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Showing 81–100 of 378 archetypes.
Cleric Healer's Handbook

Uses the powers of good to avoid violence when possible, cleansing both maladies and evil creatures with blinding flames.

ReplacesSpells, Weapon and Armor Proficiency

Cleric Agents of Evil

Appeases dark deities for utilitarian ends, temporarily gaining domain powers and channeling versatile divine energy.

ReplacesAura, Spells

Cleric Dirty Tactics Toolbox

Specializes in contracts, law, and deceit, using Profession (barrister) in place of Bluff and Diplomacy with a serpent familiar.

ReplacesDomains

Cleric Adventurer's Guide

Forsakes armor to become a radiant vessel of pure light, gaining abundant and versatile channel energy abilities.

ReplacesDomains, Weapon and Armor Proficiency

Cleric Antihero's Handbook

An ex-cleric who draws eldritch magic from a mysterious cosmic source, channeling raw entropy instead of divine power.

ReplacesAura, Domains, Spells +2

Cleric Ultimate Magic

Cloistered clerics typically live in a temple and rarely interact with the outside world.

Cleric Blood of the Sea

Reveres the sea as a spiritual leader, speaking with aquatic life and channeling the surging power of ocean waves.

ReplacesBonus Languages, Channel Energy, Spontaneous Casting

Cleric Ultimate Combat

Crusaders serve the militant arm of a church, ready to stand guard over the religion's holy places and to be its swift, avenging arm against those who resist its truth.

Cleric Inner Sea Magic

Trained in battlefield tactics against demonic foes, gaining heavy armor proficiency and bonus teamwork feats.

ReplacesDomains, Weapon and Armor Proficiency

Cleric Inner Sea Magic

Worships on the road, bonding with traveling companions to share domain-granted powers across the caravan.

ReplacesDomains, Weapon and Armor Proficiency

Cleric Ultimate Combat

The divine strategist leads the armies of the faithful, not from the front lines but through her clever strategy and tactical acumen.

ReplacesChannel energy

Cleric Horror Adventures

Devoted to alien Outer Gods, channeling maddening void energy that damages minds and bodies while embracing cosmic insanity.

ReplacesSpontaneous Casting

Cleric Ultimate Combat

Uses sermonic performance to inspire allies and cast spontaneous domain spells on behalf of her religion.

ReplacesChannel Energy

Cleric Elemental Master's Handbook

An unshakable rock of conviction, adding Constitution to CMD and concentration while drawing fast healing from stone.

ReplacesChannel Energy

Cleric Monster Summoner's Handbook

Specializes in summoning divine outsiders to battle, spontaneously casting summon monster spells with enhanced capabilities.

ReplacesDomains, Weapon and Armor Proficiency

Cleric Inner Sea Magic

Disguises divine spells as arcane magic and conceals their faith to practice forbidden religion in secret.

ReplacesDomains

Cleric Planar Adventures

Acts as a direct conduit to their deity's outer plane, altering local reality to manifest planar traits and divine essence.

ReplacesChannel Energy, Spontaneous Casting

Cleric Technology Guide

Preaches of divine envoys from the stars, channeling energy to repair or destroy robots and constructs instead of undead.

ReplacesSpells

Cleric Blood of the Ancients

Spreads unwavering justice and divine judgment, piercing illusions and detecting lies in the pursuit of absolute truth.

ReplacesDomains

Cleric Ultimate Combat

The merciful healer is a master of battlefield revivification, sustaining and restoring allies to keep them in the fight.

OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.