Library / Talent Pools

Story

A class talent — every Story is granted as a class feature, not picked independently the way an ordinary feat is.

Ultimate Campaign

Your curse weighs down your soul like a millstone around your neck.

Quests & Campaigns

You gain a +2 bonus on Constitution checks to stabilize while dying.

Ultimate Campaign

Escaping death strengthened your bond to life, but fills you with a need for answers.

Quests & Campaigns

You gain a +2 bonus on Use Magic Device checks when emulating a class feature, ability score, race, or alignment.

Spymaster's Handbook

You and your apparent allies gain a +2 bonus on skill checks to gain influence or request a favor.

Ultimate Campaign

In even the fiercest battles, you risk life and limb to save your allies.

Agents of Evil

When you are in a harmful area of effect created by an ally, you can roll your saving throw twice and take the better result.

Quests & Campaigns

You gain a +2 bonus on Charisma-based checks involving good-aligned outsiders and a +1 bonus to the DC of spells used against them.

Ultimate Campaign

You must prove yourself through single combat.

Aquatic Adventures

Gain a land speed of 10 feet if you are aquatic; if you are not aquatic, gain a +4 racial bonus on Swim checks.

Spymaster's Handbook

You can attempt a Diplomacy check to request a pause in combat or nonlethal attacks from an enemy even if unfriendly or hostile.

Champions of Balance

Gain +2 on opposed skill checks and Will saves against attempts to discern your alignment, loyalties, or intentions.

Agents of Evil

Gain +2 on Diplomacy, Sense Motive, and saves against a chosen corrupt creature type, plus emergency temporary HP 1/day.

Ultimate Campaign

From your earliest days, you were destined to sacrifice everything in your quest for power.

Agents of Evil

When you are the target of a spell or spell-like ability with the emotion or fear descriptor, roll your save twice and take the better result.

Ultimate Campaign

The lives you could not save stay with you to your final breath.

Dragonslayer's Handbook

Gain +2 on Reflex saves vs. breath weapons, +1 on attacks, and +1 dodge bonus to AC against a chosen kind of dragon.

Quests & Campaigns

You gain followers as if you had the Leadership feat, although you cannot attract followers of a level higher than your level - 2.

Horror Adventures

You have crossed paths with a cult opposed to everything in which you believe.

Quests & Campaigns

You can provide twice as much food and water for other people when attempting a Survival check to get along in the wild.

Ultimate Campaign

You're willing to lay down your life for your faith.

Ultimate Campaign

In your chest beasts the heart of a wild beast.

Ultimate Campaign

Your bitter feud with your enemies can be quenched only with blood.

OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.