Several targets become exhausted.
Witch Spells
A witch casts arcane spells drawn from the witch spell list, taught to her by her patron through her familiar. Learn more about the Witch class.
Several targets become fatigued.
A cone of blood pushes creatures, sickens them, and makes the ground slick.
Targeted firearm's ammunition halves the firearm's range and imposes a -2 penalty on damage rolls.
Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement.
You launch a ball of webbing at a target, which must make a save or be affected as if by a web spell occupying only the creature's space.
You create a cloud of flame-resistant strands of adhesive webbing that billows and flows much like a cloudkill spell.
Create a comfortable shelter made of webbing.
You infuse yourself with the essence of the Inmost Blot and gain a +3 profane bonus on Will saving throws for the spell's duration.
Creates a whip of army ants dealing 3d6 damage plus swarm poison and distraction on strike.
Creates a whip of centipedes dealing 2d6 damage plus swarm poison and distraction on strike.
You summon hundreds of Diminutive spiders, which cling together in the form of a whip made for a creature of your size.
Upon casting this spell, you are able to gain knowledge from the land itself.
Reeds, grasses, creepers, or thin tree branches (your choice) that you touch animate, twisting and bending to form a wicker horse complete with a riding saddle.
You harden the air around the target into jagged invisible blades that deal damage based on how fast the target moves.
Your wings sprout poisonous thorns each the size of a dagger.
Ice encrusts the ground, radiating supernatural cold and making it hard for creatures to maintain their balance.
Ice encrusts the ground, radiating supernatural cold and making it hard for creatures to maintain their balance.
Remove an affliction and inflict it on another creature.
Make one of the target's limbs useless.
See through the target's eyes and ears.
You polymorph your target to look like an older version of itself.
Created by Ghorus as a safety measure to limit his enemies' movements, this spell allows you to inscribe a powerful rune on any surface.
A ray of sickly greenish-gray negative energy issues forth from the palm of your hand.