Necromancy
Preserves one corpse.
Class Levels:
Witch 2
Cleric 2
Medium 2
Oracle 2
Shaman 2
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 2
Spiritualist 2
Transmutation
Incorporeal creature takes half damage from nonmagical weapons.
Class Levels:
Bard 2
Skald 2
Cleric 2
Oracle 2
Shaman 2
Paladin 1
Warpriest 2
Inquisitor 2
Transmutation
You take no falling damage and move 60 ft./round while falling.
Class Levels:
Druid 2
Witch 2
Hunter 1
Ranger 1
Shaman 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Elementalist Wizard 2
Transmutation
You cause a long, thin vine to sprout from your body-typically from the center of your chest or from the palm of an outstretched hand.
Class Levels:
Druid 2
Witch 2
Hunter 2
Ranger 2
Shaman 2
Wizard 2
Sorcerer 2
Alchemist 2
Occultist 2
Investigator 2
Transmutation
The target of this spell gains the ability to see up to 60 feet through thick plant matter as though it were transparent.
Class Levels:
Druid 2
Hunter 2
Ranger 2
Shaman 2
Wizard 2
Sorcerer 2
Divination
Know approximate distance from where you cast this spell.
Class Levels:
Witch 3
Cleric 3
Hunter 2
Oracle 3
Ranger 2
Shaman 2
Psychic 3
Warpriest 3
Transmutation
Polymorph
You transform the target into a harmless animal of the same approximate body type.
Class Levels:
Druid 2
Witch 2
Ranger 2
Shaman 2
Wizard 2
Sorcerer 2
Abjuration
You cause an explosive burst of growth in a single plant, causing it to grow through a cycle of flower, fruit, or grain production as appropriate.
Class Levels:
Druid 2
Shaman 2
Conjuration
Healing
You imbue one touched holy symbol per 3 caster levels with a connection to your own divine power, turning the touched holy symbols into tokens of healing.
Class Levels:
Druid 2
Cleric 2
Hunter 2
Oracle 2
Ranger 2
Shaman 2
Paladin 2
Warpriest 2
Inquisitor 2
Enchantment
Compulsion
Paralyzes one humanoid for 1 round/level.
Class Levels:
Bard 2
Skald 2
Witch 2
Cleric 2
Medium 2
Oracle 2
Shaman 2
Wizard 3
Psychic 2
Arcanist 3
Sorcerer 3
Mesmerist 2
Warpriest 2
Bloodrager 3
Inquisitor 2
Antipaladin 2
Transmutation
Choose one creature type (and subtype, if applicable) from the ranger's favored enemy list.
Class Levels:
Druid 2
Magus 2
Hunter 1
Ranger 1
Shaman 2
Paladin 1
Occultist 2
Bloodrager 2
Inquisitor 2
Antipaladin 1
Evocation
This spell functions like imbue with spell ability, except you transfer the use of your elemental assault ability to the target.
Class Levels:
Magus 2
Cleric 2
Oracle 2
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 2
Bloodrager 2
Necromancy
Touch attack, 2d8 damage +1/level (max +10).
Class Levels:
Witch 2
Cleric 2
Oracle 2
Shaman 2
Warpriest 2
Inquisitor 2
Antipaladin 3
Spiritualist 2
Divination
This spell summons one or more vermin to investigate a single location or building you can see.
Class Levels:
Bard 4
Druid 2
Witch 3
Ranger 2
Shaman 2
Wizard 3
Psychic 4
Sorcerer 3
Summoner 3
Inquisitor 3
Antipaladin 4
Transmutation
The body of the target creature gains a metabolic response that allows it to benefit from normally deadly toxins.
Class Levels:
Druid 2
Cleric 2
Shaman 2
Alchemist 2
Necromancy
You greatly extend the time it takes for the poison you touch to take effect, giving that poison an onset time up to 1 hours.
Class Levels:
Shaman 2
Wizard 2
Sorcerer 2
Alchemist 2
Investigator 2
Evocation
The target's buoyancy becomes and stays swiftly sinking, regardless of how dense the target and its gear are.
Class Levels:
Bard 2
Druid 2
Skald 2
Witch 2
Hunter 2
Medium 2
Ranger 2
Shaman 2
Psychic 2
Alchemist 2
Occultist 2
Investigator 2
Transmutation
Subject moves up and down at your direction.
Class Levels:
Magus 2
Witch 2
Medium 2
Shaman 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Mesmerist 2
Investigator 2
Spiritualist 2
Elementalist Wizard 2
Necromancy
You bind the life forces of the targets into a mystical pact.
Class Levels:
Witch 2
Cleric 2
Shaman 2
Wizard 2
Psychic 2
Sorcerer 2
Warpriest 2
Spiritualist 2
Divination
When this spell is active, you feel a mental pull in the direction of any active or operable portal leading to another plane within range of the spell.
Class Levels:
Bard 2
Druid 2
Witch 2
Cleric 2
Ranger 1
Shaman 2
Wizard 2
Psychic 2
Sorcerer 2
Summoner 2
Transmutation
When you cast this spell, you merge with an adjacent natural stone surface, forming a 5-foot pocket within.
Class Levels:
Bard 2
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Transmutation
As long as the target is at least one size category smaller than you are, it can merge harmlessly into your body while under the effect of this spell.
Class Levels:
Witch 2
Shaman 2
Wizard 2
Sorcerer 2
Divination
You charge yourself with violent psychic energy so attacks you make with weapons, natural weapons, and unarmed strikes cause the target to recall pain suffered in the past.
Class Levels:
Witch 2
Medium 2
Shaman 2
Psychic 2
Occultist 2
Bloodrager 2
Inquisitor 2
Antipaladin 2
Spiritualist 2
Enchantment
You imbue the target with an exaggerated sense of its own mortality and a drive for self-preservation.
Class Levels:
Bard 2
Skald 2
Witch 2
Cleric 2
Oracle 2
Shaman 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Mesmerist 2
Warpriest 2
Inquisitor 2
Antipaladin 2