Infects subject with chosen disease.
Sorcerer Level 4 Spells
A sorcerer casts arcane spells drawn from the sorcerer/wizard spell list, casting spells spontaneously through innate talent. Learn more about the Sorcerer class.
You transfer the power of a scroll to the target so that it comes into effect under some condition you dictate.
This spell functions as languid venom, but you can stipulate a specific condition or circumstance that will end the poison's onset time and cause it to take effect.
Direct a summoned monster as if you had summoned it.
This spell functions as fireball except you can cause the bead of fire to originate from anywhere you can see within range.
This spell functions as whispering wind, except it can carry responses and doesn't end after delivering its first message.
When you cast this spell, you draw the remains of nearby destroyed undead together and fuse them into a mass of flesh and bone you can then hurl at any foes within range.
You create one non-magical weapon, shield, or set of armor.
You create a path of handholds on earthen, plaster, stone, or wooden walls.
This spell covers the floor, the ground, or some other calm horizontal surface (such as a placid lake or a gentle river) with a sheet of slowly growing ice.
When you cast this spell, your salivary glands transform and instantly fill with potent venom.
Subjects take -2 on attack rolls, damage rolls, saves, and checks.
Target gains the negated spellblight.
Curse an area with four hazards.
You curse the target, making it incredibly unlucky.
You place a curse upon the target that triggers 1 hour after the next time it falls asleep.
You invest a target with cursed elemental energy, making the open skies anathema to it.
You touch a piece of treasure or container filled with treasure and place a terrible curse upon it, choosing from any option available with bestow curse.
This spell functions like death ward, except as noted above and it only protects against these attacks from daemons.
See 120 ft. in total darkness.
As daze, but affecting multiple creatures.
This spell functions as contingency, except as noted.
You gain a shimmering gray aura that feeds on the souls of creatures who die within it.
Prevents target from dying due to hit point damage.