Library / Spells / Shaman Spells

Shaman Level 1 Spells

A shaman casts divine spells drawn from the shaman spell list through deep communion with spirits. Learn more about the Shaman class.

Divination

This spell functions as per detect magic, except that it detects only charm, compulsion, and possession effects.

Class Levels:
Bard 1 Skald 1 Witch 1 Cleric 1 Medium 1 Shaman 1 Wizard 1 Paladin 1 Psychic 1 Sorcerer 1 Mesmerist 1 Occultist 1 Warpriest 1 Inquisitor 1 Spiritualist 1
Divination

Reveals the presence, location, and power of evil auras in a 60-ft. cone.

Class Levels:
Adept 1 Cleric 1 Oracle 1 Shaman 1 Warpriest 1 Inquisitor 1
Divination

Reveals the presence, location, and power of good auras in a 60-ft. cone.

Class Levels:
Adept 1 Cleric 1 Oracle 1 Shaman 1 Warpriest 1 Inquisitor 1
Divination

Reveals the presence, location, and power of lawful auras in a 60-ft. cone.

Class Levels:
Adept 1 Cleric 1 Oracle 1 Shaman 1 Warpriest 1 Inquisitor 1
Divination

Reveals undead within 60 ft.

Class Levels:
Cleric 1 Medium 1 Oracle 1 Shaman 1 Wizard 1 Paladin 1 Psychic 1 Arcanist 1 Sorcerer 1 Alchemist 1 Mesmerist 1 Warpriest 1 Inquisitor 1 Investigator 1 Spiritualist 1
Divination

You can detect other worshipers of your deity (mortal worshipers, outsider servants, and so on).

Class Levels:
Druid 1 Cleric 1 Hunter 1 Ranger 1 Shaman 1 Paladin 1 Warpriest 1 Inquisitor 1 Antipaladin 1
Divination

You can scan the thoughts of one individual and learn the names and locations of the target's living relatives, as well as the attitude of the target toward those relatives (and vice versa).

Class Levels:
Bard 1 Skald 1 Witch 1 Medium 1 Shaman 1 Wizard 1 Psychic 1 Sorcerer 1 Mesmerist 1 Spiritualist 1
Necromancy

One subject takes -2 on attack rolls, damage rolls, saves, and checks.

Class Levels:
Cleric 1 Oracle 1 Shaman 1 Mesmerist 1 Warpriest 1 Inquisitor 1 Antipaladin 1 Spiritualist 1
Conjuration Creation

The next time the target sleeps (within the next 8 hours), she dreams of a rich feast with her favorite foods and drinks.

Class Levels:
Druid 1 Cleric 1 Oracle 1 Ranger 1 Shaman 1
Divination

The target of this spell sees and hears a stream of past scenes and pieces of conversations related to local people and events.

Class Levels:
Bard 1 Witch 1 Cleric 1 Shaman 1 Wizard 1 Sorcerer 1 Inquisitor 1
Transmutation

This spell slows the metabolism and other bodily functions of a creature for a short amount of time.

Class Levels:
Druid 1 Witch 1 Hunter 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1
Abjuration

Exist comfortably in hot or cold regions.

Class Levels:
Adept 1 Druid 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Shaman 1 Wizard 1 Paladin 1 Psychic 1 Arcanist 1 Sorcerer 1 Summoner 1 Alchemist 1 Warpriest 1 Bloodrager 1 Investigator 1 Spiritualist 1
Transmutation

Plants entangle everyone in 40-ft. radius.

Class Levels:
Druid 1 Hunter 1 Ranger 1 Shaman 1
Transmutation

Target takes cold damage and is fatigued.

Class Levels:
Druid 1 Magus 1 Witch 1 Hunter 1 Shaman 1 Bloodrager 1
Evocation

You create a light wind that blows only against the target, from a direction of your choice.

Class Levels:
Druid 1 Witch 1 Hunter 1 Shaman 1 Wizard 1 Sorcerer 1
Transmutation

2d4 berries each cure 1 hp (max 8 hp/24 hours).

Class Levels:
Druid 1 Hunter 1 Shaman 1
Necromancy

Cause a corpse to grab or trip a foe.

Class Levels:
Witch 1 Cleric 1 Shaman 1 Wizard 1 Sorcerer 1 Occultist 1 Warpriest 1 Antipaladin 1 Spiritualist 1
Transmutation

With a single touch, you create temporary hairline fractures in a piece of stone or a creature with the earth subtype.

Class Levels:
Druid 1 Witch 1 Cleric 1 Oracle 1 Shaman 1
Enchantment Charm

You fill an enemy's head with waking dreams, a reminder of the pleasures, delights, and terrors to be found in the dream world.

Class Levels:
Bard 1 Witch 1 Cleric 1 Oracle 1 Shaman 1 Paladin 1 Inquisitor 1
Divination

You enter a heightened state of awareness that allows you to notice more about your surroundings and recall information effortlessly.

Class Levels:
Bard 1 Druid 1 Skald 1 Hunter 1 Medium 1 Ranger 1 Shaman 1 Wizard 1 Psychic 1 Sorcerer 1 Alchemist 1 Mesmerist 1 Inquisitor 1 Investigator 1
Necromancy

The targeted creature becomes susceptible to a repeat use of your harmful hexes, even if you could not otherwise target that creature with a particular hex for a certain time period.

Class Levels:
Witch 1 Shaman 1
Abjuration

Target gains +4 on saves against witch hexes.

Class Levels:
Witch 1 Shaman 1 Inquisitor 1
Transmutation

You spend 1 hour in quiet meditation, holding the focus component in both hands and walking around a natural area.

Class Levels:
Druid 1 Witch 1 Cleric 1 Hunter 1 Ranger 1 Shaman 1 Warpriest 1
Abjuration

Animals can't perceive one subject/level.

Class Levels:
Druid 1 Hunter 1 Ranger 1 Shaman 1
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