Target takes a -10 penalty on Sense Motive checks and +10 to Bluff against it; lies become one step more believable.
Sorcerer Spells
A sorcerer casts arcane spells drawn from the sorcerer/wizard spell list, casting spells spontaneously through innate talent. Learn more about the Sorcerer class.
Blast of wind blows away or knocks down creatures.
A swirling ball of wind rolls in whichever direction you point, hurling those it strikes with great force.
You transform the target half-orc into a full-blooded orc.
You transform the decor of a courtyard, structure, or other edifice to meet your highest standards and personal tastes.
Makes one type of terrain appear like another (field as forest, or the like).
Immobilizes undead for 1 round/level.
Upon striking a piece of solid ground with the spell's focus or a holy symbol, you let out a wave of energy that repairs items within its burst.
You cause the target rope to shrink and reshape itself into an arrow, bolt, or similar piece of ammunition, which you can shoot at any Medium or larger object.
This spell increases the hardness of materials by 1 point per 2 caster levels.
You transform the target into a harmless animal of the same approximate body type.
You use a Harrow deck to tell a fortune for yourself or someone else.
This spell functions as harrowing, except it can affect an entire group of creatures and allows its subjects some measure of control over their destiny.
You touch a creature and temporarily absorb its knowledge for yourself.
One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
This potent curse weighs upon the target's soul, hastening a living creature's journey to Purgatory upon death or weakening an undead creature's animating force.
You surround yourself with disturbing illusions.
Creatures are shaken and take Wis damage.
As part of casting this spell, you can attempt a single Intimidate check to make the target act friendly to you.
Causes positive or negative healing effects on the target to recover only half hit points.
You siphon half of all magical healing that the targeted creature receives.
The target creature becomes stronger, hardier, and imbued with the courage of the greatest megafauna of the tundra.
Weapons bypass DR and hardness as adamantine, cold iron, or silver.
A wavering red ray projects from your finger.