Abjuration
10-ft. emanation grants +2 AC and saves vs. law, and wards against summoned creatures.
Class Levels:
Cleric 3
Oracle 3
Shaman 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Warpriest 3
Inquisitor 3
Antipaladin 3
Abjuration
All creatures within the area gain the effects of a protection from technology spell.
Class Levels:
Cleric 4
Oracle 4
Wizard 4
Arcanist 4
Sorcerer 4
Warpriest 4
Transmutation
Siege gains +1 on targeting and damage rolls.
Class Levels:
Cleric 2
Oracle 2
Wizard 2
Paladin 2
Arcanist 2
Sorcerer 2
Warpriest 2
Inquisitor 2
Antipaladin 2
Transmutation
Siege engine gains +1 on targeting and damage rolls for every four caster levels.
Class Levels:
Cleric 5
Oracle 5
Wizard 4
Paladin 4
Arcanist 4
Sorcerer 4
Warpriest 5
Inquisitor 4
Antipaladin 4
Transmutation
Three stones gain +1 on attack rolls, deal 1d6+1 damage.
Class Levels:
Druid 1
Cleric 1
Hunter 1
Oracle 1
Shaman 1
Warpriest 1
Transmutation
Armor or shield gains +1 enhancement per four levels.
Class Levels:
Cleric 3
Oracle 3
Shaman 3
Warpriest 3
Inquisitor 3
Transmutation
Weapon gains +1 bonus.
Class Levels:
Magus 1
Cleric 1
Oracle 1
Shaman 1
Wizard 1
Paladin 1
Arcanist 1
Sorcerer 1
Warpriest 1
Bloodrager 1
Inquisitor 1
Antipaladin 1
Transmutation
Weapon gains +1 bonus/four levels (max +5).
Class Levels:
Magus 3
Cleric 4
Oracle 4
Shaman 4
Wizard 3
Paladin 3
Arcanist 3
Sorcerer 3
Warpriest 4
Bloodrager 3
Inquisitor 3
Antipaladin 3
Transmutation
You cast your consciousness into a single object within range that bears your likeness, as if choosing a specific image with the spell enter image.
Class Levels:
Bard 4
Skald 4
Cleric 4
Medium 4
Wizard 4
Sorcerer 4
Mesmerist 4
Occultist 4
Warpriest 4
Spiritualist 4
Transmutation
Completely repairs an object, or heals a construct for 1d6 damage/level (max 5d6).
Class Levels:
Cleric 2
Oracle 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Warpriest 2
Transmutation
This spell repairs 1d6 points of damage plus 1 point per level when cast on a construct creature (maximum 10d6+10).
Class Levels:
Cleric 4
Oracle 4
Wizard 4
Arcanist 4
Sorcerer 4
Warpriest 4
Enchantment
Compulsion
You surround yourself with a mantle of calm serenity.
Class Levels:
Cleric 3
Shaman 3
Paladin 3
Psychic 3
Mesmerist 2
Warpriest 3
Inquisitor 3
Transmutation
You invigorate your allies, who can hustle (Core Rulebook 170) as long as you continue to sing or chant (which requires your concentration).
Class Levels:
Bard 2
Skald 2
Cleric 2
Warpriest 2
Transmutation
The target gains a +1 bonus on attack and damage rolls if it and its opponent are touching water.
Class Levels:
Druid 1
Witch 1
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Wizard 1
Arcanist 1
Sorcerer 1
Warpriest 1
Bloodrager 1
Necromancy
Designates action that triggers curse on subject.
Class Levels:
Witch 5
Cleric 5
Oracle 5
Paladin 4
Warpriest 5
Inquisitor 5
Transmutation
You cause the touched object to become lighter than air, such that it floats if not weighted down.
Class Levels:
Bard 3
Magus 3
Skald 3
Cleric 3
Oracle 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 3
Occultist 3
Warpriest 3
Unchained Summoner 3
Divination
You mark one creature with a glowing sigil.
Class Levels:
Cleric 3
Warpriest 3
Transmutation
If you succeed at a ranged touch attack, you burn your handprint onto the flesh of a creature, dealing 1d6 points of acid damage.
Class Levels:
Cleric 4
Oracle 4
Warpriest 4
Inquisitor 4
Antipaladin 4
Transmutation
Make a normal item into a masterwork one.
Class Levels:
Bard 2
Druid 2
Skald 2
Witch 2
Cleric 2
Hunter 2
Oracle 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 2
Transmutation
You and your gear merge with stone.
Class Levels:
Druid 3
Cleric 3
Hunter 3
Oracle 3
Psychic 3
Warpriest 3
Transmutation
Makes minor repairs on an object.
Class Levels:
Bard 0
Adept 0
Druid 0
Skald 0
Witch 0
Cleric 0
Hunter 0
Oracle 0
Shaman 0
Wizard 0
Psychic 0
Arcanist 0
Sorcerer 0
Summoner 0
Warpriest 0
Spiritualist 0
Conjuration
Creation
You create a fist-sized rock that flies toward one enemy.
Class Levels:
Druid 1
Cleric 1
Hunter 1
Oracle 1
Warpriest 1
Illusion
Phantasm
Target seeing its reflection hallucinates an assassin, becoming shaken and fascinated.
Class Levels:
Bard 1
Skald 1
Cleric 1
Wizard 1
Psychic 1
Sorcerer 1
Mesmerist 1
Occultist 1
Warpriest 1
Enchantment
Compulsion
Doubles a morale bonus.
Class Levels:
Bard 1
Skald 1
Cleric 1
Oracle 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Warpriest 1