Library / Spells / Summoner Spells

Summoner Level 4 Spells

A summoner casts arcane spells drawn from the summoner spell list, conjuring an eidolon and summoning monsters. Learn more about the Summoner class.

Transmutation

Whispering in the dense, information-rich machine language of the First Ones, you bring a destroyed construct back to operational status for a short time, restoring it to 1 hit point.

Class Levels:
Witch 5 Cleric 5 Wizard 5 Sorcerer 5 Summoner 4
Necromancy

As possession, but you observe instead of control the subject.

Class Levels:
Witch 4 Medium 2 Wizard 4 Psychic 4 Sorcerer 4 Summoner 4 Mesmerist 4 Spiritualist 3
Conjuration

You conjure a cylinder of calm water on an area of solid ground or on top of a body of water.

Class Levels:
Druid 4 Magus 4 Ranger 3 Shaman 4 Wizard 4 Psychic 4 Sorcerer 4 Summoner 4 Occultist 4 Bloodrager 3
Enchantment Compulsion

You send an empathic urge to seek safety both as fast as possible and in an orderly fashion, and to remain in such secure locations for the duration of the spell.

Class Levels:
Bard 4 Witch 5 Cleric 5 Wizard 5 Psychic 5 Sorcerer 5 Summoner 4 Mesmerist 4 Inquisitor 4
Evocation

Delivers short message anywhere, instantly.

Class Levels:
Cleric 4 Medium 3 Oracle 4 Shaman 4 Wizard 5 Psychic 4 Arcanist 5 Sorcerer 5 Summoner 4 Alchemist 5 Mesmerist 3 Warpriest 4 Inquisitor 4 Investigator 5 Spiritualist 5
Conjuration Summoning

Using a slashing motion with the spell's focus as part of the casting of shadow invasion, you cut open a rift to the Plane of Shadow that fills a 30-foot area with shadowy energies.

Class Levels:
Magus 4 Wizard 4 Sorcerer 4 Summoner 4
Illusion Shadow

You instantly travel between shadows to a point within range, though line of sight is not necessary.

Class Levels:
Bard 4 Skald 4 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 4 Antipaladin 3 Spiritualist 4
Necromancy

This spell turns corpses into skeletons that act as crew and obey your commands to the extent of their abilities.

Class Levels:
Witch 4 Cleric 3 Wizard 4 Sorcerer 4 Summoner 4
Abjuration

As stoneskin, but you may divide the duration among creatures touched.

Class Levels:
Druid 6 Hunter 6 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Summoner 4 Alchemist 5 Inquisitor 5 Investigator 5
Conjuration Summoning

This spell summons a single accuser devil from Hell to do the spellcaster's bidding, similar to how summon monster spells function.

Class Levels:
Bard 4 Witch 4 Cleric 4 Oracle 4 Wizard 4 Sorcerer 4 Summoner 4
Conjuration Summoning

This spell functions like summon monster, except it summons a single ceustodaemon.

Class Levels:
Witch 5 Cleric 5 Wizard 5 Sorcerer 5 Summoner 4
Conjuration Summoning

This spell functions like lesser summon genie, except you can summon one djinni or 1d3 jann.

Class Levels:
Witch 5 Cleric 5 Wizard 5 Sorcerer 5 Summoner 4
Conjuration Summoning

This spell functions like summon monster, except that it summons 1d3 esobok psychopomps or 1d4+1 nosoi psychopomps.

Class Levels:
Witch 5 Cleric 5 Oracle 5 Wizard 5 Sorcerer 5 Summoner 4
Conjuration Summoning

Summons an extraplanar creature from the 5th-level list (or 1d3 from 4th-level list).

Class Levels:
Bard 5 Skald 5 Witch 5 Cleric 5 Medium 4 Oracle 5 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Summoner 4 Warpriest 5 Spiritualist 5 Elementalist Wizard 5
Conjuration Summoning

You conjure a herd of aurochs or similar herd animal that immediately stampedes in the direction you indicate.

Class Levels:
Druid 6 Cleric 6 Oracle 6 Summoner 4
Necromancy

The target takes damage whenever its summoned creature does.

Class Levels:
Witch 5 Cleric 4 Oracle 4 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Summoner 4 Warpriest 4
Conjuration Teleportation

You instantly transport yourself and touched allies onto the nearest sky-facing surface directly above you.

Class Levels:
Magus 5 Witch 5 Shaman 5 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Summoner 4 Occultist 4 Spiritualist 4
Transmutation

When you make an undulating gesture using your hand, the target item changes slightly in shape and appearance to resemble a cross between its original form and that of a venomous animal.

Class Levels:
Druid 4 Cleric 4 Shaman 4 Wizard 4 Sorcerer 4 Summoner 4
Conjuration Teleportation

Instantly transports you as far as 100 miles per level.

Class Levels:
Magus 5 Witch 5 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Summoner 4 Spiritualist 5
Abjuration

As magic circle, but affecting a non-alignment subtype or outsider race.

Class Levels:
Cleric 4 Medium 3 Wizard 4 Sorcerer 4 Summoner 4 Warpriest 4 Inquisitor 4
Divination

As tongues, but you may divide the duration among creatures touched.

Class Levels:
Bard 3 Skald 3 Witch 4 Cleric 5 Oracle 5 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 4 Alchemist 4 Warpriest 5 Investigator 4
Transmutation

Change your eidolon's evolutions.

Class Levels:
Summoner 4
Evocation

As fire shield, except acid damage.

Class Levels:
Wizard 4 Arcanist 4 Sorcerer 4 Summoner 4 Alchemist 4 Bloodrager 4 Investigator 4
Conjuration Creation

Creates a stone wall that can be shaped.

Class Levels:
Adept 5 Druid 6 Magus 5 Cleric 5 Hunter 6 Oracle 5 Shaman 6 Wizard 5 Arcanist 5 Sorcerer 5 Summoner 4 Warpriest 5 Elementalist Wizard 5
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.