Library / Spells / Wizard Spells

Wizard Level 2 Spells

A wizard casts arcane spells drawn from the wizard spell list, choosing and preparing spells in advance. Learn more about the Wizard class.

Abjuration

The target has her link with her bonded creature temporarily severed.

Class Levels:
Bard 3 Witch 2 Wizard 2 Sorcerer 2 Inquisitor 3 Antipaladin 2
Transmutation

By magically altering the way your vocal cords create sounds, you can emulate the vocal inflections of dragons.

Class Levels:
Bard 2 Witch 2 Wizard 2 Sorcerer 2 Alchemist 2
Necromancy

You weaken a target construct, temporarily sapping its animating force and limiting its normal functionality.

Class Levels:
Witch 2 Wizard 2 Sorcerer 2
Necromancy

You cause the flesh and bones of a corpse to shift themselves to suit a narrative of your choosing.

Class Levels:
Witch 2 Cleric 2 Wizard 2 Sorcerer 2 Warpriest 2
Conjuration

Black particles extinguish light sources within area.

Class Levels:
Bard 2 Skald 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2
Transmutation

Subject gains +4 to Cha for 1 min./level.

Class Levels:
Bard 2 Skald 2 Cleric 2 Medium 2 Oracle 2 Shaman 2 Wizard 2 Paladin 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Mesmerist 2 Warpriest 2 Bloodrager 2 Antipaladin 2 Investigator 2
Transmutation

If the target of this spell fails to resist its effects with a Will save, he becomes outlined in faint radiance, as if via faerie fire.

Class Levels:
Witch 2 Wizard 2 Sorcerer 2
Divination

Enables you to speak to elementals and some creatures.

Class Levels:
Bard 3 Druid 2 Skald 3 Cleric 3 Hunter 2 Oracle 3 Wizard 2 Arcanist 2 Sorcerer 2 Mesmerist 3 Warpriest 3 Elementalist Wizard 2
Evocation

Gain energy damage touch attack.

Class Levels:
Magus 2 Wizard 2 Arcanist 2 Sorcerer 2 Alchemist 2 Bloodrager 2 Investigator 2 Elementalist Wizard 2
Divination

Upon completing this spell, roll a single d20 and record the result.

Class Levels:
Witch 2 Oracle 1 Wizard 2 Sorcerer 2
Divination

Your irises take on a purplish tinge and you can see whether creatures within 60 feet of you are affected by an enchantment effect.

Class Levels:
Bard 2 Witch 2 Cleric 2 Medium 2 Wizard 2 Paladin 2 Psychic 2 Sorcerer 2 Alchemist 2 Mesmerist 2 Occultist 2 Inquisitor 2 Spiritualist 2
Abjuration

As endure elements, but you may divide the duration among creatures touched.

Class Levels:
Druid 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Wizard 2 Paladin 2 Arcanist 2 Sorcerer 2 Alchemist 3 Warpriest 2 Investigator 3
Transmutation

You can fire one ray, plus one additional ray for every 4 levels beyond 3rd (to a maximum of three rays at 11th level).

Class Levels:
Druid 2 Cleric 2 Wizard 2 Sorcerer 2
Abjuration

You place a ward on an area that notifies you when a creature exits it.

Class Levels:
Bard 2 Skald 2 Hunter 2 Ranger 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Occultist 2 Inquisitor 2 Spiritualist 2
Abjuration

This ward grants you extra maneuverability when you avoid attacks against larger foes.

Class Levels:
Bard 2 Magus 2 Skald 2 Hunter 2 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 Inquisitor 2
Conjuration Creation

You create a bank of fog similar to that created by fog cloud except its vapors are intoxicating.

Class Levels:
Druid 2 Magus 2 Witch 2 Hunter 2 Wizard 2 Psychic 2 Sorcerer 2 Mesmerist 2
Transmutation

You gain a +1 dodge bonus to AC, a +4 circumstance bonus on Escape Artist checks and combat maneuver checks to escape a grapple, and +4 circumstance bonus to your CMD against grapple attempts.

Class Levels:
Magus 2 Witch 2 Medium 2 Wizard 2 Psychic 2 Sorcerer 2 Alchemist 2 Bloodrager 2 Investigator 2
Transmutation

Select an age category within one step of your actual age category, either older or younger.

Class Levels:
Bard 2 Witch 2 Wizard 2 Psychic 2 Sorcerer 2 Alchemist 2
Necromancy

Gain 1d10 temporary hp + 1/level (max +10).

Class Levels:
Witch 2 Medium 2 Shaman 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Alchemist 2 Mesmerist 2 Bloodrager 2 Investigator 2 Spiritualist 2
Illusion Figment

Creates an illusory duplicate of your familiar that moves erratically around its space.

Class Levels:
Witch 2 Wizard 2 Sorcerer 2
Transmutation

Each target that fails its saving throw gains light blindness, as per the universal monster rule.

Class Levels:
Druid 2 Witch 2 Cleric 2 Shaman 2 Wizard 2 Psychic 2 Sorcerer 2 Occultist 2 Bloodrager 1 Inquisitor 2 Antipaladin 1
Evocation

You charge a weapon with a magic rune of fire.

Class Levels:
Druid 2 Magus 2 Wizard 2 Sorcerer 2 Alchemist 2 Bloodrager 2
Conjuration Creation

Calls forth several fiery projectiles ready to be flung at opponents.

Class Levels:
Wizard 2 Arcanist 2 Sorcerer 2
Evocation

Exhale a cone of flame at will.

Class Levels:
Magus 2 Wizard 2 Arcanist 2 Sorcerer 2 Alchemist 2 Bloodrager 2 Investigator 2 Elementalist Wizard 2
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