Conjuration
Summoning
Summon a swarm of poisonous frogs.
Class Levels:
Bard 3
Druid 3
Skald 3
Witch 3
Hunter 3
Shaman 4
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 3
Abjuration
Frees object or person from curse.
Class Levels:
Bard 3
Adept 3
Skald 3
Witch 3
Cleric 3
Medium 3
Oracle 3
Shaman 3
Wizard 4
Paladin 3
Arcanist 4
Sorcerer 4
Alchemist 3
Mesmerist 3
Warpriest 3
Inquisitor 3
Investigator 3
Transmutation
The target creature begins sweating a foul liquid that makes it repugnant to most living creatures.
Class Levels:
Bard 3
Druid 4
Skald 3
Witch 4
Hunter 3
Ranger 3
Shaman 4
Alchemist 3
Mesmerist 3
Investigator 3
Conjuration
Teleportation
As returning weapon, but you may divide the duration among weapons touched.
Class Levels:
Bard 3
Magus 2
Skald 3
Witch 3
Cleric 3
Hunter 2
Oracle 3
Ranger 2
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 3
Inquisitor 2
Conjuration
Healing
Allies cured 2d6 damage.
Class Levels:
Bard 3
Skald 3
Divination
Projects a 5-ft. terrain map showing troop positions and movements within 1,000 feet.
Class Levels:
Bard 3
Skald 3
Hunter 3
Medium 3
Ranger 3
Wizard 4
Arcanist 4
Sorcerer 4
Divination
Scrying
Spies on subject from a distance.
Class Levels:
Bard 3
Druid 4
Skald 3
Witch 4
Cleric 5
Hunter 4
Medium 3
Oracle 5
Shaman 4
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Mesmerist 3
Warpriest 5
Spiritualist 5
Transmutation
Creates new sounds or changes existing ones into new sounds.
Class Levels:
Bard 3
Skald 3
Transmutation
Changes one page to hide its real content.
Class Levels:
Bard 3
Skald 3
Wizard 3
Arcanist 3
Sorcerer 3
Mesmerist 3
Divination
Reveals invisible creatures or objects.
Class Levels:
Bard 3
Adept 2
Skald 3
Witch 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Mesmerist 3
Bloodrager 2
Inquisitor 2
Investigator 2
Spiritualist 2
Divination
Detects thinking creatures' thoughts.
Class Levels:
Bard 3
Skald 3
Witch 3
Medium 2
Wizard 3
Psychic 2
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Mesmerist 3
Inquisitor 3
Investigator 3
Spiritualist 3
Abjuration
This spell functions as alarm, except that you can tweak the spell to be more discerning in what types of creatures or objects trigger the alarm.
Class Levels:
Bard 3
Skald 3
Hunter 2
Ranger 2
Wizard 3
Psychic 3
Sorcerer 3
Summoner 3
Occultist 3
Inquisitor 3
Spiritualist 3
Conjuration
Creation
Creates text symbol that immobilizes reader.
Class Levels:
Bard 3
Skald 3
Witch 3
Wizard 3
Arcanist 3
Sorcerer 3
Divination
Scrying
The caster designates the area of a hemisphere within the spell's range.
Class Levels:
Bard 3
Skald 3
Cleric 3
Oracle 3
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 3
Transmutation
One subject/level takes only one action/round, -1 to AC, Reflex saves, and attack rolls.
Class Levels:
Bard 3
Magus 3
Skald 3
Medium 2
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 2
Bloodrager 3
Spiritualist 3
Enchantment
Compulsion
Target is distracted by its sense of self.
Class Levels:
Bard 3
Skald 3
Witch 5
Wizard 5
Psychic 5
Arcanist 5
Sorcerer 5
Mesmerist 3
Divination
You can communicate with animals.
Class Levels:
Bard 3
Druid 1
Skald 3
Hunter 1
Ranger 1
Psychic 2
Conjuration
Summoning
Summons an extraplanar creature from the 3rd-level list (or 1d3 from 2nd-level list).
Class Levels:
Bard 3
Skald 3
Witch 3
Cleric 3
Oracle 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Warpriest 3
Antipaladin 3
Spiritualist 3
Illusion
Glamer
A touched creature becomes invisible (as per invisibility) as long as it is in direct sunlight (or bright light shed by a daylight spell).
Class Levels:
Bard 3
Skald 3
Hunter 3
Ranger 3
Wizard 3
Sorcerer 3
Enchantment
Compulsion
Creature is compelled to harm itself.
Class Levels:
Bard 3
Skald 3
Cleric 4
Oracle 4
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Mesmerist 3
Warpriest 4
Inquisitor 3
Spiritualist 4
Enchantment
Compulsion
You instill a target with the fear that the nearest other intelligent creature knows her darkest secret.
Class Levels:
Bard 3
Skald 3
Witch 4
Shaman 4
Paladin 3
Psychic 4
Mesmerist 3
Inquisitor 3
Divination
You view several possible futures at once, allowing you to thread a needle around disasters by taking a middle path.
Class Levels:
Bard 3
Skald 3
Witch 3
Medium 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Occultist 3
Evocation
1d8 damage/level and knocked prone.
Class Levels:
Bard 3
Skald 3
Evocation
Creates shelter for 10 creatures.
Class Levels:
Bard 3
Skald 3
Wizard 3
Arcanist 3
Sorcerer 3