Library / Spells / Warpriest Spells

Warpriest Spells

A warpriest casts divine spells drawn from the cleric spell list, channeling fervor to cast spells swiftly in battle. Learn more about the Warpriest class.

Illusion Glamer

You interfere with attempts to predict the target's future by preventing divinations from revealing what the target will do and what will befall the target while under the spell's effects.

Class Levels:
Bard 3 Skald 3 Witch 4 Cleric 4 Medium 3 Shaman 4 Wizard 5 Psychic 4 Sorcerer 5 Mesmerist 3 Warpriest 4 Spiritualist 4
Transmutation

Wind walls selectively block attacks.

Class Levels:
Druid 5 Cleric 5 Hunter 3 Oracle 5 Ranger 3 Wizard 5 Arcanist 5 Sorcerer 5 Warpriest 5 Spiritualist 5
Divination

Shows most direct way to a location.

Class Levels:
Bard 6 Druid 6 Skald 6 Witch 6 Cleric 6 Hunter 6 Oracle 6 Shaman 6 Psychic 6 Warpriest 6 Inquisitor 6 Spiritualist 6
Divination

Notice traps as a rogue does.

Class Levels:
Witch 2 Cleric 2 Medium 2 Oracle 2 Psychic 2 Warpriest 2 Inquisitor 2
Evocation

Smites foes with divine fire (1d6/level damage).

Class Levels:
Druid 4 Cleric 5 Hunter 4 Oracle 5 Shaman 5 Warpriest 5 Inquisitor 5
Necromancy

Control a zombie in human guise.

Class Levels:
Witch 4 Cleric 3 Shaman 3 Wizard 4 Sorcerer 4 Occultist 3 Warpriest 3 Antipaladin 2 Spiritualist 3
Necromancy

Control multiple zombies in human guise.

Class Levels:
Witch 5 Cleric 4 Shaman 4 Wizard 5 Sorcerer 5 Occultist 4 Warpriest 4 Antipaladin 3 Spiritualist 4
Necromancy

Create a wall of zombies.

Class Levels:
Witch 6 Cleric 6 Shaman 6 Wizard 6 Sorcerer 6 Summoner 5 Warpriest 6 Spiritualist 5
Conjuration Summoning

Worms deal hp and Dex damage.

Class Levels:
Witch 4 Cleric 4 Oracle 4 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Warpriest 4 Inquisitor 4
Evocation

Create an area of inconsistent lighting.

Class Levels:
Bard 2 Magus 2 Skald 2 Cleric 2 Shaman 2 Wizard 2 Sorcerer 2 Occultist 2 Warpriest 2 Inquisitor 2
Enchantment Compulsion

Target obeys command to not do something.

Class Levels:
Cleric 1 Oracle 1 Psychic 1 Mesmerist 1 Warpriest 1 Inquisitor 1
Enchantment Compulsion

As forbid action, but 1 creature/level.

Class Levels:
Cleric 5 Oracle 5 Psychic 5 Mesmerist 4 Warpriest 5 Inquisitor 5
Abjuration

Blocks planar travel, damages creatures of different alignment.

Class Levels:
Cleric 6 Oracle 6 Warpriest 6 Inquisitor 6
Transmutation

This spell channels a portion of the next spell you cast into magic that heals you.

Class Levels:
Bard 3 Skald 3 Cleric 3 Oracle 3 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 3 Bloodrager 3
Abjuration

The target can move and attack underwater normally without the usual penalties involved with underwater combat, as if under the effects of freedom of movement.

Class Levels:
Bard 3 Druid 3 Skald 3 Cleric 3 Hunter 3 Medium 3 Oracle 3 Ranger 3 Psychic 3 Alchemist 3 Mesmerist 3 Occultist 3 Warpriest 3 Inquisitor 3 Investigator 3 Spiritualist 3
Abjuration

Subject moves normally despite impediments to movement.

Class Levels:
Bard 4 Druid 4 Skald 4 Cleric 4 Hunter 4 Medium 4 Oracle 4 Ranger 4 Psychic 4 Alchemist 4 Mesmerist 4 Warpriest 4 Inquisitor 4 Investigator 4 Spiritualist 4
Enchantment Compulsion

As lesser geas, but affects any creature.

Class Levels:
Bard 6 Skald 6 Witch 6 Cleric 6 Oracle 6 Wizard 6 Psychic 6 Arcanist 6 Sorcerer 6 Mesmerist 6 Warpriest 6 Inquisitor 5
Necromancy

Preserves one corpse.

Class Levels:
Witch 2 Cleric 2 Medium 2 Oracle 2 Shaman 2 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 2 Spiritualist 2
Evocation

Create a ghost touch whip that passes through objects.

Class Levels:
Magus 2 Witch 2 Cleric 2 Wizard 2 Psychic 2 Sorcerer 2 Warpriest 2 Inquisitor 2 Spiritualist 2
Transmutation

Incorporeal creature takes half damage from nonmagical weapons.

Class Levels:
Bard 2 Skald 2 Cleric 2 Oracle 2 Shaman 2 Paladin 1 Warpriest 2 Inquisitor 2
Transmutation

As ghostbane dirge, but affects multiple creatures.

Class Levels:
Bard 4 Skald 4 Cleric 5 Oracle 5 Shaman 5 Paladin 3 Warpriest 5 Inquisitor 5
Transmutation

Turns centipedes, scorpions, or spiders into giant vermin.

Class Levels:
Druid 4 Cleric 4 Hunter 4 Oracle 4 Shaman 4 Warpriest 4
Transmutation Polymorph

You give the targets the appearance and many of the abilities of sahuagin mutants, with effects as described below.

Class Levels:
Cleric 4 Oracle 4 Wizard 5 Arcanist 5 Sorcerer 5 Warpriest 4
Divination

This spell functions like true seeing, except as noted above.

Class Levels:
Druid 5 Magus 5 Witch 5 Cleric 4 Hunter 5 Medium 3 Shaman 4 Wizard 5 Psychic 4 Sorcerer 5 Alchemist 5 Occultist 4 Warpriest 4 Inquisitor 4 Investigator 5 Spiritualist 5
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.