This spell functions as per detect magic, except that it detects only charm, compulsion, and possession effects.
Shaman Level 1 Spells
A shaman casts divine spells drawn from the shaman spell list through deep communion with spirits. Learn more about the Shaman class.
Reveals the presence, location, and power of evil auras in a 60-ft. cone.
Reveals the presence, location, and power of good auras in a 60-ft. cone.
Reveals the presence, location, and power of lawful auras in a 60-ft. cone.
Reveals undead within 60 ft.
You can detect other worshipers of your deity (mortal worshipers, outsider servants, and so on).
You can scan the thoughts of one individual and learn the names and locations of the target's living relatives, as well as the attitude of the target toward those relatives (and vice versa).
One subject takes -2 on attack rolls, damage rolls, saves, and checks.
The next time the target sleeps (within the next 8 hours), she dreams of a rich feast with her favorite foods and drinks.
The target of this spell sees and hears a stream of past scenes and pieces of conversations related to local people and events.
This spell slows the metabolism and other bodily functions of a creature for a short amount of time.
Exist comfortably in hot or cold regions.
Plants entangle everyone in 40-ft. radius.
Target takes cold damage and is fatigued.
You create a light wind that blows only against the target, from a direction of your choice.
2d4 berries each cure 1 hp (max 8 hp/24 hours).
Cause a corpse to grab or trip a foe.
With a single touch, you create temporary hairline fractures in a piece of stone or a creature with the earth subtype.
You fill an enemy's head with waking dreams, a reminder of the pleasures, delights, and terrors to be found in the dream world.
You enter a heightened state of awareness that allows you to notice more about your surroundings and recall information effortlessly.
The targeted creature becomes susceptible to a repeat use of your harmful hexes, even if you could not otherwise target that creature with a particular hex for a certain time period.
Target gains +4 on saves against witch hexes.
You spend 1 hour in quiet meditation, holding the focus component in both hands and walking around a natural area.
Animals can't perceive one subject/level.