Library / Spells / Witch Spells

Witch Spells

A witch casts arcane spells drawn from the witch spell list, taught to her by her patron through her familiar. Learn more about the Witch class.

Evocation

A blast of hellfire blazes from your hands.

Class Levels:
Magus 6 Witch 6 Cleric 6 Wizard 6 Sorcerer 6
Transmutation

Upon casting this spell, your tongue transforms into an energy whip weapon that can deal acid, electricity, or fire damage.

Class Levels:
Witch 4 Wizard 4 Arcanist 4 Sorcerer 4 Bloodrager 4
Enchantment Compulsion

You gift the target with the ability to perfect its actions via mental clarity.

Class Levels:
Witch 1 Medium 1 Psychic 1 Mesmerist 1
Enchantment Compulsion

Grants a number of creatures bonuses on attacks and damage, temporary hit points, and immunity to fear and charm effects.

Class Levels:
Witch 9 Wizard 9 Psychic 9 Arcanist 9 Sorcerer 9
Enchantment Compulsion

Gives +2 bonus on attack rolls, saves, skill checks.

Class Levels:
Bard 2 Skald 2 Witch 3 Medium 2 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Bloodrager 3 Inquisitor 3 Investigator 3 Spiritualist 3
Enchantment Compulsion

Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.

Class Levels:
Bard 5 Skald 5 Witch 6 Wizard 6 Psychic 6 Arcanist 6 Sorcerer 6 Summoner 5 Spiritualist 6
Abjuration

This spell functions like the spell glyph version of glyph of warding, except you can store a hex you know (but not a major hex or a grand hex) instead of a spell.

Class Levels:
Witch 3 Shaman 3
Abjuration

This spell functions as hex glyph, except you can store a hex or a major hex (but not a grand hex).

Class Levels:
Witch 5 Shaman 5
Necromancy

The targeted creature becomes susceptible to a repeat use of your harmful hexes, even if you could not otherwise target that creature with a particular hex for a certain time period.

Class Levels:
Witch 1 Shaman 1
Abjuration

Target gains +4 on saves against witch hexes.

Class Levels:
Witch 1 Shaman 1 Inquisitor 1
Enchantment Compulsion

You prevent the targets from having conscious awareness of your presence.

Class Levels:
Bard 2 Skald 2 Witch 2 Wizard 2 Psychic 2 Sorcerer 2 Mesmerist 2 Inquisitor 2
Transmutation

Gain +10 on Bluff to send secret messages.

Class Levels:
Bard 2 Skald 2 Witch 2 Inquisitor 3
Transmutation

You spend 1 hour in quiet meditation, holding the focus component in both hands and walking around a natural area.

Class Levels:
Druid 1 Witch 1 Cleric 1 Hunter 1 Ranger 1 Shaman 1 Warpriest 1
Illusion Glamer

The target's wounds to seem to disappear.

Class Levels:
Bard 1 Skald 1 Witch 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Mesmerist 1 Occultist 1 Inquisitor 1 Antipaladin 1
Enchantment Compulsion

This spell functions as per hold person, except it affects a fey instead of a humanoid.

Class Levels:
Bard 2 Witch 2 Cleric 2 Wizard 3 Sorcerer 3 Inquisitor 2
Enchantment Compulsion

As hold person, but any creature.

Class Levels:
Bard 4 Skald 4 Witch 5 Medium 4 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Summoner 4 Mesmerist 4 Inquisitor 4
Enchantment Compulsion

As hold monster, but all within 30 ft.

Class Levels:
Witch 9 Wizard 9 Psychic 9 Arcanist 9 Sorcerer 9
Enchantment Compulsion

Paralyzes one humanoid for 1 round/level.

Class Levels:
Bard 2 Skald 2 Witch 2 Cleric 2 Medium 2 Oracle 2 Shaman 2 Wizard 3 Psychic 2 Arcanist 3 Sorcerer 3 Mesmerist 2 Warpriest 2 Bloodrager 3 Inquisitor 2 Antipaladin 2
Enchantment Compulsion

As hold person, but all within 30 ft.

Class Levels:
Witch 7 Wizard 7 Psychic 7 Arcanist 7 Sorcerer 7 Mesmerist 6
Transmutation

All melee and natural attacks from the target deal damage as if the target were one size category smaller than it actually is.

Class Levels:
Magus 2 Witch 3 Ranger 1 Shaman 3 Wizard 3 Sorcerer 3
Enchantment Compulsion

This spell functions as heroism, except that you can reverse the spell by issuing a special command as a standard action if you are within medium range (%1 feet) of the target.

Class Levels:
Bard 3 Skald 3 Witch 4 Medium 3 Wizard 4 Psychic 4 Sorcerer 4 Summoner 4 Bloodrager 4 Inquisitor 4 Spiritualist 4
Enchantment Compulsion

This spell functions as greater heroism, except that you can reverse the spell by issuing a special command as a standard action if you are within medium range (%1 feet) of the target.

Class Levels:
Bard 6 Skald 6 Witch 7 Wizard 7 Psychic 7 Sorcerer 7
Necromancy

Deals 1d6/level damage within 30 ft.

Class Levels:
Witch 8 Shaman 8 Wizard 8 Arcanist 8 Sorcerer 8 Elementalist Wizard 8
Necromancy Haunted

You channel residual feelings of terror into the minds of creatures within the area, causing those fears to manifest when confronted with a specific object.

Class Levels:
Bard 3 Magus 3 Witch 3 Cleric 3 Shaman 3 Wizard 3 Psychic 3 Sorcerer 3 Inquisitor 3 Spiritualist 3
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