Contingency Evocation Sets trigger condition for another spell. Class Levels: Wizard 6 Arcanist 6 Sorcerer 6 core_rulebook evocation component_v component_s component_m component_f
Contingent Action Evocation The target gains an extra action that becomes available when a condition which you dictate is met. Class Levels: Bard 3 Skald 3 Wizard 3 Sorcerer 3 advanced_class_guide evocation component_v component_s bard sorcerer
Contingent Scroll Evocation You transfer the power of a scroll to the target so that it comes into effect under some condition you dictate. Class Levels: Bard 4 Skald 4 Wizard 4 Sorcerer 4 advanced_class_guide evocation component_v component_s component_m component_f
Contingent Venom Necromancy This spell functions as languid venom, but you can stipulate a specific condition or circumstance that will end the poison's onset time and cause it to take effect. Class Levels: Shaman 4 Wizard 4 Sorcerer 4 ultimate_intrigue necromancy poison component_v component_s component_m
Continual Flame Evocation Makes a permanent, heatless light. Class Levels: Adept 3 Cleric 3 Oracle 3 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 3 Inquisitor 3 core_rulebook evocation component_v component_s component_m adept
Control Construct Transmutation Take control of a construct. Class Levels: Wizard 7 Arcanist 7 Sorcerer 7 ultimate_magic transmutation component_v component_s arcanist sorcerer
Control Summoned Creature Enchantment Direct a summoned monster as if you had summoned it. Class Levels: Bard 3 Skald 3 Cleric 4 Oracle 4 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 3 Warpriest 4 ultimate_magic enchantment component_v component_s arcanist bard
Control Undead Necromancy Undead don't attack you while under your command. Class Levels: Wizard 7 Arcanist 7 Sorcerer 7 core_rulebook necromancy component_v component_s component_m arcanist
Control Vermin Transmutation You and a number of allies less than or equal to your caster level designated upon casting can use Handle Animal and Ride checks to influence or control the targeted vermin as if they were animals and had animal-level in Class Levels: Druid 2 Witch 2 Cleric 3 Hunter 2 Oracle 3 Ranger 4 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 3 monster_codex transmutation component_v component_s component_df component_m
Control Water Transmutation Raises or lowers bodies of water. Class Levels: Druid 4 Cleric 4 Hunter 4 Oracle 4 Shaman 4 Wizard 6 Arcanist 6 Sorcerer 6 Warpriest 4 core_rulebook transmutation component_v component_s component_m component_df
Control Weather Transmutation Changes weather in local area. Class Levels: Druid 7 Witch 7 Cleric 7 Oracle 7 Shaman 7 Wizard 7 Arcanist 7 Sorcerer 7 Elementalist Wizard 7 core_rulebook transmutation component_v component_s arcanist cleric
Controlled Fireball Evocation This spell functions as fireball except you can cause the bead of fire to originate from anywhere you can see within range. Class Levels: Magus 4 Wizard 4 Sorcerer 4 Occultist 4 Bloodrager 4 ultimate_intrigue evocation fire ruse component_v component_s
Corrosive Consumption Conjuration Acidic patch damages an opponent. Class Levels: Magus 5 Wizard 5 Arcanist 5 Sorcerer 5 ultimate_magic conjuration component_v component_s arcanist magus
Corrosive Touch Conjuration Touch attack deals 1d4 acid/level. Class Levels: Magus 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Bloodrager 1 ultimate_magic conjuration component_v component_s arcanist bloodrager
Countless Eyes Transmutation Extra eyes give all-around vision. Class Levels: Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 Alchemist 3 Bloodrager 3 Inquisitor 3 Investigator 3 ultimate_magic transmutation component_v component_s alchemist arcanist
Crafter's Curse Transmutation Subject takes -5 on Craft skill checks. Class Levels: Wizard 1 Arcanist 1 Sorcerer 1 advanced_player_s_guide transmutation component_v component_s component_m arcanist
Crafter's Fortune Transmutation Subject gains +5 on next Craft check. Class Levels: Wizard 1 Arcanist 1 Sorcerer 1 Alchemist 1 Investigator 1 advanced_player_s_guide transmutation component_v component_s component_f alchemist
Create Demiplane Conjuration As lesser create demiplane, but larger and with planar traits. Class Levels: Witch 8 Cleric 8 Oracle 8 Wizard 8 Arcanist 8 Sorcerer 8 Summoner 6 ultimate_magic conjuration component_v component_s component_f arcanist
Create Demiplane, Greater Conjuration As create demiplane, but larger and with more planar traits. Class Levels: Witch 9 Cleric 9 Oracle 9 Wizard 9 Arcanist 9 Sorcerer 9 ultimate_magic conjuration component_v component_s component_f arcanist
Create Demiplane, Lesser Conjuration Create your own demiplane. Class Levels: Witch 7 Cleric 7 Oracle 7 Wizard 7 Arcanist 7 Sorcerer 7 Summoner 5 ultimate_magic conjuration component_v component_s component_f arcanist
Create Greater Undead Necromancy Creates shadows, wraiths, spectres, or devourers. Class Levels: Cleric 8 Oracle 8 Shaman 8 Wizard 8 Arcanist 8 Sorcerer 8 core_rulebook necromancy arcanist cleric oracle shaman
Create Mindscape Illusion Form an immersive mindscape. Class Levels: Medium 4 Wizard 5 Psychic 4 Sorcerer 5 Mesmerist 4 occult_adventures illusion mind_affecting component_v component_s medium
Create Mindscape (Greater) Illusion As create mindscape, but affecting more creatures, having a longer duration, and allowing magic alteration. Class Levels: Wizard 7 Psychic 6 Sorcerer 7 Mesmerist 6 occult_adventures illusion mind_affecting component_v component_s mesmerist
Create Pit Conjuration Creates an extradimensional pit. Class Levels: Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 Elementalist Wizard 2 advanced_player_s_guide conjuration component_v component_s component_f arcanist