Library / Spells / Sorcerer Spells

Sorcerer Spells

A sorcerer casts arcane spells drawn from the sorcerer/wizard spell list, casting spells spontaneously through innate talent. Learn more about the Sorcerer class.

Evocation

You create a light wind that blows only against the target, from a direction of your choice.

Class Levels:
Druid 1 Witch 1 Hunter 1 Shaman 1 Wizard 1 Sorcerer 1
Necromancy

Preserves one corpse.

Class Levels:
Witch 2 Cleric 2 Medium 2 Oracle 2 Shaman 2 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 2 Spiritualist 2
Illusion Figment

You create a written message of 50 words or fewer, or else an image, a drawing, or a similar diagram.

Class Levels:
Bard 3 Skald 3 Hunter 3 Medium 3 Ranger 3 Wizard 4 Arcanist 4 Sorcerer 4 Occultist 3
Conjuration

Teleports you and select creatures to predetermined location.

Class Levels:
Bard 6 Skald 6 Wizard 6 Psychic 6 Arcanist 6 Sorcerer 6 Mesmerist 6 Spiritualist 6
Conjuration Creation

Creates a geyser of boiling water.

Class Levels:
Druid 4 Magus 5 Hunter 4 Wizard 5 Arcanist 5 Sorcerer 5 Elementalist Wizard 5
Illusion Figment

Creates illusory sound up to the volume of 4 normal humans per caster level.

Class Levels:
Bard 0 Adept 0 Magus 0 Skald 0 Medium 0 Wizard 0 Psychic 0 Arcanist 0 Sorcerer 0 Mesmerist 0
Evocation

Create a ghost touch whip that passes through objects.

Class Levels:
Magus 2 Witch 2 Cleric 2 Wizard 2 Psychic 2 Sorcerer 2 Warpriest 2 Inquisitor 2 Spiritualist 2
Conjuration Creation

Conjures a Large, quasi-real, wolflike creature made of roiling black smoke.

Class Levels:
Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Summoner 2 Bloodrager 4
Illusion Glamer

You look like a ghost of yourself.

Class Levels:
Bard 2 Skald 2 Witch 2 Medium 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Alchemist 2 Mesmerist 2 Inquisitor 2 Investigator 2
Necromancy

By scattering a handful of ghoul's teeth across the ground, you cause 1d4+1 ghouls led by a single ghast to rise up from the ground around you.

Class Levels:
Witch 5 Cleric 5 Wizard 5 Sorcerer 5
Necromancy

You awaken an unnatural hunger in the target, compelling it to fall upon a nearby helpless or dead humanoid creature and begin eating its flesh.

Class Levels:
Witch 2 Cleric 2 Oracle 2 Wizard 2 Sorcerer 2 Antipaladin 2
Necromancy

Paralyzes one subject, which exudes stench that makes those nearby sickened.

Class Levels:
Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2 Spiritualist 2
Transmutation Polymorph

Turns you into a Large giant.

Class Levels:
Wizard 7 Arcanist 7 Sorcerer 7 Alchemist 6 Investigator 6
Transmutation Polymorph

Turns you into a Huge giant.

Class Levels:
Wizard 8 Arcanist 8 Sorcerer 8
Transmutation Polymorph

You give the targets the appearance and many of the abilities of sahuagin mutants, with effects as described below.

Class Levels:
Cleric 4 Oracle 4 Wizard 5 Arcanist 5 Sorcerer 5 Warpriest 4
Divination

Developed by priests to catch thieves and skimmers, gilded whispers later spread to other faiths and was adapted to the arcane arts.

Class Levels:
Cleric 4 Wizard 3 Sorcerer 3
Abjuration

You create a magical field around summoned creatures you control that deflects attacks made against them.

Class Levels:
Druid 2 Witch 2 Cleric 2 Wizard 2 Sorcerer 2 Summoner 2
Transmutation

You take no falling damage and move 60 ft./round while falling.

Class Levels:
Druid 2 Witch 2 Hunter 1 Ranger 1 Shaman 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Elementalist Wizard 2
Divination

This spell functions like true seeing, except as noted above.

Class Levels:
Druid 5 Magus 5 Witch 5 Cleric 4 Hunter 5 Medium 3 Shaman 4 Wizard 5 Psychic 4 Sorcerer 5 Alchemist 5 Occultist 4 Warpriest 4 Inquisitor 4 Investigator 5 Spiritualist 5
Divination

This spell functions as see invisibility, except as noted here.

Class Levels:
Witch 3 Wizard 3 Sorcerer 3 Summoner 3 Alchemist 3 Inquisitor 3 Unchained Summoner 3
Conjuration Creation

Blinds targets, outlines invisible things.

Class Levels:
Bard 2 Magus 2 Skald 2 Witch 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 Mesmerist 2 Bloodrager 2 Elementalist Wizard 2
Abjuration

As lesser globe of invulnerability, plus 4th-level spell effects.

Class Levels:
Wizard 6 Psychic 6 Arcanist 6 Sorcerer 6
Abjuration

Upon casting this spell, a rippling bubble of calm water extends outward from you to a radius of 20 feet and remains centered on you when you move.

Class Levels:
Druid 4 Witch 4 Cleric 4 Shaman 4 Wizard 5 Sorcerer 5
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