Showing 313–336 of 664 feats.
Combat
Core Rulebook
You are skilled at running down your foes.
RequiresStr 13, Power Attack, base attack bonus +1.
Combat
Core Rulebook
Your ranged attacks ignore anything but total concealment and cover.
RequiresDex 19, Point-Blank Shot, Precise Shot, base attack bonus +11.
Combat
Ultimate Combat
Honing the deadliness of your claws, you are a living hurricane of rending fury.
RequiresRending Fury, base attack bonus +9, rend special attack.
Combat
Advanced Player's Guide
You have learned how to force your enemies to move around the battlefield.
RequiresInt 13, Combat Expertise.
Combat
Ultimate Intrigue
You become further adept at sabotaging your foes' items.
RequiresStr 13, Improved Sunder, Power Attack, Sabotaging Sunder, Disable Device 9 rank…
Combat
Advanced Player's Guide
You can turn a missed strike into a second chance without sacrificing later attacks.
RequiresInt 13, Combat Expertise, Second Chance, base attack bonus +11.
Combat
Core Rulebook
You can protect yourself with your shield, even if you use it to attack.
RequiresShield Proficiency.
Combat
Advanced Player's Guide
You are adept at sidestepping your opponent's melee attacks without compromising your mobility.
RequiresDex 15, Dodge, Mobility, Sidestep.
Combat
Ultimate Combat
You can take advantage of your opponent's vulnerabilities from a greater distance, and without exposing yourself.
RequiresDex 15, Point-Blank Shot, Rapid Shot, Snap Shot, Weapon Focus, base attack bonu…
Combat
Ultimate Wilderness
You dart through the press of battle like a breeze, assaulting foes as you pass.
Combat
Advanced Player's Guide
You have a knack for snatching items from your opponents.
RequiresInt 13, Combat Expertise.
Combat
Core Rulebook
You are skilled at damaging your foes' weapons and armor.
RequiresStr 13, Power Attack, base attack bonus +1.
Combat
Advanced Race Guide
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Requires<p class="stat-block-1">Str 13, Cleave, Great Cleave, Power Attack, Surprise Fo…
Combat
Teamwork
Advanced Class Guide
Swap Places now works with an ally one size larger or smaller and no longer provokes when you move into their square.
RequiresSwap Places
Combat
Core Rulebook
You are skilled at sending your opponents to the ground.
RequiresInt 13, Combat Expertise.
Combat
Ultimate Combat
Your primary weapon keeps a foe off balance, allowing you to slip your off-hand weapon past his defenses.
RequiresDex 17, Int 13, Combat Expertise, Improved Two-Weapon Fighting, Two-Weapon Figh…
Combat
Core Rulebook
You are skilled at fighting with two weapons.
RequiresDex 17, Two-Weapon Fighting, base attack bonus +6.
Combat
Core Rulebook
You are skilled at fighting while unarmed.
Combat
Core Rulebook
You can make a single attack that deals a large amount of damage.
RequiresVital Strike, base attack bonus +11.
Combat
Advanced Class Guide
This feat acts as Weapon of the Chosen, except you gain the benefits on all attacks until the start of your next turn.
Combat
Ultimate Combat
You are able to entangle opponents with the coils of your whip.
RequiresWeapon Focus (whip), Whip Mastery, base attack bonus +5.
Combat
Ultimate Wilderness
You gain greater skill with the natural power of your blows.
Combat
Core Rulebook
You can turn nearly any object into a deadly weapon, from a razor-sharp chair leg to a sack of flour.
RequiresCatch Off-Guard or Throw Anything, base attack bonus +8.
Combat
Advanced Player's Guide
You put yourself in danger's path to save your allies.
RequiresBodyguard.