Library / Spells / Wizard Spells

Wizard Spells

A wizard casts arcane spells drawn from the wizard spell list, choosing and preparing spells in advance. Learn more about the Wizard class.

Evocation

Scorching rays cause 4d6 fire damage, then move on to new targets.

Class Levels:
Magus 6 Wizard 6 Arcanist 6 Sorcerer 6 Elementalist Wizard 6
Enchantment Compulsion

This spell functions as per suggestion, except the target can pass on the enchantment to other targets.

Class Levels:
Bard 4 Witch 5 Medium 4 Wizard 5 Psychic 5 Sorcerer 5 Mesmerist 4 Occultist 5
Enchantment Compulsion

+2 morale bonus on attacks and damage, 1d6 temp HP, +4 vs fear; spreads to allies on hit.

Class Levels:
Bard 2 Skald 2 Cleric 3 Wizard 3 Psychic 3 Sorcerer 3 Warpriest 3 Inquisitor 3 Spiritualist 3
Evocation

Sets trigger condition for another spell.

Class Levels:
Wizard 6 Psychic 6 Arcanist 6 Sorcerer 6
Evocation

The target gains an extra action that becomes available when a condition which you dictate is met.

Class Levels:
Bard 3 Skald 3 Wizard 3 Psychic 3 Sorcerer 3
Evocation

You transfer the power of a scroll to the target so that it comes into effect under some condition you dictate.

Class Levels:
Bard 4 Skald 4 Wizard 4 Psychic 4 Sorcerer 4
Necromancy

This spell functions as languid venom, but you can stipulate a specific condition or circumstance that will end the poison's onset time and cause it to take effect.

Class Levels:
Shaman 4 Wizard 4 Sorcerer 4
Evocation

Makes a permanent, heatless light.

Class Levels:
Adept 3 Cleric 3 Oracle 3 Wizard 2 Psychic 3 Arcanist 2 Sorcerer 2 Warpriest 3 Inquisitor 3
Transmutation

Take control of a construct.

Class Levels:
Wizard 7 Arcanist 7 Sorcerer 7
Enchantment Compulsion

Direct a summoned monster as if you had summoned it.

Class Levels:
Bard 3 Skald 3 Cleric 4 Oracle 4 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Summoner 3 Mesmerist 3 Warpriest 4
Necromancy

Undead don't attack you while under your command.

Class Levels:
Wizard 7 Arcanist 7 Sorcerer 7
Transmutation

Designate allies to influence and ride vermin as if they were animals with animal-level intelligence.

Class Levels:
Druid 2 Witch 2 Cleric 3 Hunter 2 Oracle 3 Ranger 4 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 3
Transmutation

Raises or lowers bodies of water.

Class Levels:
Druid 4 Cleric 4 Hunter 4 Oracle 4 Shaman 4 Wizard 6 Arcanist 6 Sorcerer 6 Warpriest 4
Transmutation

Changes weather in local area.

Class Levels:
Druid 7 Witch 7 Cleric 7 Oracle 7 Shaman 7 Wizard 7 Arcanist 7 Sorcerer 7 Elementalist Wizard 7
Evocation

This spell functions as fireball except you can cause the bead of fire to originate from anywhere you can see within range.

Class Levels:
Magus 4 Wizard 4 Sorcerer 4 Occultist 4 Bloodrager 4
Transmutation

This spell functions as whispering wind, except it can carry responses and doesn't end after delivering its first message.

Class Levels:
Bard 4 Wizard 4 Sorcerer 4
Necromancy

When you cast this spell, you draw the remains of nearby destroyed undead together and fuse them into a mass of flesh and bone you can then hurl at any foes within range.

Class Levels:
Witch 4 Wizard 4 Sorcerer 4
Necromancy

This spell functions as dancing lights, except it summons up to four spheres of light, each of which glows a sickly pale green.

Class Levels:
Witch 2 Wizard 2 Sorcerer 2
Conjuration Creation

Acidic patch damages an opponent.

Class Levels:
Magus 5 Wizard 5 Arcanist 5 Sorcerer 5
Conjuration Creation

Touch attack deals 1d4 acid/level.

Class Levels:
Magus 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Bloodrager 1
Evocation

You fling a ray of deadly cosmic energy at the target creature.

Class Levels:
Magus 5 Wizard 6 Sorcerer 6
Transmutation

Extra eyes give all-around vision.

Class Levels:
Witch 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Alchemist 3 Bloodrager 3 Inquisitor 3 Investigator 3
Abjuration

Duplicates beneficial 3rd-level or lower spells cast nearby, granting their benefits to you.

Class Levels:
Bard 5 Wizard 5 Sorcerer 5
Enchantment Compulsion

You curse the target with insatiable greed, causing it to attempt to steal any item worth 100 gp or more that it can see, each time it enters a new room or area.

Class Levels:
Bard 2 Skald 2 Witch 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2
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