Library / Spells / Shaman Spells

Shaman Level 1 Spells

A shaman casts divine spells drawn from the shaman spell list through deep communion with spirits. Learn more about the Shaman class.

Abjuration

+2 AC and saves vs. good, wards against mental control, and bars summoned good creatures.

Class Levels:
Adept 1 Cleric 1 Oracle 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Warpriest 1 Bloodrager 1 Inquisitor 1 Antipaladin 1
Abjuration

+2 AC and saves vs. law, wards against mental control, and bars summoned lawful creatures.

Class Levels:
Adept 1 Cleric 1 Oracle 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Warpriest 1 Bloodrager 1 Inquisitor 1 Antipaladin 1
Abjuration

You coat yourself with a thin layer of shimmering energy.

Class Levels:
Magus 1 Shaman 1 Wizard 1 Sorcerer 1 Summoner 1 Alchemist 1 Bloodrager 1 Spiritualist 1
Divination

This spell allows you to forecast the weather at your location for the next 48 hours, providing you with advance warning of storms, tornadoes, and so on.

Class Levels:
Bard 1 Druid 1 Witch 1 Cleric 1 Oracle 1 Ranger 1 Shaman 1
Abjuration

Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.

Class Levels:
Bard 1 Skald 1 Cleric 1 Medium 1 Oracle 1 Shaman 1 Psychic 1 Mesmerist 1 Warpriest 1 Inquisitor 1 Spiritualist 1
Transmutation

If the target doesn't eat on the day this spell is cast on it, the DC to avoid taking nonlethal damage from starvation on the following day doesn't increase by 1.

Class Levels:
Cleric 1 Oracle 1 Shaman 1 Warpriest 1 Antipaladin 1
Abjuration

You energize your body's immune system, improving your ability to resist toxins and ailments.

Class Levels:
Druid 1 Cleric 1 Ranger 1 Shaman 1 Paladin 1
Abjuration

You heighten your awareness of your own thoughts, allowing you to more easily resist outside influences.

Class Levels:
Druid 1 Cleric 1 Shaman 1 Wizard 1
Necromancy

Your touch causes a single creature's skin to produce fibrous tissue that sutures the creature's wounds, rapidly closing them and leaving jagged scars where the wounds were.

Class Levels:
Druid 1 Witch 1 Cleric 1 Shaman 1 Alchemist 1 Inquisitor 1 Antipaladin 1 Spiritualist 1
Transmutation

Your cape, cloak, or shawl stiffens and maintains its shape even if removed.

Class Levels:
Bard 1 Witch 1 Ranger 1 Shaman 1 Wizard 1 Sorcerer 1 Occultist 1
Illusion Glamer

You invisibly inscribe a small mark or short message (no more than 25 words) on a creature or object, similar to the way arcane mark works.

Class Levels:
Bard 1 Witch 2 Shaman 1 Wizard 2 Sorcerer 2 Inquisitor 1
Divination

Grants sensitivity to nearby spirit magic and identify spells cast from spirit lists.

Class Levels:
Shaman 1
Illusion Shadow

Pins target's shadow to terrain, entangling it and preventing movement beyond 5 feet.

Class Levels:
Bard 1 Witch 1 Cleric 1 Shaman 1 Wizard 1 Psychic 1 Sorcerer 1 Mesmerist 1 Occultist 1 Bloodrager 1 Antipaladin 1
Divination

This spell allows you to read written material in a quarter of the time it would normally take to read it.

Class Levels:
Bard 1 Magus 1 Skald 1 Witch 1 Cleric 1 Oracle 1 Shaman 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Alchemist 1 Occultist 1 Warpriest 1 Inquisitor 1 Investigator 1
Necromancy Haunted

You mix a malign spirit into a piece of food, a drink, or some other item to be consumed (including alchemical items, potions, elixirs, or similar items).

Class Levels:
Witch 1 Medium 1 Shaman 1 Wizard 1 Sorcerer 1 Alchemist 1 Occultist 1
Enchantment Compulsion

Puts 4 HD of creatures into magical slumber.

Class Levels:
Bard 1 Adept 1 Skald 1 Witch 1 Shaman 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Mesmerist 1
Transmutation

The targeted suit of armor or shield sprouts thousands of tiny iron spikes like porcupine quills.

Class Levels:
Magus 1 Cleric 1 Oracle 1 Shaman 1 Bloodrager 1 Inquisitor 1
Enchantment

Spells from your domain or spirit magic list cast in the area gain +1 CL and a +4 insight bonus on concentration checks.

Class Levels:
Druid 1 Shaman 1
Transmutation

Delivers a potable potion, elixir, or beverage to a willing touched ally as a standard action.

Class Levels:
Bard 1 Druid 1 Witch 1 Cleric 1 Shaman 1 Wizard 1 Sorcerer 1 Alchemist 1 Occultist 1
Conjuration Creation

A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an opponent of your choice.

Class Levels:
Druid 1 Magus 2 Cleric 1 Hunter 1 Oracle 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Warpriest 1 Bloodrager 1
Abjuration

The next single attack made against you takes a -10 penalty.

Class Levels:
Witch 1 Cleric 1 Oracle 1 Shaman 1 Warpriest 1 Inquisitor 1
Conjuration Summoning

Summons an animal or nature creature from the 1st-level list to fight for you.

Class Levels:
Druid 1 Hunter 1 Ranger 1 Shaman 1
Transmutation

This spell turns nonmagic liquids--including spoiled, rotten, diseased, poisonous, or otherwise contaminated drinks, tears, seawater, and similar fluids--into mead or wine of average quality.

Class Levels:
Bard 1 Druid 1 Witch 2 Cleric 2 Medium 1 Shaman 1 Wizard 2 Sorcerer 2 Alchemist 1 Occultist 1
Conjuration Creation

A wooden thorn the size of a javelin (appropriate for your size) appears in your open hand.

Class Levels:
Druid 1 Hunter 1 Ranger 1 Shaman 1
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