Library / Spells / Warpriest Spells

Warpriest Level 4 Spells

A warpriest casts divine spells drawn from the cleric spell list, channeling fervor to cast spells swiftly in battle. Learn more about the Warpriest class.

Transmutation

Weapon gains +1 bonus/four levels (max +5).

Class Levels:
Magus 3 Cleric 4 Oracle 4 Shaman 4 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Warpriest 4 Bloodrager 3 Inquisitor 3 Antipaladin 3
Transmutation

You cast your consciousness into a single object within range that bears your likeness, as if choosing a specific image with the spell enter image.

Class Levels:
Bard 4 Skald 4 Cleric 4 Medium 4 Wizard 4 Sorcerer 4 Mesmerist 4 Occultist 4 Warpriest 4 Spiritualist 4
Transmutation

This spell repairs 1d6 points of damage plus 1 point per level when cast on a construct creature (maximum 10d6+10).

Class Levels:
Cleric 4 Oracle 4 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 4
Transmutation

If you succeed at a ranged touch attack, you burn your handprint onto the flesh of a creature, dealing 1d6 points of acid damage.

Class Levels:
Cleric 4 Oracle 4 Warpriest 4 Inquisitor 4 Antipaladin 4
Conjuration Healing

Immunizes subject against poison, detoxifies venom in or on subject.

Class Levels:
Bard 4 Adept 3 Druid 3 Skald 4 Witch 4 Cleric 4 Hunter 3 Oracle 4 Ranger 3 Shaman 4 Paladin 4 Alchemist 4 Warpriest 4 Inquisitor 4 Investigator 4 Spiritualist 4
Evocation

Harms and dazes chaotic creatures (1d8 damage/2 levels).

Class Levels:
Cleric 4 Oracle 4 Warpriest 4 Inquisitor 4
Conjuration Healing

This spell functions as path of glory, except as noted above, and a square provides 5 points of healing instead of 1.

Class Levels:
Bard 4 Skald 4 Cleric 4 Warpriest 4
Transmutation

You are filled with a persistent vigor.

Class Levels:
Witch 4 Cleric 4 Shaman 4 Psychic 4 Alchemist 4 Warpriest 4 Inquisitor 4 Investigator 4
Necromancy

Target's attacks carry filth fever.

Class Levels:
Druid 4 Witch 5 Cleric 4 Hunter 4 Oracle 4 Wizard 5 Arcanist 5 Sorcerer 5 Warpriest 4
Transmutation

Resist harmful effects of other plane.

Class Levels:
Cleric 4 Medium 4 Oracle 4 Wizard 5 Psychic 4 Arcanist 5 Sorcerer 5 Summoner 5 Alchemist 5 Warpriest 4 Investigator 5 Elementalist Wizard 5
Conjuration Calling

Exchange services with a 6 HD extraplanar creature.

Class Levels:
Cleric 4 Medium 3 Oracle 4 Shaman 4 Psychic 4 Warpriest 4
Necromancy

Touch deals 1d3 Con damage 1/round for 6 rounds.

Class Levels:
Druid 3 Witch 4 Cleric 4 Hunter 3 Oracle 4 Shaman 4 Mesmerist 4 Warpriest 4 Antipaladin 4
Conjuration Healing

You mend the target's injuries, curing 3d8+%1 hit points as cure serious wounds, but leaving its body laced with a subtle toxin that remains inert until you activate it.

Class Levels:
Druid 5 Witch 5 Cleric 4 Hunter 5 Shaman 4 Occultist 4 Warpriest 4
Abjuration

As protection from energy, but you may divide the duration among creatures touched.

Class Levels:
Druid 4 Cleric 4 Hunter 3 Oracle 4 Ranger 3 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 4 Warpriest 4 Inquisitor 4
Conjuration Healing

You align the target's chakras and soothe any unwanted imperfections found within its physical form, leaving its body pristine and without any pain or weakness.

Class Levels:
Cleric 4 Medium 4 Oracle 4 Paladin 4 Psychic 5 Alchemist 4 Warpriest 4
Illusion Glamer

The target weapons and any ammunition they fire make no sound as part of their normal functions as a weapon.

Class Levels:
Bard 4 Magus 4 Skald 4 Cleric 4 Hunter 3 Ranger 3 Wizard 4 Psychic 4 Sorcerer 4 Occultist 4 Warpriest 4 Inquisitor 4
Necromancy

Brands a murderer's dominant hand with a glowing red mark, identifying the killer.

Class Levels:
Bard 4 Skald 4 Witch 5 Cleric 4 Medium 3 Wizard 5 Paladin 4 Psychic 5 Sorcerer 5 Occultist 4 Warpriest 4 Inquisitor 4 Spiritualist 4
Conjuration Healing

You remove all ongoing radiation effects, both primary and secondary, on a single target if you succeed at a caster level check (DC = the Fortitude DC associated with the radiation effect).

Class Levels:
Bard 4 Druid 4 Skald 4 Witch 4 Cleric 4 Hunter 4 Oracle 4 Ranger 4 Paladin 4 Warpriest 4 Inquisitor 4
Abjuration

Insects, spiders, and other vermin stay 10 ft. away.

Class Levels:
Bard 4 Druid 4 Skald 4 Cleric 4 Hunter 3 Oracle 4 Ranger 3 Shaman 4 Warpriest 4
Necromancy

Dead creature cannot be revived.

Class Levels:
Druid 5 Witch 5 Cleric 4 Hunter 5 Oracle 4 Shaman 5 Warpriest 4
Conjuration Healing

Restores level and ability score drains.

Class Levels:
Adept 4 Cleric 4 Oracle 4 Shaman 4 Paladin 4 Alchemist 4 Mesmerist 4 Warpriest 4 Inquisitor 4 Investigator 4 Spiritualist 4
Transmutation

Target can breathe water and swim.

Class Levels:
Druid 4 Witch 4 Cleric 4 Hunter 4 Oracle 4 Shaman 4 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 4 Bloodrager 4
Transmutation

Painfully swell a target's joints.

Class Levels:
Magus 4 Witch 4 Cleric 4 Shaman 4 Wizard 4 Psychic 4 Sorcerer 4 Occultist 4 Warpriest 4 Spiritualist 3
Evocation

Delivers short message anywhere, instantly.

Class Levels:
Cleric 4 Medium 3 Oracle 4 Shaman 4 Wizard 5 Psychic 4 Arcanist 5 Sorcerer 5 Summoner 4 Alchemist 5 Mesmerist 3 Warpriest 4 Inquisitor 4 Investigator 5 Spiritualist 5
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