You mix a malign spirit into a piece of food, a drink, or some other item to be consumed (including alchemical items, potions, elixirs, or similar items).
Sorcerer Level 1 Spells
A sorcerer casts arcane spells drawn from the sorcerer/wizard spell list, casting spells spontaneously through innate talent. Learn more about the Sorcerer class.
Puts 4 HD of creatures into magical slumber.
Create 1 dragon firework/level.
You throw a ball of elemental ice and snow at a single targetas a ranged touch attack.
You conjure uplifting music from the wilds of Elysium, Heaven, or Nirvana to bolster other musical activities.
You plant an idea, concept, or suspicion in the mind of the subject.
This spell functions as tongues, except the creature touched gains only the ability to speak and understand a regional human language and the language granted must be one you know.
If a creature within 100 feet that you can see is speaking a language you understand, you can read its lips with perfect accuracy.
Delivers a potable potion, elixir, or beverage to a willing touched ally as a standard action.
You can observe the night sky and all of its celestial bodies as if it were a clear night, regardless of weather conditions that would otherwise block your view.
Your unarmed strikes are lethal.
A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an opponent of your choice.
The target's wings grow more powerful, causing its fly speed to increase by +10 feet and its maneuverability to improve by one category (to a maximum of good).
Small hole trips creatures.
You are closely surrounded by a barely visible magical field.
Summons 1d3 Tiny celestial or fiendish animals to fight for you.
Summons an extraplanar creature from the 1st-level list to fight for you.
Wards target so next sunder against it deals 1d6 force damage/level to the attacker's weapon.
You channel power into a melee weapon.
You gain temporary insight into your enemies' magical defenses.
With a sweep of your hand, you select a number of targets and the same number of suits of armor.
This spell functions as detect magic , except it detects the presence of technological objects instead of magical objects.
You ward a single object in your possession against theft.
You stomp your foot or strike your weapon against the ground or floor, creating a ripple of power that you can use to trip a creature.