Evocation
As wall of force, except you create a hemispherical dome of force with hardness 20 and a number of hit points equal to 10 per caster level.
Class Levels:
Wizard 4
Sorcerer 4
Necromancy
You make a conduit between the targeted master and her familiar, allowing you to target the master or the familiar with your spells in order to affect the other.
Class Levels:
Witch 5
Shaman 5
Wizard 5
Sorcerer 5
Abjuration
You gain a +4 bonus on saving throws against enchantment effects.
Class Levels:
Witch 4
Cleric 4
Wizard 4
Psychic 4
Sorcerer 4
Alchemist 4
Mesmerist 3
Warpriest 4
Inquisitor 4
Investigator 4
Divination
Your irises take on a purplish tinge and you can see whether creatures within 60 feet of you are affected by an enchantment effect.
Class Levels:
Bard 2
Witch 2
Cleric 2
Medium 2
Wizard 2
Paladin 2
Psychic 2
Sorcerer 2
Alchemist 2
Mesmerist 2
Occultist 2
Inquisitor 2
Spiritualist 2
Transmutation
This spell slows the metabolism and other bodily functions of a creature for a short amount of time.
Class Levels:
Druid 1
Witch 1
Hunter 1
Shaman 1
Wizard 1
Arcanist 1
Sorcerer 1
Abjuration
Exist comfortably in hot or cold regions.
Class Levels:
Adept 1
Druid 1
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Shaman 1
Wizard 1
Paladin 1
Psychic 1
Arcanist 1
Sorcerer 1
Summoner 1
Alchemist 1
Warpriest 1
Bloodrager 1
Investigator 1
Spiritualist 1
Abjuration
As endure elements, but you may divide the duration among creatures touched.
Class Levels:
Druid 2
Cleric 2
Hunter 2
Oracle 2
Ranger 2
Wizard 2
Paladin 2
Arcanist 2
Sorcerer 2
Alchemist 3
Warpriest 2
Investigator 3
Transmutation
Allows you to telekinetically use a creature as a weapon.
Class Levels:
Wizard 6
Psychic 6
Arcanist 6
Sorcerer 6
Spiritualist 6
Necromancy
Subject gains 2d4 negative levels.
Class Levels:
Cleric 9
Oracle 9
Shaman 9
Wizard 9
Arcanist 9
Sorcerer 9
Transmutation
Triggered by energy damage, converts energy type and descriptor of future elemental abilities.
Class Levels:
Wizard 4
Sorcerer 4
Transmutation
A Large siege engine deals energy damage that you designate with other effects depending on the type of energy you choose.
Class Levels:
Wizard 5
Arcanist 5
Sorcerer 5
Summoner 5
Transmutation
As energy siege shot, but you can affect any size siege engine.
Class Levels:
Wizard 6
Arcanist 6
Sorcerer 6
Summoner 6
Necromancy
Subject gains 1d4 negative levels.
Class Levels:
Witch 4
Wizard 4
Arcanist 4
Sorcerer 4
Mesmerist 4
Bloodrager 4
Spiritualist 4
Transmutation
Humanoid creature doubles in size.
Class Levels:
Magus 1
Witch 1
Medium 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Summoner 1
Alchemist 1
Bloodrager 1
Investigator 1
Transmutation
1 humanoid creature/level doubles in size.
Class Levels:
Magus 4
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Summoner 3
Bloodrager 4
Transmutation
When attacking with your tail or tail weapons, you gain 5 feet of reach, a +1 bonus on attack rolls, and a +2 bonus on damage rolls.
Class Levels:
Druid 1
Magus 1
Witch 1
Wizard 1
Sorcerer 1
Summoner 1
Alchemist 1
Antipaladin 1
Transmutation
Transfers your consciousness to an object bearing your likeness.
Class Levels:
Bard 2
Skald 2
Cleric 3
Medium 3
Oracle 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Mesmerist 2
Warpriest 3
Enchantment
A targeted creature that fails its saving throw is filled with a deep desire to protect and care for you, fawning over your needs and ensuring your comfort.
Class Levels:
Bard 3
Witch 4
Wizard 4
Sorcerer 4
Transmutation
You designate an aboveground area and send it deep within the earth.
Class Levels:
Druid 8
Shaman 8
Wizard 8
Arcanist 8
Sorcerer 8
Enchantment
Compulsion
Targets steal from or disarm others.
Class Levels:
Bard 4
Skald 4
Wizard 6
Psychic 6
Arcanist 6
Sorcerer 6
Mesmerist 4
Necromancy
Infect a subject with a highly contagious disease.
Class Levels:
Druid 6
Witch 6
Cleric 6
Hunter 6
Oracle 6
Wizard 7
Arcanist 7
Sorcerer 7
Warpriest 6
Transmutation
Mundane or magical writing vanishes.
Class Levels:
Bard 1
Skald 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Transmutation
Your spell slowly begins to eat away at the defenses of your target.
Class Levels:
Magus 2
Witch 3
Wizard 3
Sorcerer 3
Transmutation
You can fire one ray, plus one additional ray for every 4 levels beyond 3rd (to a maximum of three rays at 11th level).
Class Levels:
Druid 2
Cleric 2
Wizard 2
Sorcerer 2