Divination
Reveals the presence, location, and power of good auras in a 60-ft. cone.
Class Levels:
Adept 1
Cleric 1
Oracle 1
Shaman 1
Warpriest 1
Inquisitor 1
Divination
Reveals the presence, location, and power of lawful auras in a 60-ft. cone.
Class Levels:
Adept 1
Cleric 1
Oracle 1
Shaman 1
Warpriest 1
Inquisitor 1
Divination
You detect radiation in the surrounding area.
Class Levels:
Bard 1
Druid 1
Skald 1
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Wizard 1
Arcanist 1
Sorcerer 1
Warpriest 1
Divination
Reveals undead within 60 ft.
Class Levels:
Cleric 1
Medium 1
Oracle 1
Shaman 1
Wizard 1
Paladin 1
Psychic 1
Arcanist 1
Sorcerer 1
Alchemist 1
Mesmerist 1
Warpriest 1
Inquisitor 1
Investigator 1
Spiritualist 1
Divination
You can detect other worshipers of your deity (mortal worshipers, outsider servants, and so on).
Class Levels:
Druid 1
Cleric 1
Hunter 1
Ranger 1
Shaman 1
Paladin 1
Warpriest 1
Inquisitor 1
Antipaladin 1
Divination
Detect and identify diseases.
Class Levels:
Druid 1
Witch 1
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Paladin 1
Psychic 1
Mesmerist 1
Warpriest 1
Evocation
You gain +1 per three levels on attack and damage rolls.
Class Levels:
Cleric 1
Oracle 1
Paladin 1
Warpriest 1
Inquisitor 1
Necromancy
One subject takes -2 on attack rolls, damage rolls, saves, and checks.
Class Levels:
Cleric 1
Oracle 1
Shaman 1
Mesmerist 1
Warpriest 1
Inquisitor 1
Antipaladin 1
Spiritualist 1
Abjuration
Exist comfortably in hot or cold regions.
Class Levels:
Adept 1
Druid 1
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Shaman 1
Wizard 1
Paladin 1
Psychic 1
Arcanist 1
Sorcerer 1
Summoner 1
Alchemist 1
Warpriest 1
Bloodrager 1
Investigator 1
Spiritualist 1
Abjuration
Ranged attacks against you have 20% miss chance.
Class Levels:
Cleric 1
Oracle 1
Psychic 1
Warpriest 1
Enchantment
Compulsion
Target obeys command to not do something.
Class Levels:
Cleric 1
Oracle 1
Psychic 1
Mesmerist 1
Warpriest 1
Inquisitor 1
Necromancy
Cause a corpse to grab or trip a foe.
Class Levels:
Witch 1
Cleric 1
Shaman 1
Wizard 1
Sorcerer 1
Occultist 1
Warpriest 1
Antipaladin 1
Spiritualist 1
Abjuration
Floating weapons protect you and make ranged attacks.
Class Levels:
Cleric 1
Paladin 1
Warpriest 1
Inquisitor 1
Antipaladin 1
Transmutation
You spend 1 hour in quiet meditation, holding the focus component in both hands and walking around a natural area.
Class Levels:
Druid 1
Witch 1
Cleric 1
Hunter 1
Ranger 1
Shaman 1
Warpriest 1
Abjuration
Undead can't perceive one subject/level.
Class Levels:
Cleric 1
Oracle 1
Warpriest 1
Inquisitor 1
Necromancy
Touch deals 1d8 damage +1/level (max +5).
Class Levels:
Witch 1
Cleric 1
Oracle 1
Shaman 1
Warpriest 1
Inquisitor 1
Antipaladin 1
Spiritualist 1
Conjuration
Creation
You touch a surface and produce a painted portrait of either yourself or a creature you can see without needing to attempt a Craft (painting) check.
Class Levels:
Bard 1
Skald 1
Witch 1
Cleric 1
Wizard 1
Psychic 1
Sorcerer 1
Summoner 1
Mesmerist 1
Occultist 1
Warpriest 1
Inquisitor 1
Transmutation
Causes a brushy beard of stiff iron to erupt from the face of a willing target.
Class Levels:
Magus 1
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Paladin 1
Warpriest 1
Antipaladin 1
Divination
The target treats one skill of your choice as a class skill.
Class Levels:
Witch 1
Cleric 1
Oracle 1
Warpriest 1
Divination
Gain +10 on a monster Knowledge check.
Class Levels:
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Paladin 1
Warpriest 1
Inquisitor 1
Transmutation
Target makes an Escape Artist check as an immediate action and gains a bonus on it.
Class Levels:
Bard 1
Druid 1
Skald 1
Cleric 1
Hunter 1
Medium 1
Oracle 1
Ranger 1
Wizard 1
Paladin 1
Psychic 1
Arcanist 1
Sorcerer 1
Warpriest 1
Transmutation
Three stones gain +1 on attack rolls, deal 1d6+1 damage.
Class Levels:
Druid 1
Cleric 1
Hunter 1
Oracle 1
Shaman 1
Warpriest 1
Transmutation
Weapon gains +1 bonus.
Class Levels:
Magus 1
Cleric 1
Oracle 1
Shaman 1
Wizard 1
Paladin 1
Arcanist 1
Sorcerer 1
Warpriest 1
Bloodrager 1
Inquisitor 1
Antipaladin 1
Transmutation
The target gains a +1 bonus on attack and damage rolls if it and its opponent are touching water.
Class Levels:
Druid 1
Witch 1
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Wizard 1
Arcanist 1
Sorcerer 1
Warpriest 1
Bloodrager 1