Necromancy
You curse the target with a distracting, unbearable itch.
Class Levels:
Bard 1
Druid 1
Witch 1
Shaman 1
Wizard 1
Sorcerer 1
Occultist 1
Inquisitor 1
Antipaladin 1
Conjuration
Teleportation
This spell functions as per plane shift, but with the following exceptions.
Class Levels:
Witch 6
Cleric 4
Medium 3
Shaman 6
Wizard 6
Psychic 4
Sorcerer 6
Summoner 5
Enchantment
Compulsion
You fill the target with a sense of entitled self-importance, making the subject unable to bear the indignity of another creature getting something that it doesn't have.
Class Levels:
Bard 2
Witch 3
Shaman 3
Psychic 3
Mesmerist 2
Bloodrager 2
Antipaladin 2
Spiritualist 2
Necromancy
This powerful, elaborate, and risky spell returns a willing petitioner to its mortal life.
Class Levels:
Cleric 9
Shaman 9
Psychic 9
Transmutation
The target gains a +2 enhancement bonus to its Strength.
Class Levels:
Druid 1
Magus 1
Cleric 1
Medium 1
Shaman 1
Wizard 1
Psychic 1
Sorcerer 1
Summoner 1
Alchemist 1
Bloodrager 1
Antipaladin 1
Conjuration
You invest a target with cursed elemental energy, causing nearby bodies of water to roil when the target draw nears and tendrils of water to drag it deeper under the waves.
Class Levels:
Druid 3
Magus 2
Witch 2
Shaman 3
Wizard 3
Sorcerer 3
Summoner 3
Divination
Instantly discerns the direction of north from your current location.
Class Levels:
Bard 0
Druid 0
Skald 0
Hunter 0
Shaman 0
Psychic 0
Necromancy
You greatly extend the time it takes for the poison you touch to take effect, giving that poison an onset time up to 1 hours.
Class Levels:
Shaman 2
Wizard 2
Sorcerer 2
Alchemist 2
Investigator 2
Evocation
The target's buoyancy becomes and stays swiftly sinking, regardless of how dense the target and its gear are.
Class Levels:
Bard 2
Druid 2
Skald 2
Witch 2
Hunter 2
Medium 2
Ranger 2
Shaman 2
Psychic 2
Alchemist 2
Occultist 2
Investigator 2
Transmutation
You call upon the primordial power of ancient megafauna to boost the size of your target.
Class Levels:
Druid 7
Witch 7
Shaman 7
Wizard 7
Sorcerer 7
Alchemist 6
Transmutation
Subject moves up and down at your direction.
Class Levels:
Magus 2
Witch 2
Medium 2
Shaman 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Mesmerist 2
Investigator 2
Spiritualist 2
Elementalist Wizard 2
Necromancy
Drain life from local vegetation to launch a blast of positive energy.
Class Levels:
Druid 4
Hunter 3
Ranger 3
Shaman 4
Conjuration
Healing
You infuse the current with positive energy.
Class Levels:
Druid 3
Cleric 3
Hunter 3
Oracle 3
Ranger 3
Shaman 3
Paladin 3
Warpriest 3
Necromancy
You bind the life forces of the targets into a mystical pact.
Class Levels:
Witch 2
Cleric 2
Shaman 2
Wizard 2
Psychic 2
Sorcerer 2
Warpriest 2
Spiritualist 2
Evocation
Object shines like a torch.
Class Levels:
Bard 0
Adept 0
Druid 0
Magus 0
Skald 0
Witch 0
Cleric 0
Hunter 0
Medium 0
Oracle 0
Shaman 0
Wizard 0
Psychic 0
Arcanist 0
Sorcerer 0
Summoner 0
Mesmerist 0
Warpriest 0
Inquisitor 0
Spiritualist 0
Divination
This spell helps build community and ensure a shared vision for the future.
Class Levels:
Bard 1
Witch 1
Medium 1
Shaman 1
Wizard 1
Psychic 1
Sorcerer 1
Mesmerist 1
Occultist 1
Transmutation
Oak becomes treant guardian.
Class Levels:
Druid 6
Hunter 6
Shaman 7
Divination
When this spell is active, you feel a mental pull in the direction of any active or operable portal leading to another plane within range of the spell.
Class Levels:
Bard 2
Druid 2
Witch 2
Cleric 2
Ranger 1
Shaman 2
Wizard 2
Psychic 2
Sorcerer 2
Summoner 2
Enchantment
Compulsion
You inspire yourself or a lover to a vengeful rage against a chosen enemy, who must be a creature that has wronged you in some way.
Class Levels:
Bard 3
Witch 3
Cleric 3
Oracle 3
Shaman 3
Wizard 3
Sorcerer 3
Transmutation
When you cast this spell, you merge with an adjacent natural stone surface, forming a 5-foot pocket within.
Class Levels:
Bard 2
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Transmutation
You imbue all manufactured weapons carried by allies within range with magic, granting each weapon a +1 enhancement bonus on attack rolls and damage rolls per 5 caster levels (maximum +4).
Class Levels:
Shaman 8
Wizard 7
Sorcerer 7
Abjuration
10-ft. emanation grants +2 AC and saves vs. chaos, and wards against summoned creatures.
Class Levels:
Cleric 3
Oracle 3
Shaman 3
Wizard 3
Paladin 3
Arcanist 3
Sorcerer 3
Summoner 3
Warpriest 3
Inquisitor 3
Abjuration
10-ft. emanation grants +2 AC and saves vs. evil, and wards against summoned creatures.
Class Levels:
Cleric 3
Oracle 3
Shaman 3
Wizard 3
Paladin 3
Arcanist 3
Sorcerer 3
Summoner 3
Warpriest 3
Inquisitor 3
Abjuration
10-ft. emanation grants +2 AC and saves vs. good, and wards against summoned creatures.
Class Levels:
Cleric 3
Oracle 3
Shaman 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Warpriest 3
Inquisitor 3
Antipaladin 3