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Showing 313–336 of 664 feats.
Combat Core Rulebook

You are skilled at running down your foes.

RequiresStr 13, Power Attack, base attack bonus +1.

Combat Core Rulebook

Your ranged attacks ignore anything but total concealment and cover.

RequiresDex 19, Point-Blank Shot, Precise Shot, base attack bonus +11.

Combat Ultimate Combat

Honing the deadliness of your claws, you are a living hurricane of rending fury.

RequiresRending Fury, base attack bonus +9, rend special attack.

Combat Advanced Player's Guide

You have learned how to force your enemies to move around the battlefield.

RequiresInt 13, Combat Expertise.

Combat Ultimate Intrigue

You become further adept at sabotaging your foes' items.

RequiresStr 13, Improved Sunder, Power Attack, Sabotaging Sunder, Disable Device 9 rank…

Combat Advanced Player's Guide

You can turn a missed strike into a second chance without sacrificing later attacks.

RequiresInt 13, Combat Expertise, Second Chance, base attack bonus +11.

Combat Core Rulebook

You can protect yourself with your shield, even if you use it to attack.

RequiresShield Proficiency.

Combat Advanced Player's Guide

You are adept at sidestepping your opponent's melee attacks without compromising your mobility.

RequiresDex 15, Dodge, Mobility, Sidestep.

Combat Ultimate Combat

You can take advantage of your opponent's vulnerabilities from a greater distance, and without exposing yourself.

RequiresDex 15, Point-Blank Shot, Rapid Shot, Snap Shot, Weapon Focus, base attack bonu…

Combat Ultimate Wilderness

You dart through the press of battle like a breeze, assaulting foes as you pass.

Combat Advanced Player's Guide

You have a knack for snatching items from your opponents.

RequiresInt 13, Combat Expertise.

Combat Core Rulebook

You are skilled at damaging your foes' weapons and armor.

RequiresStr 13, Power Attack, base attack bonus +1.

Combat Teamwork Advanced Class Guide

Swap Places now works with an ally one size larger or smaller and no longer provokes when you move into their square.

RequiresSwap Places

Combat Core Rulebook

You are skilled at sending your opponents to the ground.

RequiresInt 13, Combat Expertise.

Combat Ultimate Combat

Your primary weapon keeps a foe off balance, allowing you to slip your off-hand weapon past his defenses.

RequiresDex 17, Int 13, Combat Expertise, Improved Two-Weapon Fighting, Two-Weapon Figh…

Combat Core Rulebook

You are skilled at fighting with two weapons.

RequiresDex 17, Two-Weapon Fighting, base attack bonus +6.

Combat Core Rulebook

You can make a single attack that deals a large amount of damage.

RequiresVital Strike, base attack bonus +11.

Combat Advanced Class Guide

This feat acts as Weapon of the Chosen, except you gain the benefits on all attacks until the start of your next turn.

Combat Ultimate Combat

You are able to entangle opponents with the coils of your whip.

RequiresWeapon Focus (whip), Whip Mastery, base attack bonus +5.

Combat Core Rulebook

You can turn nearly any object into a deadly weapon, from a razor-sharp chair leg to a sack of flour.

RequiresCatch Off-Guard or Throw Anything, base attack bonus +8.

Combat Advanced Player's Guide

You put yourself in danger's path to save your allies.

RequiresBodyguard.

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