Library / Spells / Witch Spells

Witch Level 2 Spells

A witch casts arcane spells drawn from the witch spell list, taught to her by her patron through her familiar. Learn more about the Witch class.

Conjuration Summoning

As mount, but you may divide the duration among creatures touched.

Class Levels:
Magus 2 Witch 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2
Conjuration Creation

You create a Small minion out of mud, and it obeys your commands.

Class Levels:
Druid 2 Witch 2 Hunter 2 Wizard 2 Arcanist 2 Sorcerer 2
Necromancy

You drain necromantic energy from an undead creature, inducing a sluggish stupor.

Class Levels:
Witch 2 Cleric 2 Shaman 2 Wizard 3 Sorcerer 3 Inquisitor 2 Spiritualist 2
Transmutation

You deprive a creature of the blissful oblivion of unconsciousness, either to keep it going despite grievous injuries or to prolong its suffering.

Class Levels:
Bard 2 Druid 2 Witch 2 Cleric 2 Ranger 2 Shaman 2 Psychic 2 Summoner 2 Alchemist 2 Bloodrager 2
Illusion Phantasm

Target becomes hostile to all creatures.

Class Levels:
Bard 2 Skald 2 Witch 2 Medium 1 Wizard 2 Psychic 2 Sorcerer 2 Mesmerist 1
Enchantment Compulsion

When you cast this spell, you dictate one specific topic or recent event and instill a magical obsession with that subject within the target.

Class Levels:
Bard 2 Witch 2 Wizard 2 Psychic 2 Sorcerer 2 Mesmerist 2
Transmutation

+5 Perception and Sense Motive 10 min./level.

Class Levels:
Witch 2 Hunter 2 Ranger 2 Psychic 2 Alchemist 2 Mesmerist 2 Inquisitor 2 Investigator 2
Necromancy

Target takes a -4 penalty against poison.

Class Levels:
Druid 2 Witch 2 Hunter 2 Wizard 2 Arcanist 2 Sorcerer 2 Antipaladin 2
Evocation

This spell infuses a small pinecone with power, causing it to detonate with explosive force when thrown.

Class Levels:
Druid 2 Witch 2 Ranger 3 Shaman 2
Illusion Figment

Projects an illusory model of the local night sky indoors, underground, or by day.

Class Levels:
Bard 2 Druid 2 Witch 2 Cleric 2 Wizard 2 Sorcerer 2 Summoner 2
Transmutation

When you charge, you can make a full attack at the end of that charge, but only with claw attacks you have, and you can make only one attack per claw.

Class Levels:
Druid 2 Magus 2 Witch 2 Hunter 2 Ranger 2 Wizard 2 Sorcerer 2 Alchemist 2 Bloodrager 2 Investigator 2
Necromancy

Subject is sickened and has -4 Dex.

Class Levels:
Druid 2 Witch 2 Hunter 2
Abjuration

With a touch, you bolster a creature's body to protect it from the harmful effects of spores and similar afflictions.

Class Levels:
Druid 2 Witch 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Shaman 2 Alchemist 2 Warpriest 2 Investigator 2
Evocation

Shadow protects the target from light.

Class Levels:
Witch 2 Cleric 2 Oracle 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Warpriest 2 Spiritualist 2
Enchantment Compulsion

The target experiences feelings of ennui and lethargy, becoming fatigued for the spell's duration.

Class Levels:
Magus 3 Witch 2 Medium 3 Wizard 3 Psychic 2 Sorcerer 3 Mesmerist 2 Bloodrager 3 Spiritualist 2
Enchantment Compulsion

Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing.

Class Levels:
Bard 2 Skald 2 Witch 2 Medium 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 2 Inquisitor 2
Transmutation Polymorph

Use change shape as a swift action and surprise foes.

Class Levels:
Bard 2 Druid 2 Magus 2 Skald 2 Witch 2 Hunter 2 Medium 2 Ranger 2 Shaman 2 Wizard 2 Sorcerer 2 Summoner 2 Alchemist 2 Mesmerist 2 Occultist 2 Bloodrager 2 Inquisitor 2 Investigator 2 Spiritualist 2
Transmutation

You can cast this spell only if it is the first action you take on your turn.

Class Levels:
Bard 3 Druid 3 Magus 2 Witch 2 Ranger 2 Shaman 2 Wizard 2 Sorcerer 2 Inquisitor 3
Transmutation

Ammunition in the targeted firearm generates excessive recoil.

Class Levels:
Witch 2 Wizard 2 Arcanist 2 Sorcerer 2
Transmutation

As reinforce armaments, but you may divide the spell's duration among objects touched.

Class Levels:
Magus 2 Witch 2 Cleric 2 Oracle 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2
Conjuration Teleportation

Grants a weapon the returning special weapon quality.

Class Levels:
Bard 2 Magus 1 Skald 2 Witch 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Warpriest 2 Bloodrager 1 Inquisitor 1
Conjuration Creation

You create a coil of flowing fresh water, functioning a whip appropriate for your size, except you make a melee touch attack instead of a regular attack.

Class Levels:
Magus 2 Witch 2 Wizard 2 Sorcerer 2
Conjuration Creation

A 15-foot-long lash of crumbling crystal and earth emerges from the palm of your hand.

Class Levels:
Druid 2 Magus 2 Witch 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2
Transmutation

Inscribes an Azlanti virtue rune granting bonuses against specific conditions or opposing spells.

Class Levels:
Bard 2 Skald 2 Witch 2 Wizard 2 Sorcerer 2 Occultist 2
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.