When you fail a save against an enemy's sorcerer/wizard spell you can cast, spend 1 arcane reservoir point as an immediate action to temporarily prepare that spell for a number of rounds equal to your Charisma modifier.
Arcanist Exploit
Learned at 1st level and every 2 levels; most are paid for with points from the arcane reservoir. Greater exploits take their place from 11th level.
Granted by Arcanist
Archetypes that add it Brown-Fur Transmuter, Collegiate Initiate, Eldritch Font, Exploiter Wizard, Occultist, Tarot Student, Twilight Sage
Use the consume spells class feature or the consume magic items exploit as a swift action instead of a move action.
Spend 2 arcane reservoir points as a swift action to sprout a pair of tentacles (your arms atrophy) that can attack creatures and deliver touch spells.
Spend arcane reservoir points to open your third eye additional times per day, each extra use costing 1 more point than the last.
Spend 1 arcane reservoir point to accurately predict the local weather for 24 hours and gain (and share with allies) a bonus equal to half your arcanist level on Fortitude saves against severe weather.
Spend 1 arcane reservoir point to gain woodland stride and greensight 60 feet for 1 minute per level.
Spend 1 arcane reservoir point to gain a +2 natural armor bonus, DR/slashing equal to your Charisma modifier, and the plant creature type for 1 minute per arcanist level.