Abyssal Vermin Transmutation You infuse the target with power from the Abyss, granting it the fiendish creature simple template. Class Levels: Witch 4 Cleric 4 Oracle 4 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 4 Antipaladin 2 adventure_path_78_city_of_locusts transmutation component_v component_s antipaladin arcanist
Accursed Glare Necromancy You channel a fell curse through your glare. Class Levels: Witch 3 Wizard 3 Sorcerer 3 Antipaladin 3 blood_of_the_moon necromancy curse component_v component_s antipaladin
Adjustable Disguise Illusion This spell functions as disguise self, except as a swift action you can alter the disguise (within the limitations of disguise self). Class Levels: Bard 3 Skald 3 Witch 3 Wizard 3 Sorcerer 3 Alchemist 3 Inquisitor 3 Antipaladin 3 Investigator 3 advanced-class-guide illusion component_v component_s alchemist antipaladin
Agonizing Rebuke Illusion With a word and a gesture, you instill such apprehension about attacking you in your target that doing so causes it mental distress and pain. Class Levels: Witch 3 Cleric 3 Oracle 3 Warpriest 3 Inquisitor 3 Antipaladin 2 advanced_race_guide illusion component_v component_s antipaladin cleric
Alter Summoned Monster Conjuration You swap a creature summoned by a conjuration (summoning) spell for a creature you could summon with a summon monster or summon nature's ally spell. Class Levels: Bard 2 Druid 2 Witch 2 Cleric 2 Ranger 2 Wizard 2 Sorcerer 2 Summoner 2 Antipaladin 2 monster_summoner_s_handbook conjuration component_v component_s antipaladin bard
Ancestral Regression Transmutation The target drow transforms into a surface elf. Class Levels: Witch 2 Cleric 2 Oracle 2 Wizard 3 Arcanist 3 Sorcerer 3 Alchemist 2 Warpriest 2 Antipaladin 3 Investigator 2 advanced_race_guide transmutation component_v component_s alchemist antipaladin
Animal Purpose Training Enchantment You instill the target animal with a general purpose (see the Handle Animal skill), which can be any purpose except combat training-fighting, guarding, heavy labor, hunting, performance, or riding. Class Levels: Bard 2 Druid 2 Skald 2 Witch 1 Hunter 1 Ranger 1 Shaman 2 Paladin 1 Inquisitor 1 Antipaladin 1 advanced-class-guide enchantment mind_affecting component_v component_s component_m
Animate Dead Necromancy Creates undead skeletons and zombies. Class Levels: Adept 3 Cleric 3 Oracle 3 Shaman 3 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 3 Antipaladin 3 core_rulebook necromancy component_v component_s component_m adept
Aquatic Cavalry Conjuration You summon a school of (min(6,1+(CASTERLEVEL/3))) hippocampi (Bestiary 2 p155) to serve as combat-trained mounts. Class Levels: Druid 2 Hunter 2 Ranger 2 Shaman 2 Paladin 2 Summoner 2 Antipaladin 2 ultimate-wilderness conjuration component_v component_s component_df antipaladin
Bane Enchantment Enemies take -1 on attack rolls and saves vs. fear. Class Levels: Cleric 1 Oracle 1 Shaman 1 Warpriest 1 Inquisitor 1 Antipaladin 1 core_rulebook enchantment component_v component_s component_df antipaladin
Banishing Blade Abjuration You imbue a weapon with the power to drive foes back. Class Levels: Magus 5 Medium 4 Shaman 5 Wizard 5 Paladin 4 Sorcerer 5 Summoner 5 Bloodrager 4 Inquisitor 5 Antipaladin 4 Spiritualist 5 arcane_anthology abjuration component_v component_s antipaladin bloodrager
Barbed Chains Conjuration Hellish chains attack and cause a target to become shaken. Class Levels: Cleric 1 Shaman 1 Summoner 1 Occultist 1 Warpriest 1 Bloodrager 1 Inquisitor 1 Antipaladin 1 horror-adventures conjuration emotion fear mind_affecting component_v
Battle Trance Enchantment You are transformed into a single-minded force of destruction. Class Levels: Witch 4 Cleric 4 Hunter 3 Oracle 4 Ranger 3 Alchemist 3 Warpriest 4 Inquisitor 3 Antipaladin 3 Investigator 3 advanced_race_guide enchantment component_v component_s alchemist antipaladin
Bestow Auras Abjuration You transfer one or more of your paladin or antipaladin auras (such as aura of courage and aura of resolve) to another creature. Class Levels: Paladin 3 Antipaladin 3 advanced-class-guide abjuration component_v component_s antipaladin paladin
Bestow Curse Necromancy -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action. Class Levels: Adept 3 Witch 3 Cleric 3 Oracle 3 Shaman 3 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 3 Bloodrager 4 Antipaladin 3 core_rulebook necromancy component_v component_s adept antipaladin
Bestow Weapon Proficiency Enchantment Grants a creature proficiency in a single weapon for short period of time. Class Levels: Magus 2 Witch 2 Cleric 2 Oracle 2 Wizard 2 Paladin 2 Arcanist 2 Sorcerer 2 Alchemist 2 Warpriest 2 Inquisitor 2 Antipaladin 2 Investigator 2 ultimate_combat enchantment component_v component_s component_m alchemist
Black Sword Of War Necromancy This spell is available to followers of the Horseman of War. Class Levels: Cleric 3 Ranger 3 Wizard 3 Sorcerer 3 Antipaladin 3 adventure_path_71_rasputin_must_die necromancy component_v component_s component_f antipaladin
Blade Of Dark Triumph Transmutation Antipaladin fiendish weapon gains ghost touch and can harm good foes or transfer damage. Class Levels: Antipaladin 3 ultimate_magic transmutation component_v component_s antipaladin evil
Blade Tutor's Spirit Conjuration You summon an insubstantial spirit of force that resembles a cloudy vapor hovering around your fists or any melee weapons you wield. Class Levels: Magus 1 Wizard 2 Paladin 2 Sorcerer 2 Summoner 2 Antipaladin 2 melee_tactics_toolbox conjuration component_v component_s antipaladin magus
Bleed For Your Master Enchantment Compel adjacent animal companion or familiar to take an incoming attack or spell in your place. Class Levels: Druid 3 Witch 3 Hunter 3 Ranger 3 Wizard 3 Sorcerer 3 Antipaladin 2 ultimate-wilderness enchantment mind_affecting component_v component_s antipaladin
Blindness/Deafness Necromancy Makes subject blind or deaf. Class Levels: Bard 2 Skald 2 Witch 2 Cleric 3 Oracle 3 Shaman 3 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 3 Bloodrager 2 Antipaladin 2 core_rulebook necromancy component_v antipaladin arcanist bard
Bloatbomb Necromancy The target creature dies if it fails a Fortitude saving throw and its Hit Dice are no more than half your caster level. Class Levels: Cleric 4 Wizard 4 Sorcerer 4 Warpriest 4 Antipaladin 4 advanced-class-guide necromancy acid death component_v component_s
Blood Blaze Transmutation The target gains a 5-foot-radius aura that causes the blood of creatures in that area to ignite upon contact with air. Class Levels: Magus 2 Witch 2 Cleric 2 Oracle 2 Wizard 2 Arcanist 2 Sorcerer 2 Alchemist 2 Warpriest 2 Bloodrager 2 Antipaladin 1 Investigator 2 advanced_race_guide transmutation component_v component_s alchemist antipaladin
Blood Scent Transmutation You greatly magnify the target's ability to smell the presence of blood. Class Levels: Druid 3 Witch 3 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Wizard 3 Arcanist 3 Sorcerer 3 Alchemist 3 Warpriest 3 Bloodrager 3 Inquisitor 3 Antipaladin 2 Investigator 3 advanced_race_guide transmutation component_v component_s alchemist antipaladin