intrigue conjuration component_v component_s component_m medium
Etherealness Transmutation Travel to Ethereal Plane with companions. Class Levels: Cleric 9 Oracle 9 Shaman 9 Wizard 9 Arcanist 9 Sorcerer 9 core_rulebook transmutation arcanist cleric oracle shaman
Fairy Ring Retreat Conjuration You conjure up an extradimensional meadow that can be accessed from a single entrance on the plane from which the spell was cast. Class Levels: Druid 7 Witch 7 Shaman 7 advanced_class_guide conjuration component_v component_s component_df druid
False Future Illusion You interfere with attempts to predict the target's future by preventing divinations from revealing what the target will do and what will befall the target while under the spell's effects. Class Levels: Bard 3 Skald 3 Witch 4 Cleric 4 Medium 3 Shaman 4 Wizard 5 Psychic 4 Sorcerer 5 Mesmerist 3 Warpriest 4 Spiritualist 4 ultimate_intrigue illusion component_v component_s component_m bard
False Life Necromancy Gain 1d10 temporary hp + 1/level (max +10). Class Levels: Witch 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Alchemist 2 Bloodrager 2 Investigator 2 core_rulebook necromancy component_v component_s component_m alchemist
False Life, Greater Necromancy Gain 2d10 temporary hp + 1/level. Class Levels: Witch 4 Shaman 4 Wizard 4 Arcanist 4 Sorcerer 4 Alchemist 4 Bloodrager 4 Investigator 4 ultimate_magic necromancy component_v component_s component_m alchemist
False Resurrection Conjuration This spell functions as resurrection except that instead of recalling the dead soul to life, the spell calls a shadow demon with the advanced simple template to possess the body. Class Levels: Witch 8 Cleric 7 Shaman 8 ultimate_intrigue conjuration chaotic evil ruse component_v
Familiar Melding Necromancy Possess your familiar. Class Levels: Witch 4 Shaman 4 Wizard 4 Arcanist 4 Sorcerer 4 ultimate_magic necromancy component_v component_s arcanist shaman
Fear Necromancy Subjects within cone flee for 1 round/level. Class Levels: Bard 3 Skald 3 Witch 4 Shaman 4 Wizard 4 Arcanist 4 Sorcerer 4 Bloodrager 4 Inquisitor 4 Antipaladin 4 core_rulebook necromancy component_v component_s component_m antipaladin
Feast On Fear Necromancy Each round, as a standard action, you can target a single living creature of up to 9 HD and strike it with terrifying waves of power. Class Levels: Bard 4 Skald 4 Witch 5 Shaman 5 Wizard 5 Sorcerer 5 advanced_class_guide necromancy emotion fear mind_affecting component_v