Library / Spells / Wizard Spells

Wizard Level 3 Spells

A wizard casts arcane spells drawn from the wizard spell list, choosing and preparing spells in advance. Learn more about the Wizard class.

Evocation

Creates torrent of water that bull rushes any creature in its path.

Class Levels:
Druid 3 Magus 3 Hunter 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 Elementalist Wizard 3
Necromancy

Targets in the area must succeed at a Will save or become deathly afraid of drowning.

Class Levels:
Bard 2 Druid 3 Witch 3 Cleric 3 Wizard 3 Sorcerer 3
Conjuration

Upon casting this spell, one or more giant spears of ice lance up out of the ground.

Class Levels:
Druid 3 Witch 3 Wizard 3 Sorcerer 3
Illusion Phantasm

You create a phantasm of an oily green phantasmal poison on the target weapon.

Class Levels:
Wizard 3 Sorcerer 3
Illusion Phantasm

Only select creatures can read text.

Class Levels:
Bard 3 Skald 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Mesmerist 3
Transmutation

The target immediately becomes addicted to the drug used as the material component during the casting of the spell.

Class Levels:
Witch 3 Wizard 3 Sorcerer 3 Alchemist 2 Mesmerist 3
Necromancy

This minor curse interferes with the target's ability to speak.

Class Levels:
Bard 2 Wizard 3 Sorcerer 3
Transmutation

Improves a trap with one specific element of the trap chosen at the time of casting.

Class Levels:
Druid 3 Witch 3 Hunter 2 Ranger 2 Wizard 3 Arcanist 3 Sorcerer 3 Inquisitor 3 Antipaladin 2
Conjuration Calling

This spell summons a bearded devil, causing it to appear where you designate.

Class Levels:
Cleric 3 Wizard 3 Sorcerer 3 Summoner 3 Warpriest 3
Enchantment

Target takes a -4 penalty on attack rolls, skill checks, and ability checks.

Class Levels:
Witch 3 Medium 2 Wizard 3 Psychic 2 Sorcerer 3 Mesmerist 2 Inquisitor 2 Antipaladin 2 Spiritualist 2
Transmutation Polymorph

When you cast this spell, you assume the form of a native outsider from the following list: aasimar, aphorite, duskwalker, fetchling, ganzi, ifrit, oread, shabti, suli, sylph, tiefling, or undine.

Class Levels:
Bard 3 Magus 3 Wizard 3 Sorcerer 3 Alchemist 3 Bloodrager 3
Divination

This spell summons one or more vermin to investigate a single location or building you can see.

Class Levels:
Bard 4 Druid 2 Witch 3 Ranger 2 Shaman 2 Wizard 3 Psychic 4 Sorcerer 3 Summoner 3 Inquisitor 3 Antipaladin 4
Illusion Glamer

This functions as per invisibility bubble, but the bubble is larger, which allows you to target a creature of up to size Gargantuan, or allows more creatures into the bubble.

Class Levels:
Bard 3 Skald 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Summoner 3 Mesmerist 3 Occultist 3 Unchained Summoner 3
Illusion Glamer

Makes everyone within 10 ft. invisible.

Class Levels:
Bard 3 Skald 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Mesmerist 3
Transmutation

You launch an ingot of iron at the target.

Class Levels:
Magus 3 Witch 3 Cleric 4 Oracle 4 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 4
Conjuration Creation

This spell creates a 1-foot-long spike of cold iron that you fling at your target as a ranged touch attack.

Class Levels:
Druid 3 Witch 3 Cleric 3 Hunter 2 Ranger 2 Wizard 3 Sorcerer 3 Warpriest 3 Inquisitor 2
Conjuration Creation

The spell's area of effect floods with dangerous radiation.

Class Levels:
Druid 4 Magus 3 Witch 3 Cleric 3 Hunter 4 Oracle 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Warpriest 3
Illusion Glamer

You cause the target to become invisible and silent, but only to his allies.

Class Levels:
Bard 3 Skald 3 Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 Inquisitor 3 Antipaladin 3
Transmutation Polymorph

You gain some of the appearance and qualities of the ja noi, oni who take hobgoblin form.

Class Levels:
Druid 3 Magus 3 Ranger 3 Wizard 3 Sorcerer 3 Alchemist 3 Bloodrager 3
Transmutation

Doubles normal weapon's threat range.

Class Levels:
Magus 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 Inquisitor 3
Necromancy

Add to your ki pool when you critically hit.

Class Levels:
Witch 3 Cleric 3 Oracle 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Warpriest 3
Conjuration

You invest a target with cursed elemental energy, causing nearby bodies of water to roil when the target draw nears and tendrils of water to drag it deeper under the waves.

Class Levels:
Druid 3 Magus 2 Witch 2 Shaman 3 Wizard 3 Sorcerer 3 Summoner 3
Conjuration Summoning

You call out to nearby nature spirits and grant them temporary plant bodies.

Class Levels:
Bard 3 Druid 3 Skald 3 Hunter 3 Wizard 3 Sorcerer 3 Summoner 3
Evocation

Electricity deals 1d6/level damage.

Class Levels:
Adept 3 Magus 3 Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 Elementalist Wizard 3
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