Library / Spells / Wizard Spells

Wizard Spells

A wizard casts arcane spells drawn from the wizard spell list, choosing and preparing spells in advance. Learn more about the Wizard class.

Illusion Figment

As silent image, plus sound, smell and thermal effects.

Class Levels:
Bard 3 Magus 3 Skald 3 Medium 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Mesmerist 3
Illusion Shadow

This spell functions as the major creation spell, except as noted above and the object created is a semi-real phantasm.

Class Levels:
Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Mesmerist 5
Transmutation

Completely repairs an object, or heals a construct for 1d6 damage/level (max 5d6).

Class Levels:
Cleric 2 Oracle 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Warpriest 2
Transmutation

This spell repairs 1d6 points of damage plus 1 point per level when cast on a construct creature (maximum 10d6+10).

Class Levels:
Cleric 4 Oracle 4 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 4
Necromancy

You curse a dying creature to gain hero points.

Class Levels:
Witch 3 Shaman 4 Wizard 3 Arcanist 3 Sorcerer 3
Transmutation

Construct behaves oddly for 1 round/level.

Class Levels:
Wizard 4 Arcanist 4 Sorcerer 4
Enchantment Compulsion

Target is compelled to plot against another.

Class Levels:
Bard 3 Skald 3 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Mesmerist 3
Transmutation

You weave golden masks shaped like animals around the targets' faces, imbuing each target with an animal spirit that matches her strength of character.

Class Levels:
Druid 5 Shaman 5 Wizard 5 Sorcerer 5
Transmutation

The target gains a +1 bonus on attack and damage rolls if it and its opponent are touching water.

Class Levels:
Druid 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Warpriest 1 Bloodrager 1
Necromancy

As magic jar, but limited to line of sight.

Class Levels:
Witch 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Mesmerist 3 Investigator 3
Transmutation

You place a drop of your blood on a weapon and charge it with magic so that you transfer a small amount of your life essence to the next living creature you strike with the weapon.

Class Levels:
Witch 2 Wizard 2 Sorcerer 2 Bloodrager 2 Inquisitor 2
Transmutation

You cause the touched object to become lighter than air, such that it floats if not weighted down.

Class Levels:
Bard 3 Magus 3 Skald 3 Cleric 3 Oracle 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Summoner 3 Occultist 3 Warpriest 3 Unchained Summoner 3
Necromancy

You must succeed at a ranged touch attack to place your mark on the victim.

Class Levels:
Witch 3 Wizard 3 Psychic 3 Sorcerer 3 Mesmerist 2
Evocation

You mingle the power of your mind and body to exert force beyond your reach.

Class Levels:
Magus 4 Wizard 4 Psychic 3 Sorcerer 4 Occultist 4 Spiritualist 4
Divination

Adheres a mask to target, shielding its mind and alignment from all divination spells.

Class Levels:
Magus 5 Witch 5 Shaman 5 Wizard 5 Sorcerer 5 Alchemist 5 Bloodrager 4 Investigator 5
Necromancy

You animate the target's shadow with semi-living energies drawn from the Shadow Plane, instilling a maddening hunger for its owner's life energy within it.

Class Levels:
Magus 4 Witch 4 Shaman 4 Wizard 4 Sorcerer 4 Occultist 4 Bloodrager 4 Antipaladin 4
Necromancy

Slaughter creatures in a line.

Class Levels:
Witch 9 Cleric 9 Shaman 9 Wizard 9 Psychic 9 Sorcerer 9
Conjuration Teleportation

You create an extradimensional link between yourself and one summoned creature you control that allows you to switch places.

Class Levels:
Druid 4 Witch 4 Cleric 4 Wizard 4 Sorcerer 4 Summoner 3
Transmutation Polymorph

You can mold the ephemeral substance of the Outer Planes, mutating one summoned creature that you control to better suit your needs.

Class Levels:
Druid 5 Witch 5 Wizard 5 Sorcerer 5 Summoner 5
Transmutation

Make a normal item into a masterwork one.

Class Levels:
Bard 2 Druid 2 Skald 2 Witch 2 Cleric 2 Hunter 2 Oracle 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2
Enchantment Compulsion

You entice the target creatures to become romantically interested in one another.

Class Levels:
Bard 2 Skald 2 Witch 3 Wizard 3 Sorcerer 3 Mesmerist 2
Necromancy

Bestows a numerological curse based on rolls, imposing penalties to d20 rolls, AC, or saving throws.

Class Levels:
Bard 2 Witch 2 Cleric 3 Wizard 2 Sorcerer 2 Antipaladin 2
Conjuration Teleportation

Traps subject in extradimensional maze.

Class Levels:
Witch 8 Wizard 8 Psychic 8 Arcanist 8 Sorcerer 8 Summoner 6
Conjuration Teleportation

Send a target into a dangerous extradimensional maze.

Class Levels:
Witch 9 Wizard 9 Psychic 9 Sorcerer 9
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