Library / Spells / Shaman Spells

Shaman Spells

A shaman casts divine spells drawn from the shaman spell list through deep communion with spirits. Learn more about the Shaman class.

Conjuration Calling

Exchange services with a 6 HD extraplanar creature.

Class Levels:
Cleric 4 Medium 3 Oracle 4 Shaman 4 Psychic 4 Warpriest 4
Conjuration Calling

Calls an outsider to answer questions about a person, place, or event using its planar knowledge.

Class Levels:
Druid 3 Witch 3 Cleric 3 Hunter 3 Shaman 3 Wizard 3 Sorcerer 3 Summoner 3 Warpriest 3 Inquisitor 3
Divination

This spell helps creatures accustomed to the concrete reality of the Material Plane to navigate within the confusing realities of other planes.

Class Levels:
Bard 1 Druid 1 Witch 1 Cleric 1 Ranger 1 Shaman 1 Wizard 1 Psychic 1 Sorcerer 1 Summoner 1 Inquisitor 1
Conjuration Creation

This spell enforces the rules of the Material Plane on other planes of existence.

Class Levels:
Druid 7 Witch 7 Cleric 7 Shaman 7 Wizard 7 Sorcerer 7 Summoner 6
Conjuration Teleportation

As many as eight subjects travel to another plane.

Class Levels:
Witch 7 Cleric 5 Medium 4 Oracle 5 Shaman 7 Wizard 7 Psychic 5 Arcanist 7 Sorcerer 7 Summoner 5 Warpriest 5 Spiritualist 5
Transmutation

You grant one plant creature the ability to speak, hear, and understand any of the languages you know.

Class Levels:
Druid 2 Witch 3 Cleric 3 Shaman 2
Necromancy

Kill a creature and steal its strongest spell-like ability.

Class Levels:
Druid 7 Witch 7 Cleric 7 Shaman 7 Wizard 7 Sorcerer 7 Summoner 6 Occultist 6
Conjuration Summoning

You set a magical ward upon the object touched, which must be a container such as a pouch, bag, backpack, or pocket.

Class Levels:
Druid 3 Witch 3 Hunter 3 Ranger 3 Shaman 3 Occultist 3
Necromancy

Touch deals 1d3 Con damage 1/round for 6 rounds.

Class Levels:
Druid 3 Witch 4 Cleric 4 Hunter 3 Oracle 4 Shaman 4 Mesmerist 4 Warpriest 4 Antipaladin 4
Transmutation

You transform the contents of a normal egg into a single dose of small centipede poison (injury; save DC 11; frequency 1/round for 4 rounds; effect 1 Dex; cure 1 save).

Class Levels:
Bard 1 Magus 1 Witch 1 Cleric 1 Oracle 1 Shaman 1 Wizard 1 Sorcerer 1 Inquisitor 1
Conjuration Healing

You mend the target's injuries, curing 3d8+%1 hit points as cure serious wounds, but leaving its body laced with a subtle toxin that remains inert until you activate it.

Class Levels:
Druid 5 Witch 5 Cleric 4 Hunter 5 Shaman 4 Occultist 4 Warpriest 4
Conjuration Creation

Poisonous cloud creates a bank of fog like that created by fog cloud, except that the vapors are toxic.

Class Levels:
Magus 4 Witch 4 Shaman 4 Wizard 4 Sorcerer 4 Summoner 4 Bloodrager 4
Transmutation

Cold darkness paralyzes and deals damage.

Class Levels:
Druid 9 Witch 9 Cleric 9 Oracle 9 Shaman 9
Transmutation Polymorph

This spell functions as beast shape I, except it grants your familiar the form of any Small animal.

Class Levels:
Witch 3 Shaman 3 Wizard 3 Sorcerer 3
Necromancy

This spell causes a wave of positive energy to spread from a point you designate, damaging foes vulnerable to positive energy and bolstering living creatures.

Class Levels:
Witch 1 Cleric 1 Shaman 1 Wizard 1 Paladin 1 Sorcerer 1 Summoner 1 Inquisitor 1 Spiritualist 1
Necromancy

This spell functions like positive pulse, except that the damage dealt increases to 3d6 plus your caster level, and the bonus on saving throws increases to +8.

Class Levels:
Witch 4 Cleric 4 Shaman 4 Wizard 4 Paladin 3 Sorcerer 4 Summoner 3 Inquisitor 4 Spiritualist 4
Necromancy

You imbue one or more objects with magic that dramatically slows down natural processes that lead to decay and spoilage.

Class Levels:
Witch 1 Cleric 1 Medium 1 Ranger 1 Shaman 1 Wizard 1 Sorcerer 1 Occultist 1 Spiritualist 1
Abjuration

Enables target to adjust to rapid pressure changes with a single Fortitude saving throw.

Class Levels:
Druid 3 Cleric 3 Hunter 3 Oracle 3 Ranger 3 Shaman 3 Psychic 3 Summoner 3 Alchemist 3 Warpriest 3 Bloodrager 3 Investigator 3
Enchantment Compulsion

Make a creature become bestial and unintelligent.

Class Levels:
Druid 6 Witch 7 Hunter 6 Shaman 6 Psychic 6 Mesmerist 5
Evocation

1d6 damage + 1/level, touch or thrown.

Class Levels:
Druid 1 Hunter 1 Shaman 1
Divination

You glimpse the future.

Class Levels:
Witch 6 Cleric 6 Medium 4 Shaman 6 Psychic 6 Warpriest 6 Inquisitor 6 Spiritualist 6
Abjuration

+2 AC and saves vs. chaos, wards against mental control, and bars summoned chaotic creatures.

Class Levels:
Adept 1 Cleric 1 Medium 1 Oracle 1 Shaman 1 Wizard 1 Paladin 1 Arcanist 1 Sorcerer 1 Summoner 1 Warpriest 1 Bloodrager 1 Inquisitor 1
Abjuration

Absorbs 12 points/level of damage from one kind of energy.

Class Levels:
Druid 3 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Shaman 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Warpriest 3 Bloodrager 3 Inquisitor 3 Investigator 3 Spiritualist 3 Elementalist Wizard 3
Abjuration

+2 AC and saves vs. evil, wards against mental control, and bars summoned evil creatures.

Class Levels:
Adept 1 Cleric 1 Oracle 1 Shaman 1 Wizard 1 Paladin 1 Arcanist 1 Sorcerer 1 Summoner 1 Warpriest 1 Bloodrager 1 Inquisitor 1
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.