Abjuration
Inscription harms those who pass it.
Class Levels:
Witch 3
Cleric 3
Oracle 3
Warpriest 3
Inquisitor 3
Abjuration
As glyph of warding, but up to 10d8 damage or 6th-level spell.
Class Levels:
Cleric 6
Oracle 6
Warpriest 6
Inquisitor 6
Abjuration
Movement doesn't provoke attacks of opportunity.
Class Levels:
Cleric 2
Oracle 2
Paladin 1
Warpriest 2
Divination
You can cast this spell as an immediate action when you fail a Climb check and would fall.
Class Levels:
Bard 0
Druid 0
Magus 0
Skald 0
Witch 0
Cleric 0
Hunter 0
Oracle 0
Wizard 0
Psychic 0
Arcanist 0
Sorcerer 0
Warpriest 0
Necromancy
Cause a corpse to grab or trip a foe.
Class Levels:
Witch 1
Cleric 1
Shaman 1
Wizard 1
Sorcerer 1
Occultist 1
Warpriest 1
Antipaladin 1
Spiritualist 1
Transmutation
Allows the target to cause the ground to rise up beneath him.
Class Levels:
Druid 2
Magus 2
Cleric 2
Hunter 2
Oracle 2
Ranger 2
Warpriest 2
Abjuration
The target gains the benefit of shield of faith and your choice of protection from chaos, evil, good, or law.
Class Levels:
Cleric 4
Paladin 4
Warpriest 4
Abjuration
Grants defenses and saving throw bonuses against a chosen researched monster's special attack.
Class Levels:
Bard 3
Skald 3
Cleric 3
Oracle 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Alchemist 3
Occultist 3
Warpriest 3
Inquisitor 2
Investigator 3
Divination
+1 on one attack roll, saving throw, or skill check.
Class Levels:
Adept 0
Druid 0
Witch 0
Cleric 0
Hunter 0
Medium 0
Oracle 0
Shaman 0
Summoner 0
Warpriest 0
Inquisitor 0
Spiritualist 0
Divination
Know approximate distance from where you cast this spell.
Class Levels:
Witch 3
Cleric 3
Hunter 2
Oracle 3
Ranger 2
Shaman 2
Psychic 3
Warpriest 3
Transmutation
You transform the target half-orc into a full-blooded orc.
Class Levels:
Druid 5
Witch 5
Cleric 5
Hunter 5
Oracle 5
Wizard 5
Psychic 5
Arcanist 5
Sorcerer 5
Alchemist 5
Warpriest 5
Investigator 5
Evocation
Designates location as holy.
Class Levels:
Druid 5
Cleric 5
Hunter 5
Oracle 5
Warpriest 5
Inquisitor 5
Necromancy
Deals 10 points/level damage to target.
Class Levels:
Witch 7
Cleric 6
Oracle 6
Shaman 7
Warpriest 6
Inquisitor 6
Spiritualist 6
Conjuration
Healing
Cures 10 points/level damage, all diseases and mental conditions.
Class Levels:
Adept 5
Druid 7
Witch 7
Cleric 6
Oracle 6
Shaman 7
Alchemist 6
Warpriest 6
Inquisitor 6
Investigator 6
Spiritualist 6
Conjuration
Healing
You unleash a blast of holy flames that washes over all creatures in the area in a glorious display of divine power.
Class Levels:
Cleric 4
Oracle 4
Paladin 4
Warpriest 4
Inquisitor 4
Conjuration
Healing
You imbue one touched holy symbol per 3 caster levels with a connection to your own divine power, turning the touched holy symbols into tokens of healing.
Class Levels:
Druid 2
Cleric 2
Hunter 2
Oracle 2
Ranger 2
Shaman 2
Paladin 2
Warpriest 2
Inquisitor 2
Abjuration
This spell grants you temporary immunity to fire damage as protection from energy.
Class Levels:
Druid 4
Cleric 4
Hunter 4
Oracle 4
Psychic 4
Alchemist 4
Warpriest 4
Inquisitor 4
Investigator 4
Abjuration
Floating weapons protect you and make ranged attacks.
Class Levels:
Cleric 1
Paladin 1
Warpriest 1
Inquisitor 1
Antipaladin 1
Evocation
Ghostly hand leads subject to you.
Class Levels:
Cleric 3
Medium 2
Oracle 3
Psychic 3
Warpriest 3
Spiritualist 3
Conjuration
Creation
Food for one creature/level cures and grants combat bonuses.
Class Levels:
Bard 6
Skald 6
Cleric 6
Oracle 6
Warpriest 6
Inquisitor 6
Evocation
Grants 1 temporary hero point to target creature.
Class Levels:
Bard 2
Skald 2
Cleric 2
Oracle 2
Paladin 3
Alchemist 2
Warpriest 2
Investigator 2
Evocation
Grants 1 temporary hero point to each target creature in range.
Class Levels:
Bard 4
Skald 4
Cleric 5
Oracle 5
Warpriest 5
Transmutation
You spend 1 hour in quiet meditation, holding the focus component in both hands and walking around a natural area.
Class Levels:
Druid 1
Witch 1
Cleric 1
Hunter 1
Ranger 1
Shaman 1
Warpriest 1
Abjuration
Undead can't perceive one subject/level.
Class Levels:
Cleric 1
Oracle 1
Warpriest 1
Inquisitor 1