Divination
Developed by priests to catch thieves and skimmers, gilded whispers later spread to other faiths and was adapted to the arcane arts.
Class Levels:
Cleric 4
Wizard 3
Sorcerer 3
Divination
This spell functions as see invisibility, except as noted here.
Class Levels:
Witch 3
Wizard 3
Sorcerer 3
Summoner 3
Alchemist 3
Inquisitor 3
Unchained Summoner 3
Conjuration
Creation
You create one or more bolts of negative energy infused with shadow pulled from the Shadow Plane.
Class Levels:
Magus 3
Witch 3
Wizard 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Transmutation
You cause an object to briefly transform into gold.
Class Levels:
Bard 2
Witch 3
Wizard 3
Sorcerer 3
Conjuration
Creation
This spell functions as black tentacles, except the tentacles blindly grasp at the targets' eyes and ears, and tug at their hair, clothes, and equipment.
Class Levels:
Magus 3
Witch 3
Wizard 3
Sorcerer 3
Summoner 3
Bloodrager 3
Abjuration
You touch an unattended, non-magical object to create a touchstone for humans defending the area.
Class Levels:
Bard 3
Magus 3
Witch 3
Shaman 4
Wizard 3
Paladin 3
Psychic 3
Sorcerer 3
Occultist 3
Inquisitor 3
Conjuration
Summoning
You summon a wasp swarm that builds a 10-foot-by-10-foot nest in the place you designate--typically under the eaves of a house, amid the rafters of a tavern, or in another obscured place.
Class Levels:
Druid 3
Ranger 3
Wizard 3
Psychic 3
Sorcerer 3
Abjuration
Grants defenses and saving throw bonuses against a chosen researched monster's special attack.
Class Levels:
Bard 3
Skald 3
Cleric 3
Oracle 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Alchemist 3
Occultist 3
Warpriest 3
Inquisitor 2
Investigator 3
Enchantment
Charm
Target takes a -10 penalty on Sense Motive checks and +10 to Bluff against it; lies become one step more believable.
Class Levels:
Bard 3
Witch 3
Wizard 3
Psychic 3
Sorcerer 3
Mesmerist 3
Inquisitor 3
Antipaladin 3
Illusion
Glamer
You transform the decor of a courtyard, structure, or other edifice to meet your highest standards and personal tastes.
Class Levels:
Bard 3
Witch 3
Wizard 3
Psychic 3
Sorcerer 3
Mesmerist 3
Necromancy
Immobilizes undead for 1 round/level.
Class Levels:
Wizard 3
Arcanist 3
Sorcerer 3
Inquisitor 3
Divination
You use a Harrow deck to tell a fortune for yourself or someone else.
Class Levels:
Bard 3
Witch 3
Shaman 3
Wizard 3
Sorcerer 3
Transmutation
One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
Class Levels:
Bard 3
Magus 3
Skald 3
Medium 2
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 2
Alchemist 3
Bloodrager 3
Investigator 3
Spiritualist 3
Necromancy
Causes positive or negative healing effects on the target to recover only half hit points.
Class Levels:
Witch 3
Cleric 3
Wizard 3
Paladin 2
Sorcerer 3
Antipaladin 2
Necromancy
You siphon half of all magical healing that the targeted creature receives.
Class Levels:
Witch 3
Wizard 3
Arcanist 3
Sorcerer 3
Transmutation
Weapons bypass DR and hardness as adamantine, cold iron, or silver.
Class Levels:
Magus 3
Witch 3
Wizard 3
Sorcerer 3
Evocation
A wavering red ray projects from your finger.
Class Levels:
Druid 3
Wizard 3
Sorcerer 3
Enchantment
Compulsion
Gives +2 bonus on attack rolls, saves, skill checks.
Class Levels:
Bard 2
Skald 2
Witch 3
Medium 2
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Bloodrager 3
Inquisitor 3
Investigator 3
Spiritualist 3
Enchantment
Compulsion
This spell functions as per hold person, except it affects a fey instead of a humanoid.
Class Levels:
Bard 2
Witch 2
Cleric 2
Wizard 3
Sorcerer 3
Inquisitor 2
Enchantment
Compulsion
Paralyzes one humanoid for 1 round/level.
Class Levels:
Bard 2
Skald 2
Witch 2
Cleric 2
Medium 2
Oracle 2
Shaman 2
Wizard 3
Psychic 2
Arcanist 3
Sorcerer 3
Mesmerist 2
Warpriest 2
Bloodrager 3
Inquisitor 2
Antipaladin 2
Transmutation
All melee and natural attacks from the target deal damage as if the target were one size category smaller than it actually is.
Class Levels:
Magus 2
Witch 3
Ranger 1
Shaman 3
Wizard 3
Sorcerer 3
Necromancy
Haunted
You channel residual feelings of terror into the minds of creatures within the area, causing those fears to manifest when confronted with a specific object.
Class Levels:
Bard 3
Magus 3
Witch 3
Cleric 3
Shaman 3
Wizard 3
Psychic 3
Sorcerer 3
Inquisitor 3
Spiritualist 3
Transmutation
Levitates the targeted creature up off the ground.
Class Levels:
Witch 3
Medium 2
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Mesmerist 3
Bloodrager 3
Spiritualist 3
Necromancy
Screaming pain limits the target's actions.
Class Levels:
Witch 3
Wizard 3
Psychic 2
Arcanist 3
Sorcerer 3
Mesmerist 2
Bloodrager 3
Inquisitor 2
Spiritualist 3