Library / Talent Pools

Arcanist Exploit

Learned at 1st level and every 2 levels; most are paid for with points from the arcane reservoir. Greater exploits take their place from 11th level.

Granted by Arcanist

Archetypes that add it Brown-Fur Transmuter, Collegiate Initiate, Eldritch Font, Exploiter Wizard, Occultist, Tarot Student, Twilight Sage

Greater Advanced Class Guide

When you fail a save against an enemy's sorcerer/wizard spell you can cast, spend 1 arcane reservoir point as an immediate action to temporarily prepare that spell for a number of rounds equal to your Charisma modifier.

Advanced Class Guide

Use the consume spells class feature or the consume magic items exploit as a swift action instead of a move action.

Horror Realms

Spend 2 arcane reservoir points as a swift action to sprout a pair of tentacles (your arms atrophy) that can attack creatures and deliver touch spells.

Advanced Class Origins

Spend arcane reservoir points to open your third eye additional times per day, each extra use costing 1 more point than the last.

Wilderness Origins

Spend 1 arcane reservoir point to accurately predict the local weather for 24 hours and gain (and share with allies) a bonus equal to half your arcanist level on Fortitude saves against severe weather.

Wilderness Origins

Spend 1 arcane reservoir point to gain woodland stride and greensight 60 feet for 1 minute per level.

Wilderness Origins

Spend 1 arcane reservoir point to gain a +2 natural armor bonus, DR/slashing equal to your Charisma modifier, and the plant creature type for 1 minute per arcanist level.

OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.