Transmutation
You bestow divine protection on your companion.
Class Levels:
Druid 2
Witch 2
Ranger 2
Shaman 2
Wizard 2
Paladin 1
Sorcerer 2
Summoner 1
Divination
You utter a question in the form of a low-pitched bird call that can be heard up to a mile away, and can understand the responses given by birds in the area.
Class Levels:
Bard 2
Druid 1
Skald 2
Witch 2
Hunter 1
Ranger 1
Shaman 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Mesmerist 2
Evocation
Ask eldritch entities to find and converse with you.
Class Levels:
Witch 2
Cleric 2
Medium 1
Shaman 2
Wizard 2
Psychic 2
Sorcerer 2
Summoner 2
Occultist 2
Warpriest 2
Conjuration
Healing
Cures 2d8 damage +1/level (max. +10).
Class Levels:
Bard 2
Adept 2
Druid 3
Skald 2
Witch 2
Cleric 2
Hunter 3
Oracle 2
Ranger 3
Shaman 2
Paladin 3
Alchemist 2
Warpriest 2
Inquisitor 2
Investigator 2
Spiritualist 2
Necromancy
Curse an area with three mild hazards.
Class Levels:
Druid 2
Witch 2
Cleric 2
Hunter 2
Shaman 2
Wizard 2
Sorcerer 2
Warpriest 2
Enchantment
Compulsion
You curse the target with the inability to sell, barter, or give away any item it owns, other than ordinary currency, for as long as the spell remains in effect.
Class Levels:
Witch 2
Shaman 2
Mesmerist 2
Antipaladin 2
Evocation
20-ft. radius of supernatural shadow.
Class Levels:
Bard 2
Adept 2
Magus 2
Skald 2
Cleric 2
Oracle 2
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 2
Inquisitor 2
Antipaladin 2
Conjuration
Healing
Stops poison from harming subject for 1 hour/level.
Class Levels:
Bard 2
Adept 2
Druid 2
Skald 2
Witch 2
Cleric 2
Hunter 1
Oracle 2
Ranger 1
Shaman 2
Paladin 2
Alchemist 2
Mesmerist 2
Warpriest 2
Inquisitor 2
Investigator 2
Divination
This spell functions as detect magic, except that you can glean much more information from the magical auras that you find, and those auras can be found after a much greater length of time.
Class Levels:
Bard 2
Druid 2
Magus 2
Skald 2
Witch 2
Cleric 2
Hunter 2
Medium 2
Shaman 2
Wizard 2
Psychic 2
Sorcerer 2
Summoner 2
Mesmerist 2
Occultist 2
Warpriest 2
Inquisitor 2
Spiritualist 2
Evocation
With a beckoning gesture, you call forth a downpour of rain.
Class Levels:
Bard 2
Druid 2
Witch 2
Shaman 2
Abjuration
You ward the target's mind against intrusion and influence while she is unconscious.
Class Levels:
Bard 2
Witch 4
Medium 2
Shaman 2
Wizard 4
Psychic 3
Sorcerer 4
Alchemist 2
Mesmerist 2
Divination
Creates a magical sensor high above you.
Class Levels:
Druid 2
Hunter 2
Ranger 2
Shaman 2
Psychic 2
Transmutation
Subject gains +4 to Cha for 1 min./level.
Class Levels:
Bard 2
Skald 2
Cleric 2
Medium 2
Oracle 2
Shaman 2
Wizard 2
Paladin 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Mesmerist 2
Warpriest 2
Bloodrager 2
Antipaladin 2
Investigator 2
Abjuration
Ward yourself against thought detection and memory alteration.
Class Levels:
Bard 2
Skald 2
Witch 2
Hunter 3
Medium 2
Ranger 3
Shaman 2
Psychic 2
Alchemist 2
Mesmerist 2
Inquisitor 2
Investigator 2
Enchantment
Charm
Captivates all within 100 ft. + 10 ft./level.
Class Levels:
Bard 2
Skald 2
Witch 2
Cleric 2
Oracle 2
Shaman 2
Psychic 2
Mesmerist 2
Warpriest 2
Inquisitor 2
Evocation
The target's buoyancy becomes and stays swiftly rising, regardless of how dense the target and its gear are.
Class Levels:
Bard 2
Druid 2
Skald 2
Hunter 2
Medium 2
Ranger 2
Shaman 2
Psychic 2
Alchemist 2
Occultist 2
Warpriest 2
Investigator 2
Necromancy
Gain 1d10 temporary hp + 1/level (max +10).
Class Levels:
Witch 2
Medium 2
Shaman 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Alchemist 2
Mesmerist 2
Bloodrager 2
Investigator 2
Spiritualist 2
Transmutation
Each target that fails its saving throw gains light blindness, as per the universal monster rule.
Class Levels:
Druid 2
Witch 2
Cleric 2
Shaman 2
Wizard 2
Psychic 2
Sorcerer 2
Occultist 2
Bloodrager 1
Inquisitor 2
Antipaladin 1
Evocation
Touch attack deals 1d8 + 1/two levels damage.
Class Levels:
Druid 2
Hunter 2
Shaman 2
Evocation
Create an area of inconsistent lighting.
Class Levels:
Bard 2
Magus 2
Skald 2
Cleric 2
Shaman 2
Wizard 2
Sorcerer 2
Occultist 2
Warpriest 2
Inquisitor 2
Divination
You gain heightened sensitivity to the mannerisms, reactions, and body language of one creature you can perceive, allowing you to sense its state of mind and easily influence it.
Class Levels:
Bard 2
Skald 2
Medium 2
Shaman 2
Psychic 2
Alchemist 2
Mesmerist 2
Inquisitor 2
Investigator 2
Conjuration
Creation
Fog obscures vision.
Class Levels:
Druid 2
Magus 2
Witch 2
Hunter 2
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Elementalist Wizard 2
Transmutation
You cast this spell on one or more gold pieces, which make those who have them more vulnerable to your magics.
Class Levels:
Bard 1
Witch 2
Shaman 2
Wizard 2
Psychic 1
Sorcerer 2
Alchemist 1
Mesmerist 1
Occultist 2
Antipaladin 1
Necromancy
This spell plants a seed of supernatural fear deep in a subject's mind, causing self-doubt, stuttering, and evasiveness.
Class Levels:
Bard 2
Witch 3
Shaman 2
Psychic 2
Mesmerist 2
Inquisitor 2
Antipaladin 2
Spiritualist 2