Library / Talent Pools

Arcanist Exploit

Learned at 1st level and every 2 levels; most are paid for with points from the arcane reservoir. Greater exploits take their place from 11th level.

Granted by Arcanist

Archetypes that add it Brown-Fur Transmuter, Collegiate Initiate, Eldritch Font, Exploiter Wizard, Occultist, Tarot Student, Twilight Sage

Greater Advanced Class Guide

Spend 1 arcane reservoir point and touch a willing item as a full-round action (provokes) to swap one of its weapon or armor special abilities for another of equal cost for a number of minutes equal to your Charisma modifier.

Greater Advanced Class Guide

When using flame arc, spend 1 extra arcane reservoir point to set failed-save targets on fire for 3d6 fire damage each round until extinguished.

Greater Heroes of Golarion

Attempt to consume a primal magic event as an immediate action, as the consume spells class feature, on a successful Fortitude save.

Greater Disciple's Doctrine

Spend 1 arcane reservoir point to convert a wand in your possession into a wand of a cure spell of the same spell and caster level for 1 minute.

Greater Advanced Class Guide

When you successfully counterspell, regain arcane reservoir points based on the countered spell's level (1 per 3 spell levels, max 3 at 9th).

Greater Heroes of Golarion

Counter a primal magic event with a Spellcraft check (DC 10 + the event's CR), dispelling it as dispel magic on a success.

Greater Heroes of Golarion

Spend 2 arcane reservoir points as a standard action to create a 10-foot area of primal magic within 30 feet for 1 minute (20-foot area for 2 more points).

Greater Advanced Class Guide

When using lightning lance, spend 1 extra arcane reservoir point to also deal half the rolled electricity damage to all creatures adjacent to the target (Reflex half).

Greater Advanced Class Guide

When your energy shield absorbs 10+ points of damage, you can fuel an exploit that deals that same energy type at a 1-point reduced cost within 1 minute.

Greater Advanced Class Guide

When you counterspell, you may expend an arcanist spell slot of the countered spell's level or higher (instead of one level higher).

Greater Advanced Class Guide

Gain a metamagic feat as a bonus feat, and each day spend 1 arcane reservoir point to exchange it for another metamagic feat you qualify for.

Greater Advanced Class Guide

Spend 1 arcane reservoir point to dispel a spell effect or magic item with a touch-range targeted dispel magic, adding your Charisma modifier to the dispel check.

Greater Advanced Class Guide

When you use the spell resistance exploit, your spell resistance is 11 + your arcanist level instead of 6 + your level.

Greater Plane-Hopper's Handbook

When using flame arc, spend 1 additional arcane reservoir point so half its damage is unholy (bypassing fire resistance) and good creatures are sickened on a failed Will save.

Greater Advanced Class Guide

When using ice missile, spend 1 extra arcane reservoir point to coat a failed-save target in rime, entangling it and dealing 1 Dexterity damage each round until it breaks free or takes 10+ fire damage.

Greater Advanced Class Guide

When using acid jet, spend 1 extra arcane reservoir point to deal lingering acid damage over the following rounds, halving each round until it ends.

Greater Plane-Hopper's Handbook

Spend 1 arcane reservoir point as a swift action to gain entropic shield for 1 minute and move 10 feet in a random direction at the end of each of your turns.

Greater Advanced Class Guide

Spend 1 arcane reservoir point and win an opposed caster level check to control a directable spell (flaming sphere, spiritual weapon) for 1 round, extendable by spending another point each round.

Greater Advanced Class Guide

When the spell resistance exploit protects you from a foe's spell, end it as an immediate action to gain temporary arcane reservoir points equal to half the spell's level.

Greater Advanced Class Guide

When you use greater spell disruption against a spell of your caster level or higher, beat the dispel DC by 5+ to regain 1 arcane reservoir point (2 points if by 10+).

Greater Advanced Class Guide

Spend 1 arcane reservoir point (melee touch attack and Will save vs. an unwilling target) to transfer a spell affecting a creature onto yourself for its remaining duration.

Greater Advanced Class Guide

When you fail a save against an enemy's sorcerer/wizard spell you can cast, spend 1 arcane reservoir point as an immediate action to temporarily prepare that spell for a number of rounds equal to your Charisma modifier.

OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.