Adhesive Blood Transmutation Your blood thickens to becomes a glue-like substance upon contact with air. Class Levels: Witch 2 Wizard 2 Sorcerer 2 Alchemist 2 Bloodrager 2 Investigator 2 advanced-class-guide transmutation component_v component_s alchemist bloodrager
Adhesive Spittle Conjuration Once during this spell's duration, you can spit a viscous liquid as a standard action. Class Levels: Witch 1 Wizard 1 Sorcerer 1 Alchemist 1 Investigator 1 advanced-class-guide conjuration component_v component_s alchemist sorcerer
Adjustable Disguise Illusion This spell functions as disguise self, except as a swift action you can alter the disguise (within the limitations of disguise self). Class Levels: Bard 3 Skald 3 Witch 3 Wizard 3 Sorcerer 3 Alchemist 3 Inquisitor 3 Antipaladin 3 Investigator 3 advanced-class-guide illusion component_v component_s alchemist antipaladin
Adjustable Polymorph Transmutation This spell functions as alter self, except you can as a swift action alter the disguise (within the limitations of alter self). Class Levels: Bard 4 Magus 4 Skald 4 Witch 4 Shaman 4 Wizard 4 Sorcerer 4 Alchemist 4 Investigator 4 advanced-class-guide transmutation component_v component_s component_m alchemist
Aggressive Thundercloud Evocation A crackling, spherical storm cloud flies in whichever direction you point and deals electricity damage to those it strikes. Class Levels: Druid 2 Magus 2 Witch 2 Hunter 2 Wizard 2 Sorcerer 2 advanced-class-guide evocation electricity component_v component_s component_m
Aggressive Thundercloud (Greater) Evocation This spell functions as aggressive thundercloud, except it deals 6d6 points of electricity damage to any creature it strikes. Class Levels: Druid 4 Magus 4 Witch 4 Hunter 4 Wizard 4 Sorcerer 4 advanced-class-guide evocation electricity sonic component_v component_s
Air Geyser Evocation You create a powerful blast of air capable of flinging an opponent upward. Class Levels: Druid 3 Magus 3 Witch 3 Hunter 3 Shaman 4 Wizard 3 Sorcerer 3 Bloodrager 3 advanced-class-guide evocation air component_v component_s bloodrager
Air Step Transmutation This spell functions as air walk, except you can rise no higher than 1 foot off the ground, you cannot pass over liquid, and the air you walk on is less stable than solid ground. Class Levels: Bard 2 Druid 2 Skald 2 Witch 2 Cleric 2 Hunter 2 Ranger 2 Wizard 2 Sorcerer 2 Alchemist 2 Warpriest 2 Investigator 2 advanced-class-guide transmutation air component_v component_s component_m
Align Weapon (Communal) Transmutation This spell functions as align weapon, except you divide the duration in 1-minute increments between any number of touched weapons. Class Levels: Cleric 3 Warpriest 3 Inquisitor 3 advanced-class-guide transmutation component_v component_s component_df cleric
Alter Musical Instrument Illusion You alter an instrument so it sounds like a different kind of instrument you are familiar with. Class Levels: Bard 1 Skald 1 Witch 1 Wizard 1 Sorcerer 1 advanced-class-guide illusion component_v component_s component_f bard
Anchored Step Transmutation Powerful tendrils grow out of the bottom of your feet or footwear, partially anchoring you to the ground and making it more difficult for others to move you against your will. Class Levels: Druid 3 Witch 3 Hunter 3 Shaman 3 Wizard 3 Sorcerer 3 Alchemist 3 Investigator 3 advanced-class-guide transmutation component_v component_s component_m alchemist
Animal Purpose Training Enchantment You instill the target animal with a general purpose (see the Handle Animal skill), which can be any purpose except combat training-fighting, guarding, heavy labor, hunting, performance, or riding. Class Levels: Bard 2 Druid 2 Skald 2 Witch 1 Hunter 1 Ranger 1 Shaman 2 Paladin 1 Inquisitor 1 Antipaladin 1 advanced-class-guide enchantment mind_affecting component_v component_s component_m
Anonymous Interaction Enchantment You cause the targets to forget all but the most general information about you. Class Levels: Bard 2 Skald 2 Witch 2 advanced-class-guide enchantment mind_affecting component_v component_s bard
Anti-Incorporeal Shell Abjuration You bring into being a mobile, hemispherical energy field that incorporeal creatures cannot enter. Class Levels: Witch 4 Cleric 4 Shaman 4 Warpriest 4 advanced-class-guide abjuration component_v component_s component_df cleric
Aura Sight Divination This spell makes your eyes glow and allows you to see alignment auras within 120 feet of you. Class Levels: Witch 3 Cleric 3 Shaman 3 Wizard 3 Sorcerer 3 Alchemist 3 Warpriest 3 Inquisitor 4 Investigator 3 advanced-class-guide divination component_v component_s alchemist cleric
Banshee Blast Necromancy You create a cone of spectral energy resembling screaming elven ghosts that deals 1d4 points of damage per caster level (maximum 15d4); a successful Reflex save halves this damage. Class Levels: Witch 6 Wizard 6 Sorcerer 6 advanced-class-guide necromancy death fear mind_affecting sonic
Barrow Haze Necromancy Barrow haze creates a bank of fog similar to that created by fog cloud, except that the vapors are black and they have a necromantic link to you. Class Levels: Witch 3 Wizard 3 Sorcerer 3 advanced-class-guide necromancy component_v component_s sorcerer witch
Beastspeak Divination Speak normally and cast spells with verbal components while in animal or polymorphed form. Class Levels: Druid 2 Witch 2 Hunter 2 Shaman 2 advanced-class-guide divination component_s component_df druid shaman
Bestow Auras Abjuration You transfer one or more of your paladin or antipaladin auras (such as aura of courage and aura of resolve) to another creature. Class Levels: Paladin 3 Antipaladin 3 advanced-class-guide abjuration component_v component_s antipaladin paladin
Blade Lash Transmutation Your weapon elongates and becomes whiplike. Class Levels: Magus 1 Bloodrager 1 advanced-class-guide transmutation component_v component_s bloodrager magus
Blazing Rainbow Evocation You create a spectrum of multicolored solid light that can be used for one of two effects. Class Levels: Druid 6 Hunter 6 advanced-class-guide evocation light component_v component_s component_m
Blessed Fist Transmutation The target is considered to be armed even when unarmed, so it doesn't provoke attacks of opportunity when it attacks foes with unarmed strikes. Class Levels: Cleric 1 Paladin 1 Warpriest 1 advanced-class-guide transmutation good component_v component_s cleric
Bloatbomb Necromancy The target creature dies if it fails a Fortitude saving throw and its Hit Dice are no more than half your caster level. Class Levels: Cleric 4 Wizard 4 Sorcerer 4 Warpriest 4 Antipaladin 4 advanced-class-guide necromancy acid death component_v component_s
Blood Armor Transmutation Your blood becomes as hard as iron upon contact with air. Class Levels: Witch 2 Wizard 2 Sorcerer 2 Alchemist 2 Bloodrager 2 Investigator 2 advanced-class-guide transmutation component_v component_s alchemist bloodrager