Library / Spells / Sorcerer Spells

Sorcerer Spells

A sorcerer casts arcane spells drawn from the sorcerer/wizard spell list, casting spells spontaneously through innate talent. Learn more about the Sorcerer class.

Conjuration Creation

You create one or more bolts of negative energy infused with shadow pulled from the Shadow Plane.

Class Levels:
Magus 3 Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3
Conjuration Creation

You cover a solid surface with a layer of sticky glue.

Class Levels:
Bard 1 Magus 1 Skald 1 Wizard 1 Psychic 1 Sorcerer 1
Transmutation

You cause an object to briefly transform into gold.

Class Levels:
Bard 2 Witch 3 Wizard 3 Sorcerer 3
Enchantment Compulsion

You inspire the target with the power to seize a grand destiny.

Class Levels:
Bard 4 Medium 4 Wizard 5 Sorcerer 5 Summoner 5 Alchemist 5 Mesmerist 5
Transmutation

A scarf you are wearing frays at the end into hook-like shapes and can extend to incredible lengths.

Class Levels:
Bard 1 Skald 1 Wizard 1 Sorcerer 1 Occultist 1 Inquisitor 1
Divination

You can cast this spell as an immediate action when you fail a Climb check and would fall.

Class Levels:
Bard 0 Druid 0 Magus 0 Skald 0 Witch 0 Cleric 0 Hunter 0 Oracle 0 Wizard 0 Psychic 0 Arcanist 0 Sorcerer 0 Warpriest 0
Necromancy

Cause a corpse to grab or trip a foe.

Class Levels:
Witch 1 Cleric 1 Shaman 1 Wizard 1 Sorcerer 1 Occultist 1 Warpriest 1 Antipaladin 1 Spiritualist 1
Evocation

Hand provides cover, pushes, or grapples.

Class Levels:
Wizard 7 Psychic 7 Arcanist 7 Sorcerer 7
Conjuration Creation

This spell functions as black tentacles, except the tentacles blindly grasp at the targets' eyes and ears, and tug at their hair, clothes, and equipment.

Class Levels:
Magus 3 Witch 3 Wizard 3 Sorcerer 3 Summoner 3 Bloodrager 3
Transmutation

You cause a long, thin vine to sprout from your body-typically from the center of your chest or from the palm of an outstretched hand.

Class Levels:
Druid 2 Witch 2 Hunter 2 Ranger 2 Shaman 2 Wizard 2 Sorcerer 2 Alchemist 2 Occultist 2 Investigator 2
Conjuration Creation

You create a hail of tiny pieces of rock and dust that batter and scrape against all things in the area, dealing 5d6 points of bludgeoning damage.

Class Levels:
Druid 4 Hunter 4 Wizard 4 Arcanist 4 Sorcerer 4
Transmutation

Arrows do damage as though one size category bigger.

Class Levels:
Hunter 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1
Transmutation

You affect the local gravity field in a 30-foot-radius sphere around the spell's designated point of origin.

Class Levels:
Druid 6 Wizard 5 Sorcerer 5
Transmutation

You bring into being a localized region of increased gravity that crushes a creature to the ground.

Class Levels:
Druid 6 Wizard 5 Sorcerer 5
Conjuration Creation

Makes 10-ft. square or one object slippery.

Class Levels:
Bard 1 Magus 1 Skald 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Mesmerist 1 Elementalist Wizard 1
Conjuration Healing

You create a fine-tuned replica of yourself within the Akashic Record at the time the spell is cast.

Class Levels:
Cleric 5 Wizard 5 Psychic 4 Sorcerer 5
Transmutation

The target of this spell gains the ability to see up to 60 feet through thick plant matter as though it were transparent.

Class Levels:
Druid 2 Hunter 2 Ranger 2 Shaman 2 Wizard 2 Sorcerer 2
Necromancy Haunted

You bind spirits of ill fate to an object, focusing their wrath onto the next creature that touches the object.

Class Levels:
Magus 6 Witch 7 Cleric 7 Shaman 7 Wizard 7 Sorcerer 7 Summoner 6
Conjuration Teleportation

This spell teleports the suit of armor you are wearing off of your body and onto an ally within range; the target must be the same size and general shape as you.

Class Levels:
Magus 1 Cleric 1 Wizard 1 Paladin 1 Sorcerer 1 Occultist 1 Bloodrager 1 Inquisitor 1 Antipaladin 1
Abjuration

This spell functions as lesser guardian monument, except it grants DR 4/magic.

Class Levels:
Bard 5 Witch 5 Wizard 5 Psychic 5 Sorcerer 5 Occultist 5 Inquisitor 5
Abjuration

You touch an unattended, non-magical object to create a touchstone for humans defending the area.

Class Levels:
Bard 3 Magus 3 Witch 3 Shaman 4 Wizard 3 Paladin 3 Psychic 3 Sorcerer 3 Occultist 3 Inquisitor 3
Conjuration Summoning

You summon a wasp swarm that builds a 10-foot-by-10-foot nest in the place you designate--typically under the eaves of a house, amid the rafters of a tavern, or in another obscured place.

Class Levels:
Druid 3 Ranger 3 Wizard 3 Psychic 3 Sorcerer 3
Abjuration

Grants defenses and saving throw bonuses against a chosen researched monster's special attack.

Class Levels:
Bard 3 Skald 3 Cleric 3 Oracle 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Alchemist 3 Occultist 3 Warpriest 3 Inquisitor 2 Investigator 3
Abjuration

Array of magic effects protect area.

Class Levels:
Witch 6 Wizard 6 Arcanist 6 Sorcerer 6
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