Library / Spells / Wizard Spells

Wizard Spells

A wizard casts arcane spells drawn from the wizard spell list, choosing and preparing spells in advance. Learn more about the Wizard class.

Transmutation

Subject gains +4 to Cha for 1 min./level.

Class Levels:
Bard 2 Skald 2 Cleric 2 Medium 2 Oracle 2 Shaman 2 Wizard 2 Paladin 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Mesmerist 2 Warpriest 2 Bloodrager 2 Antipaladin 2 Investigator 2
Transmutation

As eagle's splendor, 1 subject/level.

Class Levels:
Bard 6 Skald 6 Cleric 6 Oracle 6 Shaman 6 Wizard 6 Psychic 6 Arcanist 6 Sorcerer 6 Summoner 4 Warpriest 6
Evocation

Deal sonic damage and daze target.

Class Levels:
Bard 1 Skald 1 Witch 1 Medium 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Bloodrager 1 Inquisitor 1
Divination

The target of this spell sees and hears a stream of past scenes and pieces of conversations related to local people and events.

Class Levels:
Bard 1 Witch 1 Cleric 1 Shaman 1 Wizard 1 Sorcerer 1 Inquisitor 1
Necromancy

You cause one of your ears to tear itself free of your body and transform into a fly-like magical creature you control.

Class Levels:
Witch 4 Wizard 4 Sorcerer 4 Alchemist 4
Transmutation

The target can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water, traveling at a speed of 5 feet.

Class Levels:
Druid 4 Hunter 4 Shaman 4 Wizard 4 Arcanist 4 Sorcerer 4 Alchemist 4 Bloodrager 4 Investigator 4
Transmutation

You strike the ground and unleash a tremor of seismic force, hurling up earth, rock, and sand.

Class Levels:
Druid 3 Magus 3 Witch 3 Hunter 3 Shaman 3 Wizard 3 Sorcerer 3 Bloodrager 3
Transmutation

Sonic sense gives you blindsight 40 ft.

Class Levels:
Bard 4 Druid 4 Skald 4 Hunter 4 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Alchemist 4 Investigator 4
Evocation

Tendril of ectoplasm grapples a creature and tethers you to it.

Class Levels:
Magus 3 Shaman 3 Wizard 3 Psychic 3 Sorcerer 3 Spiritualist 3
Transmutation

If the target of this spell fails to resist its effects with a Will save, he becomes outlined in faint radiance, as if via faerie fire.

Class Levels:
Witch 2 Wizard 2 Sorcerer 2
Transmutation

This spell functions like eldritch conduit save for the differences listed above and that the target must be within medium range (100 ft.

Class Levels:
Witch 6 Wizard 6 Sorcerer 6
Necromancy

Target gains the eldritch ague spellblight.

Class Levels:
Witch 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Inquisitor 3
Evocation

Azata champions developed this spell to deal with fiends with unknown resistances.

Class Levels:
Cleric 6 Oracle 6 Wizard 6 Sorcerer 6
Evocation

Creates an aura of energy around you.

Class Levels:
Magus 3 Wizard 3 Arcanist 3 Sorcerer 3 Alchemist 3 Bloodrager 3 Investigator 3 Elementalist Wizard 3
Transmutation Polymorph

Turns you into a Small elemental.

Class Levels:
Magus 4 Wizard 4 Arcanist 4 Sorcerer 4 Alchemist 4 Bloodrager 4 Investigator 4 Elementalist Wizard 4
Transmutation Polymorph

You become a Medium elemental.

Class Levels:
Magus 5 Wizard 5 Arcanist 5 Sorcerer 5 Alchemist 5 Investigator 5 Elementalist Wizard 5
Transmutation Polymorph

Turns you into a Large elemental.

Class Levels:
Magus 6 Wizard 6 Arcanist 6 Sorcerer 6 Alchemist 6 Investigator 6 Elementalist Wizard 6
Transmutation Polymorph

Turns you into a Huge elemental.

Class Levels:
Wizard 7 Arcanist 7 Sorcerer 7 Elementalist Wizard 7
Transmutation

You gain mastery over the element matching the elemental essence in your blood (fire for ifrits, earth for oreads, air for sylphs, and water for undines).

Class Levels:
Druid 4 Magus 4 Ranger 4 Wizard 4 Sorcerer 4 Bloodrager 4
Divination

Enables you to speak to elementals and some creatures.

Class Levels:
Bard 3 Druid 2 Skald 3 Cleric 3 Hunter 2 Oracle 3 Wizard 2 Arcanist 2 Sorcerer 2 Mesmerist 3 Warpriest 3 Elementalist Wizard 2
Evocation

Gain energy damage touch attack.

Class Levels:
Magus 2 Wizard 2 Arcanist 2 Sorcerer 2 Alchemist 2 Bloodrager 2 Investigator 2 Elementalist Wizard 2
Transmutation

This spell ensures the subject touched is always able to display her proper crest and coat of arms.

Class Levels:
Magus 1 Wizard 1 Paladin 1 Sorcerer 1
Transmutation Polymorph

You transform one melee weapon into a burning glaive.

Class Levels:
Magus 6 Cleric 6 Medium 6 Shaman 7 Wizard 6 Sorcerer 6 Inquisitor 6
Divination

Upon completing this spell, roll a single d20 and record the result.

Class Levels:
Witch 2 Oracle 1 Wizard 2 Sorcerer 2
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