Library / Spells / Sorcerer Spells

Sorcerer Level 1 Spells

A sorcerer casts arcane spells drawn from the sorcerer/wizard spell list, casting spells spontaneously through innate talent. Learn more about the Sorcerer class.

Transmutation

Target makes an Escape Artist check as an immediate action and gains a bonus on it.

Class Levels:
Bard 1 Druid 1 Skald 1 Cleric 1 Hunter 1 Medium 1 Oracle 1 Ranger 1 Wizard 1 Paladin 1 Psychic 1 Arcanist 1 Sorcerer 1 Warpriest 1
Transmutation

The target's weight decreases by half.

Class Levels:
Bard 1 Magus 1 Cleric 1 Oracle 1 Wizard 1 Sorcerer 1 Summoner 1
Abjuration

You create a glowing crimson line around the area.

Class Levels:
Magus 1 Wizard 1 Sorcerer 1 Bloodrager 1
Divination

This spell helps build community and ensure a shared vision for the future.

Class Levels:
Bard 1 Witch 1 Medium 1 Shaman 1 Wizard 1 Psychic 1 Sorcerer 1 Mesmerist 1 Occultist 1
Enchantment Compulsion

Compels the target to look only at you for the duration of the spell.

Class Levels:
Bard 1 Magus 1 Skald 1 Witch 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Mesmerist 1 Inquisitor 1
Divination

Observes a lock within 60 feet for 1 round to determine if it is open, closed, or jammed.

Class Levels:
Bard 1 Wizard 1 Sorcerer 1 Alchemist 1 Inquisitor 1 Antipaladin 1
Transmutation

Your arms temporarily grow in length, increasing your reach with those limbs by 5 feet.

Class Levels:
Magus 1 Witch 1 Medium 1 Wizard 1 Psychic 1 Sorcerer 1 Alchemist 1 Bloodrager 1 Investigator 1
Transmutation

Grants a +10-foot bonus to the range increment for any ranged weapon fired.

Class Levels:
Magus 1 Hunter 1 Ranger 1 Wizard 1 Paladin 1 Psychic 1 Arcanist 1 Sorcerer 1 Alchemist 1 Inquisitor 1 Antipaladin 1 Investigator 1
Illusion Glamer

The target or targets of this spell can obscure their tracks when fleeing from a pursuer.

Class Levels:
Ranger 1 Wizard 1 Sorcerer 1 Antipaladin 2
Transmutation

Roll a d20 to designate a lucky number; whenever you roll that number on a d20, gain a +2 luck bonus or reroll.

Class Levels:
Bard 1 Druid 1 Witch 1 Cleric 1 Wizard 1 Paladin 1 Sorcerer 1 Summoner 1 Inquisitor 1
Conjuration Creation

Gives subject +4 armor bonus.

Class Levels:
Witch 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Summoner 1 Bloodrager 1 Spiritualist 1
Divination

You gain a brief but incomplete understanding of one book's contents, equivalent to having skimmed its pages for 1 hour.

Class Levels:
Bard 1 Magus 1 Cleric 1 Wizard 1 Sorcerer 1
Illusion Glamer

Alters object's magic aura.

Class Levels:
Bard 1 Skald 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1
Evocation

1d4+1 damage; +1 missile per two levels above 1st (max 5).

Class Levels:
Magus 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Bloodrager 1
Transmutation

Weapon gains +1 bonus.

Class Levels:
Magus 1 Cleric 1 Oracle 1 Shaman 1 Wizard 1 Paladin 1 Arcanist 1 Sorcerer 1 Warpriest 1 Bloodrager 1 Inquisitor 1 Antipaladin 1
Transmutation

The target gains a +1 bonus on attack and damage rolls if it and its opponent are touching water.

Class Levels:
Druid 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Warpriest 1 Bloodrager 1
Enchantment

The target gains a perfect memory of the page you used as a focus component.

Class Levels:
Bard 1 Skald 1 Witch 1 Wizard 1 Psychic 1 Sorcerer 1 Mesmerist 1
Enchantment

Subject forgets events back to last turn.

Class Levels:
Bard 1 Skald 1 Wizard 1 Arcanist 1 Sorcerer 1 Mesmerist 1
Divination

Communicate a great deal of information in an instant.

Class Levels:
Medium 1 Shaman 1 Wizard 1 Psychic 1 Sorcerer 1 Mesmerist 1 Spiritualist 1
Illusion Phantasm

Target seeing its reflection hallucinates an assassin, becoming shaken and fascinated.

Class Levels:
Bard 1 Skald 1 Cleric 1 Wizard 1 Psychic 1 Sorcerer 1 Mesmerist 1 Occultist 1 Warpriest 1
Transmutation

You polish a metal item until it is reflective enough to be used as a mirror.

Class Levels:
Witch 1 Wizard 1 Sorcerer 1
Transmutation

You may strike multiple opponents with a single attack.

Class Levels:
Magus 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Bloodrager 1
Enchantment Compulsion

Doubles a morale bonus.

Class Levels:
Bard 1 Skald 1 Cleric 1 Oracle 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Warpriest 1
Transmutation

Your hands and feet alter to make you better at climbing and swimming.

Class Levels:
Druid 1 Magus 1 Hunter 1 Shaman 1 Wizard 1 Psychic 1 Sorcerer 1 Alchemist 1 Investigator 1
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