Evocation
1d8 damage/level and knocked prone.
Class Levels:
Bard 3
Skald 3
Enchantment
Charm
With a lascivious wink and a sensuous sway, you flood a foe's mind with lustful thoughts of you, distracting your target and rendering that creature vulnerable to your attacks.
Class Levels:
Bard 2
Skald 2
Divination
Gives bonus on failed check/attack.
Class Levels:
Bard 1
Skald 1
Evocation
Creates shelter for 10 creatures.
Class Levels:
Bard 3
Skald 3
Wizard 3
Arcanist 3
Sorcerer 3
Enchantment
Compulsion
This spell can be cast as part of the action to begin an inspire competence bardic performance.
Class Levels:
Bard 1
Skald 1
Divination
Speak and understand any language.
Class Levels:
Bard 2
Adept 3
Skald 2
Witch 3
Cleric 4
Medium 2
Oracle 4
Shaman 4
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Mesmerist 2
Warpriest 4
Inquisitor 2
Investigator 3
Spiritualist 3
Divination
As tongues, but you may divide the duration among creatures touched.
Class Levels:
Bard 3
Skald 3
Witch 4
Cleric 5
Oracle 5
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 4
Alchemist 4
Warpriest 5
Investigator 4
Transmutation
Subject loses 1d6 + 1 Dex/two levels and is prone to falling down.
Class Levels:
Bard 1
Skald 1
Wizard 1
Arcanist 1
Sorcerer 1
Mesmerist 1
Bloodrager 1
Spiritualist 1
Enchantment
Compulsion
This spell functions only against a creature with an attitude toward you of indifferent or better, and only if the target is not hostile toward you or your visible allies.
Class Levels:
Bard 6
Druid 5
Skald 6
Witch 6
Cleric 5
Hunter 5
Oracle 5
Shaman 5
Wizard 5
Psychic 6
Arcanist 5
Sorcerer 5
Warpriest 5
Conjuration
Teleportation
You cause the target object and the object used as a focus for the spell to immediately swap places.
Class Levels:
Bard 3
Skald 3
Wizard 4
Sorcerer 4
Summoner 3
Mesmerist 3
Transmutation
Objects on cloth become embroidered.
Class Levels:
Bard 4
Skald 4
Cleric 5
Oracle 5
Wizard 5
Arcanist 5
Sorcerer 5
Warpriest 5
Illusion
Phantasm
This spell functions as audiovisual hallucination, except that this spell's phantasm has no apparent effect until a specific condition occurs.
Class Levels:
Bard 6
Magus 6
Skald 6
Wizard 6
Psychic 6
Sorcerer 6
Mesmerist 6
Occultist 6
Enchantment
Compulsion
This spell functions as suggestion, except you can use it only to specify a condition that triggers a special activity, and the subject does not remember that you made the suggestion.
Class Levels:
Bard 3
Skald 3
Witch 4
Wizard 4
Psychic 4
Sorcerer 4
Mesmerist 3
Divination
You can communicate with any creature that is not mindless.
Class Levels:
Bard 4
Skald 4
Witch 5
Cleric 6
Oracle 6
Wizard 5
Psychic 5
Arcanist 5
Sorcerer 5
Mesmerist 4
Warpriest 6
Enchantment
Compulsion
Target is compelled to avoid another creature.
Class Levels:
Bard 2
Skald 2
Witch 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Mesmerist 2
Antipaladin 2
Abjuration
Conceals alignment for 24 hours.
Class Levels:
Bard 1
Skald 1
Cleric 2
Oracle 2
Paladin 2
Psychic 2
Alchemist 2
Mesmerist 1
Warpriest 2
Inquisitor 2
Antipaladin 2
Investigator 2
Enchantment
Compulsion
Target is compelled to kiss or caress another.
Class Levels:
Bard 1
Skald 1
Witch 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Mesmerist 1
Enchantment
Compulsion
Target takes -4 on initiative and Reflex saves.
Class Levels:
Bard 1
Skald 1
Witch 1
Medium 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Mesmerist 1
Conjuration
Creation
Invisible force obeys your commands.
Class Levels:
Bard 1
Magus 1
Skald 1
Witch 1
Medium 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Summoner 1
Mesmerist 1
Spiritualist 1
Enchantment
Compulsion
Grant benefits on future attempts after failed checks, and protect against fear and emotion effects.
Class Levels:
Bard 5
Skald 5
Psychic 7
Inquisitor 6
Spiritualist 6
Necromancy
Subject shares wounds you receive.
Class Levels:
Bard 5
Skald 5
Witch 6
Wizard 6
Psychic 6
Arcanist 6
Sorcerer 6
Mesmerist 5
Inquisitor 5
Spiritualist 6
Enchantment
Charm
Subject is considered ally for 1 round.
Class Levels:
Bard 0
Skald 0
Psychic 1
Mesmerist 0
Transmutation
You become one with the city around you, allowing you to move more easily through its crowds and buildings.
Class Levels:
Bard 1
Skald 1
Witch 1
Hunter 1
Ranger 1
Wizard 1
Arcanist 1
Sorcerer 1
Alchemist 1
Investigator 1
Conjuration
Teleportation
You set up a magical connection between two doors (or other physical portals, such as windows) that both must be within range, line of sight, and line of effect.
Class Levels:
Bard 2
Magus 3
Skald 2
Wizard 3
Sorcerer 3
Summoner 3
Occultist 3