Abjuration
You purge impure thoughts from the target's mind and fill him with exultant relief at the forgiveness of his sins.
Class Levels:
Cleric 4
Paladin 4
Warpriest 4
Abjuration
Touch a magical symbol or rune up to 3rd level to absorb and store its effect.
Class Levels:
Bard 4
Magus 4
Skald 4
Cleric 4
Wizard 4
Sorcerer 4
Occultist 4
Warpriest 4
Transmutation
You infuse the target with power from the Abyss, granting it the fiendish creature simple template.
Class Levels:
Witch 4
Cleric 4
Oracle 4
Wizard 4
Arcanist 4
Sorcerer 4
Warpriest 4
Antipaladin 2
Transmutation
Subject treads on air as if solid (climb or descend at 45-degree angle).
Class Levels:
Druid 4
Cleric 4
Hunter 4
Oracle 4
Alchemist 4
Warpriest 4
Investigator 4
Abjuration
You bring into being a mobile, hemispherical energy field that incorporeal creatures cannot enter.
Class Levels:
Witch 4
Cleric 4
Shaman 4
Psychic 4
Warpriest 4
Spiritualist 4
Necromancy
Creatures in your aura become shaken.
Class Levels:
Cleric 4
Oracle 4
Psychic 4
Warpriest 4
Spiritualist 4
Enchantment
Compulsion
You are transformed into a single-minded force of destruction.
Class Levels:
Witch 4
Cleric 4
Hunter 3
Oracle 4
Ranger 3
Alchemist 3
Warpriest 4
Inquisitor 3
Antipaladin 3
Investigator 3
Transmutation
This spell infuses a weapon with pure sunlight (the weapon need not be a bladed weapon).
Class Levels:
Cleric 4
Paladin 4
Warpriest 4
Inquisitor 4
Transmutation
Gives allies a choice of benefits.
Class Levels:
Cleric 4
Oracle 4
Warpriest 4
Necromancy
The target creature dies if it fails a Fortitude saving throw and its Hit Dice are no more than half your caster level.
Class Levels:
Cleric 4
Wizard 4
Sorcerer 4
Warpriest 4
Antipaladin 4
Evocation
Unarmed strikes create crows that deal fire and negative energy damage.
Class Levels:
Cleric 4
Oracle 4
Warpriest 4
Transmutation
Temporarily gain the effects of a corrupted creature's manifestations.
Class Levels:
Druid 4
Witch 4
Cleric 4
Hunter 4
Medium 2
Shaman 4
Psychic 4
Occultist 3
Warpriest 4
Antipaladin 2
Conjuration
Creation
You conjure a beautiful and delicious feast with hors d'oeuvres, four courses worth of food, and plentiful drink.
Class Levels:
Bard 4
Druid 4
Skald 4
Cleric 4
Hunter 4
Shaman 4
Warpriest 4
Evocation
This trademark spell of the Lantern Bearers functions as daylight, except it lasts longer.
Class Levels:
Bard 4
Druid 4
Magus 4
Skald 4
Cleric 4
Hunter 4
Ranger 4
Shaman 4
Wizard 4
Paladin 4
Sorcerer 4
Occultist 4
Warpriest 4
Inquisitor 4
Evocation
Harms and slows lawful creatures (1d8 damage/2 levels).
Class Levels:
Cleric 4
Oracle 4
Warpriest 4
Inquisitor 4
Transmutation
This spell allows affected creatures to hold their breath freely without negative effects or risk of suffocation.
Class Levels:
Druid 4
Cleric 4
Hunter 4
Oracle 4
Shaman 4
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 4
Alchemist 4
Warpriest 4
Investigator 4
Necromancy
This spell functions as bestow curse, except that you must state a condition under which the curse is broken, ending its effect.
Class Levels:
Witch 4
Cleric 4
Medium 3
Shaman 4
Wizard 5
Psychic 5
Sorcerer 5
Mesmerist 3
Occultist 4
Warpriest 4
Inquisitor 4
Antipaladin 4
Spiritualist 5
Enchantment
Compulsion
Direct a summoned monster as if you had summoned it.
Class Levels:
Bard 3
Skald 3
Cleric 4
Oracle 4
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Summoner 3
Mesmerist 3
Warpriest 4
Transmutation
Raises or lowers bodies of water.
Class Levels:
Druid 4
Cleric 4
Hunter 4
Oracle 4
Shaman 4
Wizard 6
Arcanist 6
Sorcerer 6
Warpriest 4
Transmutation
When you cast this spell, your salivary glands transform and instantly fill with potent venom.
Class Levels:
Druid 4
Witch 4
Cleric 4
Hunter 4
Wizard 4
Sorcerer 4
Alchemist 4
Warpriest 4
Investigator 4
Conjuration
Healing
Cures 4d8 damage + 1/level (max +20).
Class Levels:
Bard 4
Adept 4
Druid 5
Skald 4
Witch 5
Cleric 4
Hunter 5
Oracle 4
Shaman 4
Alchemist 4
Warpriest 4
Inquisitor 4
Investigator 4
Spiritualist 4
Necromancy
Curse an area with four hazards.
Class Levels:
Druid 4
Witch 4
Cleric 4
Hunter 4
Shaman 4
Wizard 4
Sorcerer 4
Warpriest 4
Evocation
This spell functions as contingency, except as noted.
Class Levels:
Bard 4
Skald 4
Witch 4
Cleric 4
Wizard 4
Psychic 4
Sorcerer 4
Warpriest 4
Necromancy
Grants bonuses against death spells and negative energy.
Class Levels:
Druid 5
Witch 4
Cleric 4
Hunter 5
Medium 4
Oracle 4
Paladin 4
Alchemist 4
Warpriest 4
Inquisitor 4
Investigator 4
Spiritualist 4