Library / Spells / Wizard Spells

Wizard Spells

A wizard casts arcane spells drawn from the wizard spell list, choosing and preparing spells in advance. Learn more about the Wizard class.

Necromancy

Turn a corpse into a clean skeleton.

Class Levels:
Druid 1 Witch 1 Cleric 1 Hunter 1 Medium 1 Oracle 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Warpriest 1 Spiritualist 1
Illusion Glamer

Make an object seem worthless.

Class Levels:
Bard 1 Skald 1 Medium 1 Wizard 1 Psychic 1 Sorcerer 1 Mesmerist 1
Enchantment Compulsion

Puts 10 HD of creatures to sleep.

Class Levels:
Bard 3 Skald 3 Witch 3 Shaman 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Mesmerist 3
Necromancy

You animate a bone with necromantic energy, giving it the power to float near your body and interpose itself against physical attacks.

Class Levels:
Magus 2 Witch 2 Cleric 2 Oracle 2 Wizard 2 Sorcerer 2 Inquisitor 2
Evocation

You create a sword of force that functions as mage's sword except as described here.

Class Levels:
Magus 6 Wizard 6 Psychic 7 Sorcerer 6 Occultist 6
Evocation

This spell functions as defending sword, except you can create one sword per 5 caster levels, each of which must defend a different creature within range.

Class Levels:
Wizard 9 Sorcerer 9
Evocation

Electricity damages your attackers.

Class Levels:
Magus 2 Wizard 2 Arcanist 2 Sorcerer 2 Alchemist 2 Bloodrager 2 Investigator 2
Enchantment Compulsion

You can cast this spell immediately after attacking a creature, causing that creature to believe that a different creature that threatens it was responsible for the attack rather than you.

Class Levels:
Bard 2 Skald 2 Wizard 3 Psychic 2 Sorcerer 3 Mesmerist 2
Abjuration

Attacks that miss are redirected back to the source of the attack.

Class Levels:
Wizard 7 Psychic 7 Arcanist 7 Sorcerer 7
Necromancy

You hurl a tiny ball of negative energy, destroying plant life either in a line 60 feet long or a 10-foot-radius spread.

Class Levels:
Druid 2 Ranger 1 Wizard 2 Sorcerer 2
Transmutation

You animate the target of the spell, manipulating the glove with your own hand from a distance.

Class Levels:
Bard 3 Medium 3 Wizard 3 Psychic 3 Sorcerer 3 Summoner 3 Occultist 3 Spiritualist 3
Enchantment Compulsion

Make a creature repeat its actions.

Class Levels:
Bard 1 Skald 1 Wizard 1 Psychic 1 Sorcerer 1 Mesmerist 1
Enchantment

Ignore pain for 1 hour/level.

Class Levels:
Bard 2 Skald 2 Witch 2 Cleric 2 Oracle 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 2 Warpriest 2 Bloodrager 2 Inquisitor 2
Evocation

1d6/level fire damage; you can postpone blast for up to 5 rounds.

Class Levels:
Wizard 7 Arcanist 7 Sorcerer 7 Elementalist Wizard 7
Transmutation Polymorph

Choose a creature within range as the object of hunger.

Class Levels:
Druid 7 Witch 6 Shaman 7 Wizard 6 Sorcerer 6
Enchantment Compulsion

Target is penalized on attacks and checks but gains bonus against charms and compulsions.

Class Levels:
Bard 1 Skald 1 Witch 1 Medium 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Mesmerist 1
Enchantment Compulsion

As sending, plus you can send suggestion.

Class Levels:
Witch 8 Wizard 8 Psychic 8 Arcanist 8 Sorcerer 8 Mesmerist 6
Enchantment Compulsion

Make a creature give you an object it's holding.

Class Levels:
Bard 2 Skald 2 Witch 2 Wizard 2 Psychic 2 Sorcerer 2 Mesmerist 1 Inquisitor 2 Antipaladin 1
Enchantment Compulsion

This spell initially functions as message (allowing no save or spell resistance).

Class Levels:
Bard 3 Skald 3 Witch 4 Medium 3 Wizard 4 Psychic 3 Sorcerer 4 Mesmerist 3 Occultist 4
Enchantment Compulsion

This spell functions as demanding message, except that you can issue one suggestion to each of the spell's targets instead of just one.

Class Levels:
Bard 6 Skald 6 Witch 7 Wizard 7 Psychic 6 Sorcerer 7 Mesmerist 6 Occultist 6
Necromancy

This simple jinx causes a target's hair or fur to fall out in patchy clumps, leaving the creature disheveled and less commanding.

Class Levels:
Bard 1 Druid 1 Witch 1 Wizard 1 Sorcerer 1
Conjuration Creation

You create a one-handed object that you might expect to see in your current surroundings, which you can then use as an improvised weapon.

Class Levels:
Bard 1 Magus 1 Skald 1 Cleric 1 Hunter 1 Ranger 1 Wizard 1 Sorcerer 1 Occultist 1 Warpriest 1 Bloodrager 1 Inquisitor 1 Antipaladin 1
Transmutation

Ammunition in the targeted firearm is prone to misfire.

Class Levels:
Witch 2 Wizard 2 Arcanist 2 Sorcerer 2
Transmutation

This spell makes the ammunition in the target firearm is prone to misfire.

Class Levels:
Witch 2 Wizard 2 Sorcerer 2
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