Library / Spells / Warpriest Spells

Warpriest Level 4 Spells

A warpriest casts divine spells drawn from the cleric spell list, channeling fervor to cast spells swiftly in battle. Learn more about the Warpriest class.

Abjuration

You purge impure thoughts from the target's mind and fill him with exultant relief at the forgiveness of his sins.

Class Levels:
Cleric 4 Paladin 4 Warpriest 4
Abjuration

Touch a magical symbol or rune up to 3rd level to absorb and store its effect.

Class Levels:
Bard 4 Magus 4 Skald 4 Cleric 4 Wizard 4 Sorcerer 4 Occultist 4 Warpriest 4
Transmutation

You infuse the target with power from the Abyss, granting it the fiendish creature simple template.

Class Levels:
Witch 4 Cleric 4 Oracle 4 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 4 Antipaladin 2
Transmutation

Subject treads on air as if solid (climb or descend at 45-degree angle).

Class Levels:
Druid 4 Cleric 4 Hunter 4 Oracle 4 Alchemist 4 Warpriest 4 Investigator 4
Abjuration

You bring into being a mobile, hemispherical energy field that incorporeal creatures cannot enter.

Class Levels:
Witch 4 Cleric 4 Shaman 4 Psychic 4 Warpriest 4 Spiritualist 4
Necromancy

Creatures in your aura become shaken.

Class Levels:
Cleric 4 Oracle 4 Psychic 4 Warpriest 4 Spiritualist 4
Enchantment Compulsion

You are transformed into a single-minded force of destruction.

Class Levels:
Witch 4 Cleric 4 Hunter 3 Oracle 4 Ranger 3 Alchemist 3 Warpriest 4 Inquisitor 3 Antipaladin 3 Investigator 3
Transmutation

This spell infuses a weapon with pure sunlight (the weapon need not be a bladed weapon).

Class Levels:
Cleric 4 Paladin 4 Warpriest 4 Inquisitor 4
Transmutation

Gives allies a choice of benefits.

Class Levels:
Cleric 4 Oracle 4 Warpriest 4
Necromancy

The target creature dies if it fails a Fortitude saving throw and its Hit Dice are no more than half your caster level.

Class Levels:
Cleric 4 Wizard 4 Sorcerer 4 Warpriest 4 Antipaladin 4
Evocation

Unarmed strikes create crows that deal fire and negative energy damage.

Class Levels:
Cleric 4 Oracle 4 Warpriest 4
Transmutation

Temporarily gain the effects of a corrupted creature's manifestations.

Class Levels:
Druid 4 Witch 4 Cleric 4 Hunter 4 Medium 2 Shaman 4 Psychic 4 Occultist 3 Warpriest 4 Antipaladin 2
Conjuration Creation

You conjure a beautiful and delicious feast with hors d'oeuvres, four courses worth of food, and plentiful drink.

Class Levels:
Bard 4 Druid 4 Skald 4 Cleric 4 Hunter 4 Shaman 4 Warpriest 4
Evocation

This trademark spell of the Lantern Bearers functions as daylight, except it lasts longer.

Class Levels:
Bard 4 Druid 4 Magus 4 Skald 4 Cleric 4 Hunter 4 Ranger 4 Shaman 4 Wizard 4 Paladin 4 Sorcerer 4 Occultist 4 Warpriest 4 Inquisitor 4
Evocation

Harms and slows lawful creatures (1d8 damage/2 levels).

Class Levels:
Cleric 4 Oracle 4 Warpriest 4 Inquisitor 4
Transmutation

This spell allows affected creatures to hold their breath freely without negative effects or risk of suffocation.

Class Levels:
Druid 4 Cleric 4 Hunter 4 Oracle 4 Shaman 4 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 4 Alchemist 4 Warpriest 4 Investigator 4
Necromancy

This spell functions as bestow curse, except that you must state a condition under which the curse is broken, ending its effect.

Class Levels:
Witch 4 Cleric 4 Medium 3 Shaman 4 Wizard 5 Psychic 5 Sorcerer 5 Mesmerist 3 Occultist 4 Warpriest 4 Inquisitor 4 Antipaladin 4 Spiritualist 5
Enchantment Compulsion

Direct a summoned monster as if you had summoned it.

Class Levels:
Bard 3 Skald 3 Cleric 4 Oracle 4 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Summoner 3 Mesmerist 3 Warpriest 4
Transmutation

Raises or lowers bodies of water.

Class Levels:
Druid 4 Cleric 4 Hunter 4 Oracle 4 Shaman 4 Wizard 6 Arcanist 6 Sorcerer 6 Warpriest 4
Transmutation

When you cast this spell, your salivary glands transform and instantly fill with potent venom.

Class Levels:
Druid 4 Witch 4 Cleric 4 Hunter 4 Wizard 4 Sorcerer 4 Alchemist 4 Warpriest 4 Investigator 4
Conjuration Healing

Cures 4d8 damage + 1/level (max +20).

Class Levels:
Bard 4 Adept 4 Druid 5 Skald 4 Witch 5 Cleric 4 Hunter 5 Oracle 4 Shaman 4 Alchemist 4 Warpriest 4 Inquisitor 4 Investigator 4 Spiritualist 4
Necromancy

Curse an area with four hazards.

Class Levels:
Druid 4 Witch 4 Cleric 4 Hunter 4 Shaman 4 Wizard 4 Sorcerer 4 Warpriest 4
Evocation

This spell functions as contingency, except as noted.

Class Levels:
Bard 4 Skald 4 Witch 4 Cleric 4 Wizard 4 Psychic 4 Sorcerer 4 Warpriest 4
Necromancy

Grants bonuses against death spells and negative energy.

Class Levels:
Druid 5 Witch 4 Cleric 4 Hunter 5 Medium 4 Oracle 4 Paladin 4 Alchemist 4 Warpriest 4 Inquisitor 4 Investigator 4 Spiritualist 4
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.