Touch a magical symbol or rune up to 9th level to absorb and store its effect.
Wizard Level 9 Spells
A wizard casts arcane spells drawn from the wizard spell list, choosing and preparing spells in advance. Learn more about the Wizard class.
Projects you and companions onto Astral Plane.
Exist in two places at once.
Having attained the highest and most profane form of magical achievement in your god's service, you are able to call forth his most dreaded creations: the godspawn.
This spell eviscerates the target, drawing forth his life essence as well as his internal organs.
20d6 damage to target creature.
As create demiplane, but larger and with more planar traits.
Large hand provides cover, pushes, or crushes your foes.
Curse an area's weather.
Plants die, living creatures catch diseases, or dead creatures rise as zombies.
This spell functions as defending sword, except you can create one sword per 5 caster levels, each of which must defend a different creature within range.
As dominate person, but any creature.
Subject gains 2d4 negative levels.
Travel to Ethereal Plane with companions.
This spell functions as fey form III except it doesn't limit your base speed and also allows you to use more abilities.
You gain various fire-related powers.
"Sixth sense" warns of impending danger.
Releases creature from imprisonment.
Connects two planes for travel or summoning.
Grants a number of creatures bonuses on attacks and damage, temporary hit points, and immunity to fear and charm effects.
As hold monster, but all within 30 ft.
As icy prison, but it affects 1 creature/level.
You enchant the target so it is nearly impossible to detect by both magical and mundane means, granting it the following benefits.
Entombs subject beneath the earth.