Abjuration
10-ft. emanation grants +2 AC and saves vs. law, and wards against summoned creatures.
Class Levels:
Cleric 3
Oracle 3
Shaman 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Warpriest 3
Inquisitor 3
Antipaladin 3
Transmutation
Three stones gain +1 on attack rolls, deal 1d6+1 damage.
Class Levels:
Druid 1
Cleric 1
Hunter 1
Oracle 1
Shaman 1
Warpriest 1
Transmutation
Armor or shield gains +1 enhancement per four levels.
Class Levels:
Cleric 3
Oracle 3
Shaman 3
Warpriest 3
Inquisitor 3
Transmutation
Weapon gains +1 bonus.
Class Levels:
Magus 1
Cleric 1
Oracle 1
Shaman 1
Wizard 1
Paladin 1
Arcanist 1
Sorcerer 1
Warpriest 1
Bloodrager 1
Inquisitor 1
Antipaladin 1
Transmutation
Weapon gains +1 bonus/four levels (max +5).
Class Levels:
Magus 3
Cleric 4
Oracle 4
Shaman 4
Wizard 3
Paladin 3
Arcanist 3
Sorcerer 3
Warpriest 4
Bloodrager 3
Inquisitor 3
Antipaladin 3
Necromancy
You curse a dying creature to gain hero points.
Class Levels:
Witch 3
Shaman 4
Wizard 3
Arcanist 3
Sorcerer 3
Enchantment
Compulsion
You surround yourself with a mantle of calm serenity.
Class Levels:
Cleric 3
Shaman 3
Paladin 3
Psychic 3
Mesmerist 2
Warpriest 3
Inquisitor 3
Transmutation
You weave golden masks shaped like animals around the targets' faces, imbuing each target with an animal spirit that matches her strength of character.
Class Levels:
Druid 5
Shaman 5
Wizard 5
Sorcerer 5
Divination
Adheres a mask to target, shielding its mind and alignment from all divination spells.
Class Levels:
Magus 5
Witch 5
Shaman 5
Wizard 5
Sorcerer 5
Alchemist 5
Bloodrager 4
Investigator 5
Necromancy
You animate the target's shadow with semi-living energies drawn from the Shadow Plane, instilling a maddening hunger for its owner's life energy within it.
Class Levels:
Magus 4
Witch 4
Shaman 4
Wizard 4
Sorcerer 4
Occultist 4
Bloodrager 4
Antipaladin 4
Necromancy
Slaughter creatures in a line.
Class Levels:
Witch 9
Cleric 9
Shaman 9
Wizard 9
Psychic 9
Sorcerer 9
Transmutation
Makes minor repairs on an object.
Class Levels:
Bard 0
Adept 0
Druid 0
Skald 0
Witch 0
Cleric 0
Hunter 0
Oracle 0
Shaman 0
Wizard 0
Psychic 0
Arcanist 0
Sorcerer 0
Summoner 0
Warpriest 0
Spiritualist 0
Transmutation
As long as the target is at least one size category smaller than you are, it can merge harmlessly into your body while under the effect of this spell.
Class Levels:
Witch 2
Shaman 2
Wizard 2
Sorcerer 2
Transmutation
You encase the willing subject in a jeweled shell that has the same hardness and hit points as 5 inches of iron (hardness 10, hp 150).
Class Levels:
Druid 6
Witch 6
Cleric 6
Shaman 6
Enchantment
Compulsion
This spell causes the target to act as though it's wandering through a maze.
Class Levels:
Bard 3
Witch 3
Cleric 3
Shaman 3
Divination
Communicate a great deal of information in an instant.
Class Levels:
Medium 1
Shaman 1
Wizard 1
Psychic 1
Sorcerer 1
Mesmerist 1
Spiritualist 1
Enchantment
Compulsion
You speak a short message (up to 10 words per caster level), implanting both it and the identity of the message's intended recipient in the mind of a willing creature.
Class Levels:
Bard 2
Skald 2
Witch 3
Shaman 3
Wizard 3
Psychic 3
Sorcerer 3
Mesmerist 2
Spiritualist 3
Divination
You charge yourself with violent psychic energy so attacks you make with weapons, natural weapons, and unarmed strikes cause the target to recall pain suffered in the past.
Class Levels:
Witch 2
Medium 2
Shaman 2
Psychic 2
Occultist 2
Bloodrager 2
Inquisitor 2
Antipaladin 2
Spiritualist 2
Necromancy
Haunted
You direct spirits into the shadows of creatures.
Class Levels:
Bard 4
Magus 4
Witch 4
Medium 3
Shaman 4
Wizard 4
Sorcerer 4
Summoner 4
Spiritualist 4
Transmutation
Your hands and feet alter to make you better at climbing and swimming.
Class Levels:
Druid 1
Magus 1
Hunter 1
Shaman 1
Wizard 1
Psychic 1
Sorcerer 1
Alchemist 1
Investigator 1
Evocation
This spell conjures a miniature sphere of sunlight, approximately the size of a human fist, at a desired location within range.
Class Levels:
Druid 7
Cleric 7
Oracle 7
Shaman 7
Inquisitor 6
Enchantment
You imbue the target with an exaggerated sense of its own mortality and a drive for self-preservation.
Class Levels:
Bard 2
Skald 2
Witch 2
Cleric 2
Oracle 2
Shaman 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Mesmerist 2
Warpriest 2
Inquisitor 2
Antipaladin 2
Evocation
When you cast this spell, you create up to four motes that shed light or darkness in a 20-foot-radius, increasing or decreasing the illumination level by up to two categories.
Class Levels:
Bard 3
Magus 3
Witch 3
Medium 3
Shaman 3
Wizard 3
Psychic 3
Sorcerer 3
Mesmerist 3
Occultist 3
Divination
The target instinctively knows the shortest, easiest, and fastest way through the wilderness.
Class Levels:
Bard 1
Druid 1
Witch 1
Hunter 1
Ranger 1
Shaman 1
Inquisitor 1