Library / Spells / Warpriest Spells

Warpriest Level 2 Spells

A warpriest casts divine spells drawn from the cleric spell list, channeling fervor to cast spells swiftly in battle. Learn more about the Warpriest class.

Abjuration

As endure elements, but you may divide the duration among creatures touched.

Class Levels:
Druid 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Wizard 2 Paladin 2 Arcanist 2 Sorcerer 2 Alchemist 3 Warpriest 2 Investigator 3
Necromancy

You cut out an enemy's heart and consume it, absorbing that enemy's power as your own.

Class Levels:
Adept 2 Witch 2 Cleric 2 Oracle 2 Warpriest 2 Antipaladin 2
Enchantment Charm

Captivates all within 100 ft. + 10 ft./level.

Class Levels:
Bard 2 Skald 2 Witch 2 Cleric 2 Oracle 2 Shaman 2 Psychic 2 Mesmerist 2 Warpriest 2 Inquisitor 2
Evocation

The target's buoyancy becomes and stays swiftly rising, regardless of how dense the target and its gear are.

Class Levels:
Bard 2 Druid 2 Skald 2 Hunter 2 Medium 2 Ranger 2 Shaman 2 Psychic 2 Alchemist 2 Occultist 2 Warpriest 2 Investigator 2
Divination

Notice traps as a rogue does.

Class Levels:
Witch 2 Cleric 2 Medium 2 Oracle 2 Psychic 2 Warpriest 2 Inquisitor 2
Evocation

Create an area of inconsistent lighting.

Class Levels:
Bard 2 Magus 2 Skald 2 Cleric 2 Shaman 2 Wizard 2 Sorcerer 2 Occultist 2 Warpriest 2 Inquisitor 2
Necromancy

Preserves one corpse.

Class Levels:
Witch 2 Cleric 2 Medium 2 Oracle 2 Shaman 2 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 2 Spiritualist 2
Evocation

Create a ghost touch whip that passes through objects.

Class Levels:
Magus 2 Witch 2 Cleric 2 Wizard 2 Psychic 2 Sorcerer 2 Warpriest 2 Inquisitor 2 Spiritualist 2
Transmutation

Incorporeal creature takes half damage from nonmagical weapons.

Class Levels:
Bard 2 Skald 2 Cleric 2 Oracle 2 Shaman 2 Paladin 1 Warpriest 2 Inquisitor 2
Abjuration

Movement doesn't provoke attacks of opportunity.

Class Levels:
Cleric 2 Oracle 2 Paladin 1 Warpriest 2
Transmutation

Allows the target to cause the ground to rise up beneath him.

Class Levels:
Druid 2 Magus 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Warpriest 2
Conjuration Healing

You imbue one touched holy symbol per 3 caster levels with a connection to your own divine power, turning the touched holy symbols into tokens of healing.

Class Levels:
Druid 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Shaman 2 Paladin 2 Warpriest 2 Inquisitor 2
Evocation

Grants 1 temporary hero point to target creature.

Class Levels:
Bard 2 Skald 2 Cleric 2 Oracle 2 Paladin 3 Alchemist 2 Warpriest 2 Investigator 2
Enchantment Compulsion

Paralyzes one humanoid for 1 round/level.

Class Levels:
Bard 2 Skald 2 Witch 2 Cleric 2 Medium 2 Oracle 2 Shaman 2 Wizard 3 Psychic 2 Arcanist 3 Sorcerer 3 Mesmerist 2 Warpriest 2 Bloodrager 3 Inquisitor 2 Antipaladin 2
Transmutation

You create a masterwork weapon that has the qualities of ice and holy water.

Class Levels:
Cleric 2 Warpriest 2 Inquisitor 2
Transmutation

Target emulates your cleric aura.

Class Levels:
Cleric 2 Oracle 2 Warpriest 2
Evocation

This spell functions like imbue with spell ability, except you transfer the use of your elemental assault ability to the target.

Class Levels:
Magus 2 Cleric 2 Oracle 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2 Bloodrager 2
Necromancy

Touch attack, 2d8 damage +1/level (max +10).

Class Levels:
Witch 2 Cleric 2 Oracle 2 Shaman 2 Warpriest 2 Inquisitor 2 Antipaladin 3 Spiritualist 2
Conjuration Creation

Summon armor temporarily replacing your current attire.

Class Levels:
Cleric 2 Oracle 2 Paladin 2 Psychic 2 Warpriest 2
Transmutation

Weapon exudes divine fury, granting a bonus on Intimidate checks.

Class Levels:
Cleric 2 Oracle 2 Warpriest 2 Inquisitor 2
Enchantment

A sense of euphoria suffuses the target, amplifying all sensations, good or bad.

Class Levels:
Bard 1 Skald 1 Witch 2 Cleric 2 Medium 2 Oracle 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 1 Warpriest 2 Spiritualist 2
Transmutation

Your skin hardens and takes on the color and texture of rough iron.

Class Levels:
Druid 2 Witch 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Paladin 2 Alchemist 2 Warpriest 2 Bloodrager 2 Antipaladin 2 Investigator 2
Divination

Target gains knowledge of nobility, identifying heraldry and noble lineages with a +10 bonus.

Class Levels:
Bard 1 Skald 1 Cleric 2 Medium 1 Wizard 2 Paladin 1 Psychic 2 Sorcerer 2 Mesmerist 2 Occultist 2 Warpriest 2 Inquisitor 2
Transmutation

When cast on a creature with negative energy affinity, the target is able to convert channeled positive energy into temporary hit points.

Class Levels:
Cleric 2 Oracle 2 Warpriest 2
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