Divination
Detects thinking creatures' thoughts.
Class Levels:
Bard 3
Skald 3
Witch 3
Medium 2
Wizard 3
Psychic 2
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Mesmerist 3
Inquisitor 3
Investigator 3
Spiritualist 3
Abjuration
This spell functions as alarm, except that you can tweak the spell to be more discerning in what types of creatures or objects trigger the alarm.
Class Levels:
Bard 3
Skald 3
Hunter 2
Ranger 2
Wizard 3
Psychic 3
Sorcerer 3
Summoner 3
Occultist 3
Inquisitor 3
Spiritualist 3
Illusion
Glamer
Upon casting this spell, you turn invisible, as per the invisibility spell, and you choose a second target.
Class Levels:
Bard 3
Magus 3
Wizard 3
Sorcerer 3
Summoner 3
Alchemist 3
Inquisitor 3
Antipaladin 3
Necromancy
You create a link to a target and can direct pain and damage through this link.
Class Levels:
Witch 2
Cleric 2
Shaman 2
Summoner 3
Antipaladin 3
Necromancy
You drain the might of the target and transfer that power to another creature.
Class Levels:
Druid 3
Magus 3
Witch 3
Wizard 3
Sorcerer 3
Summoner 3
Divination
You tap into the awareness and consciousness of a plane with a sentient structure, allowing it to answer questions.
Class Levels:
Witch 4
Cleric 4
Medium 3
Shaman 4
Wizard 4
Sorcerer 4
Summoner 3
Transmutation
As spider climb, but you may divide the duration among creatures touched.
Class Levels:
Druid 3
Hunter 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Investigator 3
Conjuration
Creation
As create pit, but filled with spikes.
Class Levels:
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Elementalist Wizard 3
Abjuration
Grants DR 10/adamantine.
Class Levels:
Adept 4
Druid 5
Magus 4
Hunter 5
Shaman 5
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Summoner 3
Alchemist 4
Bloodrager 4
Inquisitor 4
Investigator 4
Elementalist Wizard 4
Conjuration
Summoning
This spell functions like summon cacodaemon, except it summons 1d4+1 cacodaemons.
Class Levels:
Witch 4
Cleric 4
Wizard 4
Sorcerer 4
Summoner 3
Conjuration
Summoning
This spell functions like summon monster I, except you can summon one janni.
Class Levels:
Witch 4
Cleric 4
Wizard 4
Sorcerer 4
Summoner 3
Conjuration
Summoning
Summons an extraplanar creature from the 4th-level list (or 1d3 from 3rd-level list).
Class Levels:
Bard 4
Skald 4
Witch 4
Cleric 4
Oracle 4
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Summoner 3
Warpriest 4
Antipaladin 4
Spiritualist 4
Elementalist Wizard 4
Conjuration
Creation
When you cast this spell, you must hold out a miniature model of the ship you intend to create.
Class Levels:
Bard 4
Skald 4
Cleric 4
Oracle 4
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Summoner 3
Occultist 3
Warpriest 4
Unchained Summoner 3
Conjuration
Summoning
Some people revere more than the deities of distant planes, but also the animals and natural forces of the rugged lands they call home.
Class Levels:
Druid 3
Cleric 3
Ranger 3
Wizard 3
Sorcerer 3
Summoner 3
Conjuration
Creation
This spell functions like black tentacles , except it creates a Large decapitated snake, which erupts from the ground and grapples a creature you specify within its 5-foot reach.
Class Levels:
Magus 3
Witch 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Conjuration
Summoning
You summon a swarm consisting of thousands of animate, flying teeth in a 10-foot-by-10-foot cube.
Class Levels:
Druid 3
Witch 3
Hunter 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Transmutation
This spell makes the target creature's footfalls shake the ground violently as he trundles, which may knock down smaller creatures as he passes by, though it also makes the target slower on land.
Class Levels:
Wizard 3
Sorcerer 3
Summoner 3
Divination
Speak and understand any language.
Class Levels:
Bard 2
Adept 3
Skald 2
Witch 3
Cleric 4
Medium 2
Oracle 4
Shaman 4
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Mesmerist 2
Warpriest 4
Inquisitor 2
Investigator 3
Spiritualist 3
Transmutation
The target creature's blood becomes poisonous.
Class Levels:
Druid 3
Magus 3
Witch 3
Cleric 3
Ranger 3
Wizard 3
Sorcerer 3
Summoner 3
Alchemist 3
Bloodrager 3
Investigator 3
Conjuration
Teleportation
You cause the target object and the object used as a focus for the spell to immediately swap places.
Class Levels:
Bard 3
Skald 3
Wizard 4
Sorcerer 4
Summoner 3
Mesmerist 3
Conjuration
Teleportation
You set up a magical connection between two doors (or other physical portals, such as windows) that both must be within range, line of sight, and line of effect.
Class Levels:
Bard 2
Magus 3
Skald 2
Wizard 3
Sorcerer 3
Summoner 3
Occultist 3
Conjuration
Creation
Upon casting this spell, you vomit forth a disgusting ooze copy of yourself into a single adjacent square.
Class Levels:
Magus 3
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Summoner 3
Alchemist 3
Investigator 3
Evocation
2d4 fire damage to 10 ft. and 1d4 to 20 ft. Passing through wall deals 2d6 damage +1/level.
Class Levels:
Adept 4
Druid 5
Magus 4
Hunter 5
Shaman 5
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 3
Bloodrager 4
Elementalist Wizard 4
Evocation
Ice plane creates wall or hemisphere creates dome.
Class Levels:
Magus 4
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 3
Bloodrager 4
Elementalist Wizard 4