Conjuration
Teleportation
You create a dimensional link with a targeted creature, and switch spots with it.
Class Levels:
Witch 5
Wizard 5
Psychic 5
Arcanist 5
Sorcerer 5
Summoner 4
Mesmerist 4
Conjuration
Teleportation
You may target one creature for every four of your caster levels.
Class Levels:
Witch 7
Wizard 7
Arcanist 7
Sorcerer 7
Summoner 6
Transmutation
Levitates the targeted creature up off the ground.
Class Levels:
Witch 3
Medium 2
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Mesmerist 3
Bloodrager 3
Spiritualist 3
Necromancy
Screaming pain limits the target's actions.
Class Levels:
Witch 3
Wizard 3
Psychic 2
Arcanist 3
Sorcerer 3
Mesmerist 2
Bloodrager 3
Inquisitor 2
Spiritualist 3
Necromancy
Give a creature a bite attack and a hunger for its own kind's flesh.
Class Levels:
Witch 4
Cleric 4
Shaman 4
Wizard 4
Psychic 4
Sorcerer 4
Warpriest 4
Antipaladin 3
Spiritualist 4
Necromancy
Give creatures bite attacks and a hunger for their own kind's flesh.
Class Levels:
Witch 7
Cleric 7
Shaman 7
Wizard 7
Psychic 7
Sorcerer 7
Spiritualist 6
Transmutation
The ground attempts to pull creatures beneath its surface as if hungry for the flesh of mortals.
Class Levels:
Druid 5
Witch 5
Hunter 5
Wizard 5
Arcanist 5
Sorcerer 5
Necromancy
Targets in the area must succeed at a Will save or become deathly afraid of drowning.
Class Levels:
Bard 2
Druid 3
Witch 3
Cleric 3
Wizard 3
Sorcerer 3
Enchantment
Compulsion
Fascinates 2d4 HD of creatures.
Class Levels:
Bard 1
Skald 1
Witch 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Mesmerist 1
Transmutation
Your body becomes living ice.
Class Levels:
Witch 7
Shaman 7
Wizard 7
Arcanist 7
Sorcerer 7
Conjuration
Teleportation
Target is frozen, then teleported.
Class Levels:
Witch 6
Wizard 6
Arcanist 6
Sorcerer 6
Summoner 5
Evocation
You create a blast of intense cold, coating all solid surfaces in the area with a thin coating of ice.
Class Levels:
Druid 2
Magus 2
Witch 2
Hunter 2
Ranger 2
Wizard 2
Arcanist 2
Sorcerer 2
Conjuration
Upon casting this spell, one or more giant spears of ice lance up out of the ground.
Class Levels:
Druid 3
Witch 3
Wizard 3
Sorcerer 3
Evocation
Hail deals 5d6 damage in area 40 ft. across.
Class Levels:
Druid 4
Magus 4
Witch 4
Hunter 4
Shaman 4
Wizard 4
Arcanist 4
Sorcerer 4
Bloodrager 4
Elementalist Wizard 4
Conjuration
Creation
Masterwork ice dagger deals +1 cold damage.
Class Levels:
Witch 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Bloodrager 1
Divination
This spell infuses a spark of magical energy into the veins of the target, allowing it to feel the presence of magic the way one might feel the thrum of vibrations in the air.
Class Levels:
Bard 2
Witch 2
Wizard 2
Sorcerer 2
Summoner 2
Alchemist 2
Divination
Gives +10 bonus to identify magic items.
Class Levels:
Bard 1
Skald 1
Witch 1
Medium 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Summoner 1
Alchemist 1
Investigator 1
Spiritualist 1
Transmutation
Polymorph
The target takes on the form of a half-elf from the surface world.
Class Levels:
Bard 2
Druid 3
Witch 4
Medium 2
Ranger 2
Wizard 4
Sorcerer 4
Alchemist 2
Antipaladin 2
Enchantment
Compulsion
Target rolls twice for checks and attacks and uses worst roll.
Class Levels:
Witch 1
Medium 1
Psychic 1
Mesmerist 1
Illusion
Figment
This spell creates an illusion of a stationary group of people milling about.
Class Levels:
Bard 1
Witch 1
Shaman 1
Illusion
Figment
This spell creates the illusion of a translucent, ever-changing maze of glass in the target area.
Class Levels:
Bard 2
Witch 2
Wizard 2
Sorcerer 2
Evocation
You transfer a single hex you know to the target, and give that target the ability to use the hex.
Class Levels:
Witch 5
Shaman 5
Transmutation
The target immediately becomes addicted to the drug used as the material component during the casting of the spell.
Class Levels:
Witch 3
Wizard 3
Sorcerer 3
Alchemist 2
Mesmerist 3
Abjuration
You enchant the target so it is nearly impossible to detect by both magical and mundane means, granting it the following benefits.
Class Levels:
Bard 6
Witch 9
Wizard 9
Psychic 9
Sorcerer 9
Mesmerist 6
Spiritualist 6