Transmutation
Weapon gains +1 bonus/four levels (max +5).
Class Levels:
Magus 3
Cleric 4
Oracle 4
Shaman 4
Wizard 3
Paladin 3
Arcanist 3
Sorcerer 3
Warpriest 4
Bloodrager 3
Inquisitor 3
Antipaladin 3
Transmutation
You cast your consciousness into a single object within range that bears your likeness, as if choosing a specific image with the spell enter image.
Class Levels:
Bard 4
Skald 4
Cleric 4
Medium 4
Wizard 4
Sorcerer 4
Mesmerist 4
Occultist 4
Warpriest 4
Spiritualist 4
Transmutation
This spell repairs 1d6 points of damage plus 1 point per level when cast on a construct creature (maximum 10d6+10).
Class Levels:
Cleric 4
Oracle 4
Wizard 4
Arcanist 4
Sorcerer 4
Warpriest 4
Transmutation
If you succeed at a ranged touch attack, you burn your handprint onto the flesh of a creature, dealing 1d6 points of acid damage.
Class Levels:
Cleric 4
Oracle 4
Warpriest 4
Inquisitor 4
Antipaladin 4
Conjuration
Healing
Immunizes subject against poison, detoxifies venom in or on subject.
Class Levels:
Bard 4
Adept 3
Druid 3
Skald 4
Witch 4
Cleric 4
Hunter 3
Oracle 4
Ranger 3
Shaman 4
Paladin 4
Alchemist 4
Warpriest 4
Inquisitor 4
Investigator 4
Spiritualist 4
Evocation
Harms and dazes chaotic creatures (1d8 damage/2 levels).
Class Levels:
Cleric 4
Oracle 4
Warpriest 4
Inquisitor 4
Conjuration
Healing
This spell functions as path of glory, except as noted above, and a square provides 5 points of healing instead of 1.
Class Levels:
Bard 4
Skald 4
Cleric 4
Warpriest 4
Transmutation
You are filled with a persistent vigor.
Class Levels:
Witch 4
Cleric 4
Shaman 4
Psychic 4
Alchemist 4
Warpriest 4
Inquisitor 4
Investigator 4
Necromancy
Target's attacks carry filth fever.
Class Levels:
Druid 4
Witch 5
Cleric 4
Hunter 4
Oracle 4
Wizard 5
Arcanist 5
Sorcerer 5
Warpriest 4
Transmutation
Resist harmful effects of other plane.
Class Levels:
Cleric 4
Medium 4
Oracle 4
Wizard 5
Psychic 4
Arcanist 5
Sorcerer 5
Summoner 5
Alchemist 5
Warpriest 4
Investigator 5
Elementalist Wizard 5
Conjuration
Calling
Exchange services with a 6 HD extraplanar creature.
Class Levels:
Cleric 4
Medium 3
Oracle 4
Shaman 4
Psychic 4
Warpriest 4
Necromancy
Touch deals 1d3 Con damage 1/round for 6 rounds.
Class Levels:
Druid 3
Witch 4
Cleric 4
Hunter 3
Oracle 4
Shaman 4
Mesmerist 4
Warpriest 4
Antipaladin 4
Conjuration
Healing
You mend the target's injuries, curing 3d8+%1 hit points as cure serious wounds, but leaving its body laced with a subtle toxin that remains inert until you activate it.
Class Levels:
Druid 5
Witch 5
Cleric 4
Hunter 5
Shaman 4
Occultist 4
Warpriest 4
Abjuration
As protection from energy, but you may divide the duration among creatures touched.
Class Levels:
Druid 4
Cleric 4
Hunter 3
Oracle 4
Ranger 3
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 4
Warpriest 4
Inquisitor 4
Conjuration
Healing
You align the target's chakras and soothe any unwanted imperfections found within its physical form, leaving its body pristine and without any pain or weakness.
Class Levels:
Cleric 4
Medium 4
Oracle 4
Paladin 4
Psychic 5
Alchemist 4
Warpriest 4
Illusion
Glamer
The target weapons and any ammunition they fire make no sound as part of their normal functions as a weapon.
Class Levels:
Bard 4
Magus 4
Skald 4
Cleric 4
Hunter 3
Ranger 3
Wizard 4
Psychic 4
Sorcerer 4
Occultist 4
Warpriest 4
Inquisitor 4
Necromancy
Brands a murderer's dominant hand with a glowing red mark, identifying the killer.
Class Levels:
Bard 4
Skald 4
Witch 5
Cleric 4
Medium 3
Wizard 5
Paladin 4
Psychic 5
Sorcerer 5
Occultist 4
Warpriest 4
Inquisitor 4
Spiritualist 4
Conjuration
Healing
You remove all ongoing radiation effects, both primary and secondary, on a single target if you succeed at a caster level check (DC = the Fortitude DC associated with the radiation effect).
Class Levels:
Bard 4
Druid 4
Skald 4
Witch 4
Cleric 4
Hunter 4
Oracle 4
Ranger 4
Paladin 4
Warpriest 4
Inquisitor 4
Abjuration
Insects, spiders, and other vermin stay 10 ft. away.
Class Levels:
Bard 4
Druid 4
Skald 4
Cleric 4
Hunter 3
Oracle 4
Ranger 3
Shaman 4
Warpriest 4
Necromancy
Dead creature cannot be revived.
Class Levels:
Druid 5
Witch 5
Cleric 4
Hunter 5
Oracle 4
Shaman 5
Warpriest 4
Conjuration
Healing
Restores level and ability score drains.
Class Levels:
Adept 4
Cleric 4
Oracle 4
Shaman 4
Paladin 4
Alchemist 4
Mesmerist 4
Warpriest 4
Inquisitor 4
Investigator 4
Spiritualist 4
Transmutation
Target can breathe water and swim.
Class Levels:
Druid 4
Witch 4
Cleric 4
Hunter 4
Oracle 4
Shaman 4
Wizard 4
Arcanist 4
Sorcerer 4
Warpriest 4
Bloodrager 4
Transmutation
Painfully swell a target's joints.
Class Levels:
Magus 4
Witch 4
Cleric 4
Shaman 4
Wizard 4
Psychic 4
Sorcerer 4
Occultist 4
Warpriest 4
Spiritualist 3
Evocation
Delivers short message anywhere, instantly.
Class Levels:
Cleric 4
Medium 3
Oracle 4
Shaman 4
Wizard 5
Psychic 4
Arcanist 5
Sorcerer 5
Summoner 4
Alchemist 5
Mesmerist 3
Warpriest 4
Inquisitor 4
Investigator 5
Spiritualist 5