The target exudes stinking vapors that fill its space.
Witch Level 3 Spells
A witch casts arcane spells drawn from the witch spell list, taught to her by her patron through her familiar. Learn more about the Witch class.
You make an undead creature more difficult for necromancers and clerics to control via effects such as Command Undead or control undead.
This spell creates an unearthly and infectious song that seductively summons all who hear it.
You lay bare not only the mind of a target, but the target's history as well.
You create an instinctual connection between the targets.
Inflicts 1d6 nonlethal damage 1 round/level.
Half-elf gains +2 enhancement bonus to Dex and Int and temporary access to one feat.
You mask your features with shadowy illumination, gaining a competence bonus equal to your caster level on Disguise checks and Stealth checks attempted while in normal light, dim light, or darkness.
Affected creatures gain tactical knowledge and maximize their efficiency on the field of battle.
You cause the creature to believe she has a debilitating affliction.
Forces target to relive recent damage, dealing 1d6/level (max 10d6) unpreventable damage.
You instantly transfer the touched creature to a point you designate within range.
You see through magical disguises (whether illusions or polymorph effects) of the same spell level or lower.
This spell can be cast only on a sleeping creature, which must be present for the full duration of the casting time.
Calls an outsider to answer questions about a person, place, or event using its planar knowledge.
You grant one plant creature the ability to speak, hear, and understand any of the languages you know.
You set a magical ward upon the object touched, which must be a container such as a pouch, bag, backpack, or pocket.
This spell functions as beast shape I, except it grants your familiar the form of any Small animal.
The gremlins known as pugwampis infect those around them with a malignant form of unluck--an effect that this spell emulates.
Transforms a single animal or magical beast into a younger and cuter version of itself for a short period of time.
This spell causes even commonly used objects to become conundrums.
You reduce the target creature's ability to tap into a single energy type (acid, cold, electricity, fire, or sonic) of your choice.
Gives +2 to Str and Con, +1 on Will saves, -2 to AC.
You animate an area of rubble, gravel, or other small stones, creating a dangerous, rolling area of debris.