Triggered rune slows all creatures within 60 ft. for 1 round/level.
Witch Level 4 Spells
A witch casts arcane spells drawn from the witch spell list, taught to her by her patron through her familiar. Learn more about the Witch class.
Note You may cast this spell only if you have the giant subtype.
You instill a target with the fear that the nearest other intelligent creature knows her darkest secret.
Appear older or younger.
As tongues, but you may divide the duration among creatures touched.
Touch infests a target with green slime.
This spell functions as suggestion, except you can use it only to specify a condition that triggers a special activity, and the subject does not remember that you made the suggestion.
You infuse the target mindless undead creature with power drawn from the Shadow Plane, immediately granting it the advanced creature simple template.
Your body glows with a terrible light.
You alter an undead creature's energy affinity so that it takes damage from negative energy and gains healing from positive energy, as if it were a living creature.
This spell functions as vermin shape I , except it also allows you to assume the form of a Tiny or Large creature of the vermin type.
You plant a scrying sensor on a touched creature, object, or point in space, allowing you to see and hear the creature, object, or point and its surroundings (approximately 10 feet in all directions).
While the target of this spell is asleep, she retains some of her normal powers of perception.
Forces living creatures to save immediately at a -2 penalty against all contracted diseases.
Hot rocks deal 5d6 damage.
You create a translucent wall of energy, within which can be seen indistinct images of faces with their eyes or ears sewn shut.
Outlines subject and produces light as a sunrod.
You place a scrying sensor on your animal companion or familiar.
You create a cloud of flame-resistant strands of adhesive webbing that billows and flows much like a cloudkill spell.