Necromancy
Turn a corpse into a clean skeleton.
Class Levels:
Druid 1
Witch 1
Cleric 1
Hunter 1
Medium 1
Oracle 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Warpriest 1
Spiritualist 1
Illusion
Glamer
Make an object seem worthless.
Class Levels:
Bard 1
Skald 1
Medium 1
Wizard 1
Psychic 1
Sorcerer 1
Mesmerist 1
Enchantment
Compulsion
Puts 10 HD of creatures to sleep.
Class Levels:
Bard 3
Skald 3
Witch 3
Shaman 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Mesmerist 3
Necromancy
You animate a bone with necromantic energy, giving it the power to float near your body and interpose itself against physical attacks.
Class Levels:
Magus 2
Witch 2
Cleric 2
Oracle 2
Wizard 2
Sorcerer 2
Inquisitor 2
Evocation
You create a sword of force that functions as mage's sword except as described here.
Class Levels:
Magus 6
Wizard 6
Psychic 7
Sorcerer 6
Occultist 6
Evocation
This spell functions as defending sword, except you can create one sword per 5 caster levels, each of which must defend a different creature within range.
Class Levels:
Wizard 9
Sorcerer 9
Evocation
Electricity damages your attackers.
Class Levels:
Magus 2
Wizard 2
Arcanist 2
Sorcerer 2
Alchemist 2
Bloodrager 2
Investigator 2
Enchantment
Compulsion
You can cast this spell immediately after attacking a creature, causing that creature to believe that a different creature that threatens it was responsible for the attack rather than you.
Class Levels:
Bard 2
Skald 2
Wizard 3
Psychic 2
Sorcerer 3
Mesmerist 2
Abjuration
Attacks that miss are redirected back to the source of the attack.
Class Levels:
Wizard 7
Psychic 7
Arcanist 7
Sorcerer 7
Necromancy
You hurl a tiny ball of negative energy, destroying plant life either in a line 60 feet long or a 10-foot-radius spread.
Class Levels:
Druid 2
Ranger 1
Wizard 2
Sorcerer 2
Transmutation
You animate the target of the spell, manipulating the glove with your own hand from a distance.
Class Levels:
Bard 3
Medium 3
Wizard 3
Psychic 3
Sorcerer 3
Summoner 3
Occultist 3
Spiritualist 3
Enchantment
Compulsion
Make a creature repeat its actions.
Class Levels:
Bard 1
Skald 1
Wizard 1
Psychic 1
Sorcerer 1
Mesmerist 1
Enchantment
Ignore pain for 1 hour/level.
Class Levels:
Bard 2
Skald 2
Witch 2
Cleric 2
Oracle 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Mesmerist 2
Warpriest 2
Bloodrager 2
Inquisitor 2
Evocation
1d6/level fire damage; you can postpone blast for up to 5 rounds.
Class Levels:
Wizard 7
Arcanist 7
Sorcerer 7
Elementalist Wizard 7
Transmutation
Polymorph
Choose a creature within range as the object of hunger.
Class Levels:
Druid 7
Witch 6
Shaman 7
Wizard 6
Sorcerer 6
Enchantment
Compulsion
Target is penalized on attacks and checks but gains bonus against charms and compulsions.
Class Levels:
Bard 1
Skald 1
Witch 1
Medium 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Mesmerist 1
Enchantment
Compulsion
As sending, plus you can send suggestion.
Class Levels:
Witch 8
Wizard 8
Psychic 8
Arcanist 8
Sorcerer 8
Mesmerist 6
Enchantment
Compulsion
Make a creature give you an object it's holding.
Class Levels:
Bard 2
Skald 2
Witch 2
Wizard 2
Psychic 2
Sorcerer 2
Mesmerist 1
Inquisitor 2
Antipaladin 1
Enchantment
Compulsion
This spell initially functions as message (allowing no save or spell resistance).
Class Levels:
Bard 3
Skald 3
Witch 4
Medium 3
Wizard 4
Psychic 3
Sorcerer 4
Mesmerist 3
Occultist 4
Enchantment
Compulsion
This spell functions as demanding message, except that you can issue one suggestion to each of the spell's targets instead of just one.
Class Levels:
Bard 6
Skald 6
Witch 7
Wizard 7
Psychic 6
Sorcerer 7
Mesmerist 6
Occultist 6
Necromancy
This simple jinx causes a target's hair or fur to fall out in patchy clumps, leaving the creature disheveled and less commanding.
Class Levels:
Bard 1
Druid 1
Witch 1
Wizard 1
Sorcerer 1
Conjuration
Creation
You create a one-handed object that you might expect to see in your current surroundings, which you can then use as an improvised weapon.
Class Levels:
Bard 1
Magus 1
Skald 1
Cleric 1
Hunter 1
Ranger 1
Wizard 1
Sorcerer 1
Occultist 1
Warpriest 1
Bloodrager 1
Inquisitor 1
Antipaladin 1
Transmutation
Ammunition in the targeted firearm is prone to misfire.
Class Levels:
Witch 2
Wizard 2
Arcanist 2
Sorcerer 2
Transmutation
This spell makes the ammunition in the target firearm is prone to misfire.
Class Levels:
Witch 2
Wizard 2
Sorcerer 2