As shadow conjuration, but up to 8th level and 80% real.
Sorcerer Spells
A sorcerer casts arcane spells drawn from the sorcerer/wizard spell list, casting spells spontaneously through innate talent. Learn more about the Sorcerer class.
The target's shadow becomes a flexible tether to its current square.
When you cast this spell, you create a shadowy spiked chain that shimmers and pulses with darkness.
Turn your body into a living shadow.
You summon a pair of claws over your hands formed from semireal material.
Mimics conjuration below 4th level, but only 20% real.
As shadow conjuration, but up to 6th level and 60% real.
You wreathe yourself in the quasi-real form of a dragon.
You use material from the Shadow Plane to cast a quasi-real, illusory version of a psychic, sorcerer, or wizard enchantment spell of 2nd level or lower.
This spell functions like shadow enchantment, except that it enables you to create partially real, illusory versions of psychic, sorcerer, or wizard enchantment spells of 5th level or lower.
You conjure protective wisps of darkness made from shadow.
Mimics evocation below 5th level, but only 20% real.
As shadow evocation, but up to 7th level and 60% real.
Using a slashing motion with the spell's focus as part of the casting of shadow invasion, you cut open a rift to the Plane of Shadow that fills a 30-foot area with shadowy energies.
You instantly travel between shadows to a point within range, though line of sight is not necessary.
While casting this spell, you slowly destroy a piece of art bearing your victim's likeness and beseech the Mantis God to grant you access to lost knowledge and lore.
Temporarily become a shadow.
Teleport from one shadow to another.
You suffuse one subject's body with energy from the Shadow Plane, altering its form to match a creature from the Shadow Plane.
This spell functions like shadow transmutation, except it can mimic greater polymorph instead of polymorph.
Pins target's shadow to terrain, entangling it and preventing movement beyond 5 feet.
Step into shadow to travel rapidly.
Create a quasi-real masterwork weapon.
In areas of darkness, the target of shadowfade is invisible to creatures using darkvision to see.